Izzet Tempo
Deploy an early threat like Delver of Secrets or Murktide Regent, then protect it with cheap interaction. Every spell fuels your threats while disrupting the opponent's plan.
Creatures (12)


Creature — Human Wizard // Creature — Human Insect


Creature — Human Wizard // Creature — Human Insect


Creature — Dragon
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Flying This creature enters with a +1/+1 counter on it for each instant and sorcery card exiled with it. Whenever an instant or sorcery card leaves your graveyard, put a +1/+1 counter on this creature.
P/T: 3/3


Creature — Dragon


Creature — Human Shaman
Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Delirium — As long as there are four or more card types among cards in your graveyard, this creature gets +2/+2, has flying, and attacks each combat if able.
P/T: 1/1


Creature — Human Shaman
Instants (19)


Instant
Lightning Bolt deals 3 damage to any target.


Instant


Instant
Counter target spell.


Instant


Instant
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Draw a card.


Instant


Instant
Unholy Heat deals 2 damage to target creature or planeswalker. Delirium — Unholy Heat deals 6 damage instead if there are four or more card types among cards in your graveyard.


Instant


Instant
Counter target noncreature spell unless its controller pays {2}.


Instant
Sorceries (4)


Sorcery
Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.


Sorcery
Artifacts (4)


Artifact
{T}, Sacrifice this artifact: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.


Artifact
Lands (21)


Land — Island Mountain
({T}: Add {U} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.


Land — Island Mountain


Land
This land enters tapped unless you control two or fewer other lands. {T}: Add {U} or {R}.


Land


Land
{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.


Land


Basic Land — Island
({T}: Add {U}.)


Basic Land — Island


Basic Land — Mountain
({T}: Add {R}.)


Basic Land — Mountain
