The full decklist
100 cards, led by Y'shtola, Night's Blessed.
Commander (1)
- 1 Y'shtola, Night's Blessed
Lands (37)
- 1 Arcane Sanctum
- 1 Ash Barrens
- 1 Choked Estuary
- 1 Command Tower
- 1 Contaminated Aquifer
- 1 Darkwater Catacombs
- 1 Demolition Field
- 1 Desolate Mire
- 1 Drowned Catacomb
- 1 Evolving Wilds
- 1 Exotic Orchard
- 1 Fetid Heath
- 1 Glacial Fortress
- 1 Idyllic Beachfront
- 3 Island
- 1 Isolated Chapel
- 1 Path of Ancestry
- 4 Plains
- 1 Port Town
- 1 Prairie Stream
- 1 Scavenger Grounds
- 1 Shineshadow Snarl
- 1 Skycloud Expanse
- 1 Sunken Hollow
- 1 Sunken Ruins
- 1 Sunlit Marsh
- 4 Swamp
- 1 Temple of the False God
- 1 Underground River
Artifacts (16)
- 1 Arcane Signet
- 1 Archaeomancer's Map
- 1 Astrologian's Planisphere
- 1 Blue Mage's Cane
- 1 Coveted Jewel
- 1 Dancer's Chakrams
- 1 Reaper's Scythe
- 1 Relic of Legends
- 1 Sage's Nouliths
- 1 Sol Ring
- 1 Talisman of Dominance
- 1 Talisman of Hierarchy
- 1 Talisman of Progress
- 1 Thought Vessel
- 1 Tome of Legends
- 1 White Auracite
Creatures (22)
- 1 Alisaie Leveilleur
- 1 Alphinaud Leveilleur
- 1 Archmage Emeritus
- 1 Ardbert, Warrior of Darkness
- 1 Baleful Strix
- 1 Emet-Selch of the Third Seat
- 1 Estinien Varlineau
- 1 Fandaniel, Telophoroi Ascian
- 1 G'raha Tia, Scion Reborn
- 1 Hermes, Overseer of Elpis
- 1 Hildibrand Manderville // Gentleman's Rise
- 1 Hraesvelgr of the First Brood
- 1 Hypnotic Sprite // Mesmeric Glare
- 1 Krile Baldesion
- 1 Lyse Hext
- 1 Murderous Rider // Swift End
- 1 Papalymo Totolymo
- 1 Summon: Good King Mog XII
- 1 Tataru Taru
- 1 Thancred Waters
- 1 Torrential Gearhulk
- 1 Urianger Augurelt
Instants (8)
- 1 Dig Through Time
- 1 Into the Story
- 1 Lethal Scheme
- 1 Snuff Out
- 1 Sublime Epiphany
- 1 Swords to Plowshares
- 1 Transpose
- 1 Void Rend
Sorceries (10)
- 1 Circle of Power
- 1 Cleansing Nova
- 1 Crux of Fate
- 1 Cut a Deal
- 1 Exsanguinate
- 1 Final Judgment
- 1 Lingering Souls
- 1 Rite of Replication
- 1 Syphon Mind
- 1 Vindicate
Enchantments (6)
- 1 Authority of the Consuls
- 1 Bastion of Remembrance
- 1 Champions from Beyond
- 1 Eye of Nidhogg
- 1 Observed Stasis
- 1 Propaganda
What to cut / what to add
These swaps keep Y'shtola at the center rather than rebuilding around a different commander. The overall priorities are sustained card access, mana support, flexible answers, and making life gain matter more. Cuts aren't automatic judgments that a card lacks synergy: a noncreature spell with mana value 3 or greater can trigger Y'shtola and still be worth replacing when the package needs better balance. That's the trade-off behind trimming qualifying spells rather than maximizing trigger density alone. The ten changes leave the core plan intact: cast spells, pressure opponents, and turn life loss into cards.
Cut
Transpose
Make room for Mystic Remora.
Observed Stasis
Make room for Black Market Connections.
Circle of Power
Make room for Lotho, Corrupt Shirriff.
Final Judgment
Make room for Austere Command.
Dancer's Chakrams
Make room for Basilisk Collar.
Coveted Jewel
Make room for Alhammarret's Archive.
Into the Story
Make room for Archmage of Runes.
Thancred Waters
Make room for Loran of the Third Path.
Lingering Souls
Make room for Sanguine Bond.
White Auracite
Make room for Dovin's Veto.
Add
Mystic Remora
Mystic Remora turns a narrow three-mana exchange effect into premium early card advantage.
Black Market Connections
Black Market Connections supplies flexible cards, Treasures, or bodies every turn.
Lotho, Corrupt Shirriff
Lotho repeatedly creates Treasures while its life loss supports Y'shtola's payoff.
Austere Command
Austere Command keeps the six-mana wipe slot while offering far more selective modes.
Basilisk Collar
Basilisk Collar is cheaper to deploy and adds efficient lifelink plus deathtouch.
Alhammarret's Archive
Alhammarret's Archive safely doubles the deck's lifegain and extra-card engines.
Archmage of Runes
Archmage of Runes discounts instants and sorceries and converts each one into another card.
Loran of the Third Path
Loran replaces an inefficient creature with immediate artifact or enchantment removal and optional draw.
Sanguine Bond
Sanguine Bond turns every lifegain trigger into direct pressure on an opponent.
Dovin's Veto
Dovin's Veto adds efficient stack interaction in place of a slow four-mana artifact.
Card images and card data courtesy of Scryfall. Magic: The Gathering is © Wizards of the Coast. ManaBuilder is unaffiliated with Wizards of the Coast.
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How to Build a Commander Deck
Step by step: pick a commander, follow color identity, fill the quota template.
