The full decklist
100 cards, led by Jace, Multiverse Architect.
Commander (1)
- 1 Jace, Multiverse Architect
Lands (39)
- 1 Battlefield Forge
- 1 Caves of Koilos
- 1 Clifftop Retreat
- 1 Command Tower
- 1 Contaminated Landscape
- 1 Drowned Catacomb
- 1 Exotic Orchard
- 1 Fabled Passage
- 1 Fetid Heath
- 1 Glacial Fortress
- 3 Island
- 1 Isolated Chapel
- 1 Kher Keep
- 2 Mountain
- 1 Mystic Gate
- 1 Path of Ancestry
- 1 Perilous Landscape
- 4 Plains
- 1 Prairie Stream
- 1 Radiant Summit
- 1 Reflecting Pool
- 1 Restless Anchorage
- 1 Restless Spire
- 1 Shivan Reef
- 1 Sulfur Falls
- 1 Sulfurous Springs
- 1 Sunken Ruins
- 2 Swamp
- 1 Turbulent Crater
- 1 Turbulent Shore
- 1 Turbulent Wetlands
- 1 Underground River
Instants (14)
- 1 Brainstorm
- 1 Brainsurge
- 1 Despark
- 1 Fact or Fiction
- 1 Fatehold Charm
- 1 Flawless Maneuver
- 1 Grand Crescendo
- 1 Occult Epiphany
- 1 Path to Exile
- 1 Secure the Wastes
- 1 Stroke of Midnight
- 1 Swords to Plowshares
- 1 Synthetic Destiny
- 1 Teferi's Reproach
Sorceries (5)
- 1 Lingering Souls
- 1 Martial Coup
- 1 Mass Polymorph
- 1 Sunfall
- 1 White Sun's Twilight
Artifacts (16)
- 1 Arcane Signet
- 1 Azorius Signet
- 1 Chromatic Lantern
- 1 Currency Converter
- 1 Cursed Mirror
- 1 Dimir Signet
- 1 Fellwar Stone
- 1 Izzet Signet
- 1 Proteus Staff
- 1 Rakdos Signet
- 1 Sol Ring
- 1 Staff of the Storyteller
- 1 Talisman of Creativity
- 1 Talisman of Dominance
- 1 Talisman of Indulgence
- 1 Talisman of Progress
Enchantments (6)
- 1 Dreadhorde Invasion
- 1 Plan for All Outcomes
- 1 Shark Typhoon
- 1 Skrelv's Hive
- 1 Whirlwind of Thought
- 1 Windcrag Siege
Creatures (18)
- 1 Akroma, Angel of Fury
- 1 Archfiend of Despair
- 1 Archon of Cruelty
- 1 Avacyn, Angel of Horror
- 1 Dack Fayden, Helping Hand
- 1 Darksteel Angel
- 1 Ginger, Queen of Sweets
- 1 Jhoira, Weatherlight Corsair
- 1 Memnarch, the Warden
- 1 Nissa, Leyline Tamer
- 1 Niv-Mizzet, Ghost Counsel
- 1 Ob Nixilis, the Ascended
- 1 Omnath, Locus of the Void
- 1 Overlord of the Mistmoors
- 1 Serra's Emissary
- 1 Tamiyo, Upriser Crowned
- 1 The Ur-Sphinx
- 1 Venser, Fervent Forger
Planeswalkers (1)
- 1 Elspeth, Sun's Champion
What to cut / what to add
These swaps shift resources from expensive or redundant spells toward cheaper interaction, recurring card access, and token support. Dack Fayden, Helping Hand, Ginger, Queen of Sweets, and Akroma, Angel of Fury are all potential Jace −3 hits, but their six- and eight-mana costs make them awkward draws. Cutting them makes room for support while retaining expensive hits such as Avacyn, Angel of Horror, Darksteel Angel, and Serra’s Emissary. There’s a trade-off: the cheaper creatures can also be revealed by Jace. The goal is a more functional deck between activations, not simply bigger reveals.
Cut
Teferi's Reproach
Make room for Caretaker's Talent.
Brainsurge
Make room for Black Market Connections.
Despark
Make room for Swan Song.
Fact or Fiction
Make room for Goldspan Dragon.
Dack Fayden, Helping Hand
Make room for Skullclamp.
Ginger, Queen of Sweets
Make room for Lotho, Corrupt Shirriff.
Plan for All Outcomes
Make room for Idol of Oblivion.
Akroma, Angel of Fury
Make room for Mirkwood Bats.
Occult Epiphany
Make room for Dovin's Veto.
Synthetic Destiny
Make room for Arcane Denial.
Add
Caretaker's Talent
It turns the deck's steady token production into repeatable draw and later doubles a premium token.
Black Market Connections
It provides recurring cards, Treasure, and creature tokens from one flexible engine.
Swan Song
It protects Jace and the polymorph plan for one mana while answering most board wipes.
Goldspan Dragon
It adds a hasty threat that produces Treasure and doubles the mana from every Treasure.
Skullclamp
Dack costs six and gives the creatures he reveals to your opponents, goaded, so most of his value goes to the other players. Skullclamp costs one and turns each expendable 1/1 token into two cards.
Lotho, Corrupt Shirriff
Ginger costs six and makes you the monarch, then gives you a 1/1 Gingerbrute each upkeep while you keep the crown, so the tokens stop the moment an opponent takes it. Lotho costs two and makes a Treasure whenever any player casts their second spell in a turn, for 1 life each, which ramps toward Jace and the eight-mana angels. Both are creatures Jace's −3 can exile, so the slot goes to the cheaper, steadier engine.
Idol of Oblivion
It gives reliable two-mana card draw whenever the deck executes its token plan.
Mirkwood Bats
Akroma is a Jace payoff, an eight-mana flier his −3 can put into play for free, but the deck keeps Avacyn, Angel of Horror, Serra's Emissary and Darksteel Angel as −3 hits that do more when they land than Akroma's protection and firebreathing. Mirkwood Bats takes the slot because every token you create or sacrifice makes each opponent lose 1 life.
Dovin's Veto
It replaces an expensive variable draw spell with uncounterable protection against noncreature threats.
Arcane Denial
It trades a redundant six-mana polymorph effect for efficient universal stack interaction that replaces itself.
Card images and card data courtesy of Scryfall. Magic: The Gathering is © Wizards of the Coast. ManaBuilder is unaffiliated with Wizards of the Coast.
Multiverse Reforged FAQ
Frequently Asked Questions
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