The full decklist
100 cards, led by Terra, Herald of Hope.
Commander (1)
- 1 Terra, Herald of Hope
Creatures (35)
- 1 Angel of the Ruins
- 1 Anger
- 1 Archfiend of Depravity
- 1 Banon, the Returners' Leader
- 1 Celes, Rune Knight
- 1 Combustible Gearhulk
- 1 Cyan, Vengeful Samurai
- 1 Edgar, Master Machinist
- 1 Flayer of the Hatebound
- 1 Gau, Feral Youth
- 1 General Leo Cristophe
- 1 Gogo, Mysterious Mime
- 1 Interceptor, Shadow's Hound
- 1 Kefka, Dancing Mad
- 1 Locke, Treasure Hunter
- 1 Meteor Golem
- 1 Millikin
- 1 Mog, Moogle Warrior
- 1 Morbid Opportunist
- 1 Palace Jailer
- 1 Pitiless Plunderer
- 1 Priest of Fell Rites
- 1 Ruin Grinder
- 1 Sabin, Master Monk
- 1 Sepulchral Primordial
- 1 Setzer, Wandering Gambler
- 1 Shadow, Mysterious Assassin
- 1 Siegfried, Famed Swordsman
- 1 Solemn Simulacrum
- 1 Stitcher's Supplier
- 1 Strago and Relm
- 1 Summon: Esper Valigarmanda
- 1 Sun Titan
- 1 The Warring Triad
- 1 Umaro, Raging Yeti
Sorceries (9)
- 1 Legions to Ashes
- 1 Night's Whisper
- 1 Reanimate
- 1 Rejoin the Fight
- 1 Rise of the Dark Realms
- 1 Ruinous Ultimatum
- 1 Snort
- 1 Stitch Together
- 1 Tragic Arrogance
Lands (37)
- 1 Ash Barrens
- 1 Battlefield Forge
- 1 Clifftop Retreat
- 1 Command Tower
- 1 Demolition Field
- 1 Desolate Mire
- 1 Dragonskull Summit
- 1 Evolving Wilds
- 1 Exotic Orchard
- 1 Fetid Heath
- 1 Foreboding Ruins
- 1 Furycalm Snarl
- 1 Geothermal Bog
- 1 Graven Cairns
- 1 High Market
- 1 Isolated Chapel
- 3 Mountain
- 1 Nomad Outpost
- 1 Path of Ancestry
- 4 Plains
- 1 Rogue's Passage
- 1 Rugged Prairie
- 1 Sacred Peaks
- 1 Shadowblood Ridge
- 1 Shineshadow Snarl
- 1 Smoldering Marsh
- 1 Sulfurous Springs
- 1 Sunlit Marsh
- 1 Sunscorched Divide
- 3 Swamp
Instants (6)
- 1 Bedevil
- 1 Big Score
- 1 Crackling Doom
- 1 Espers to Magicite
- 1 Laughing Mad
- 1 Mortify
Artifacts (12)
- 1 Arcane Signet
- 1 Coin of Fate
- 1 Commander's Sphere
- 1 Key to the City
- 1 Mind Stone
- 1 Phoenix Down
- 1 Sol Ring
- 1 Swiftfoot Boots
- 1 Talisman of Conviction
- 1 Talisman of Indulgence
- 1 The Falcon, Airship Restored
- 1 Wayfarer's Bauble
What to cut / what to add
These swaps keep the graveyard game plan intact while shifting resources toward earlier setup, more focused card selection, and board protection. Terra already mills two cards at the beginning of combat on your turn, so the goal is to make those graveyard resources useful sooner rather than wait for expensive payoffs. Even a creature Terra can return needs to justify its slot: Cyan, Vengeful Samurai is cut to trim an overstocked seven-drop slot. Together, the changes prioritize consistency and earlier plays over extra top-end threats, without asking the deck to become something else.
Cut
Snort
Make room for Entomb.
Rejoin the Fight
Make room for Animate Dead.
Rise of the Dark Realms
Make room for Victimize.
Laughing Mad
Make room for Buried Alive.
Commander's Sphere
Make room for Black Market Connections.
Umaro, Raging Yeti
Make room for Panharmonicon.
Cyan, Vengeful Samurai
Make room for Sword of Hearth and Home.
Gogo, Mysterious Mime
Make room for Imperial Recruiter.
Coin of Fate
Make room for Flawless Maneuver.
Summon: Esper Valigarmanda
Make room for Faithless Looting.
Add
Entomb
Entomb turns one mana into the exact creature or Anger setup Terra wants in the graveyard.
Animate Dead
Animate Dead provides comparable reanimation for four less mana.
Victimize
Rise is a reanimation payoff, but Victimize is cuttable here because it returns two targets much earlier while supplying a sacrifice trigger.
Buried Alive
Buried Alive loads three tailored reanimation targets instead of offering narrow temporary interaction.
Black Market Connections
Black Market Connections supplies repeatable cards and Treasures rather than a slow one-shot cantrip rock.
Panharmonicon
Panharmonicon doubles the deck's many creature and artifact enter-the-battlefield payoffs.
Sword of Hearth and Home
Cyan is a Terra-cheatable payoff, but Sword adds repeatable blink and land ramp while trimming an overstocked seven-drop slot.
Imperial Recruiter
Imperial Recruiter finds Priest of Fell Rites, Stitcher's Supplier, Millikin, or other key low-power creatures.
Flawless Maneuver
Flawless Maneuver protects the creature-heavy board from wipes at no mana with Terra in play.
Faithless Looting
Faithless Looting cheaply filters draws, discards reanimation targets, and works again from the graveyard.
Card images and card data courtesy of Scryfall. Magic: The Gathering is © Wizards of the Coast. ManaBuilder is unaffiliated with Wizards of the Coast.
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