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    Izzet Tempo

    Modern
    Tempo
    advanced

    Deploy an early threat like Delver of Secrets or Murktide Regent, then protect it with cheap interaction. Every spell fuels your threats while disrupting the opponent's plan.

    You own 0/60 cards0%

    Creatures (12)

    Delver of Secrets
    Delver of Secrets

    Creature — Human Wizard // Creature — Human Insect

    Murktide Regent
    Murktide Regent5 + 2 Blue

    Creature — Dragon

    Dragon's Rage Channeler
    Dragon's Rage ChannelerRed

    Creature — Human Shaman

    Delver of Secrets
    Delver of Secrets

    Creature — Human Wizard // Creature — Human Insect

    4
    Delver of Secrets
    Delver of Secrets

    Creature — Human Wizard // Creature — Human Insect

    Murktide Regent
    Murktide Regent5 + 2 Blue

    Creature — Dragon

    Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Flying This creature enters with a +1/+1 counter on it for each instant and sorcery card exiled with it. Whenever an instant or sorcery card leaves your graveyard, put a +1/+1 counter on this creature.

    P/T: 3/3

    4
    Murktide Regent
    Murktide Regent5 + 2 Blue

    Creature — Dragon

    Dragon's Rage Channeler
    Dragon's Rage ChannelerRed

    Creature — Human Shaman

    Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Delirium — As long as there are four or more card types among cards in your graveyard, this creature gets +2/+2, has flying, and attacks each combat if able.

    P/T: 1/1

    4
    Dragon's Rage Channeler
    Dragon's Rage ChannelerRed

    Creature — Human Shaman

    Instants (19)

    Lightning Bolt
    Lightning BoltRed

    Instant

    Counterspell
    Counterspell2 Blue

    Instant

    Consider
    ConsiderBlue

    Instant

    Unholy Heat
    Unholy HeatRed

    Instant

    Spell Pierce
    Spell PierceBlue

    Instant

    Lightning Bolt
    Lightning BoltRed

    Instant

    Lightning Bolt deals 3 damage to any target.

    4
    Lightning Bolt
    Lightning BoltRed

    Instant

    Counterspell
    Counterspell2 Blue

    Instant

    Counter target spell.

    4
    Counterspell
    Counterspell2 Blue

    Instant

    Consider
    ConsiderBlue

    Instant

    Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Draw a card.

    4
    Consider
    ConsiderBlue

    Instant

    Unholy Heat
    Unholy HeatRed

    Instant

    Unholy Heat deals 2 damage to target creature or planeswalker. Delirium — Unholy Heat deals 6 damage instead if there are four or more card types among cards in your graveyard.

    4
    Unholy Heat
    Unholy HeatRed

    Instant

    Spell Pierce
    Spell PierceBlue

    Instant

    Counter target noncreature spell unless its controller pays {2}.

    3
    Spell Pierce
    Spell PierceBlue

    Instant

    Sorceries (4)

    Expressive Iteration
    Expressive IterationBlue + Red

    Sorcery

    Expressive Iteration
    Expressive IterationBlue + Red

    Sorcery

    Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.

    4
    Expressive Iteration
    Expressive IterationBlue + Red

    Sorcery

    Artifacts (4)

    Mishra's Bauble
    Mishra's Bauble{0}

    Artifact

    Mishra's Bauble
    Mishra's Bauble{0}

    Artifact

    {T}, Sacrifice this artifact: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.

    4
    Mishra's Bauble
    Mishra's Bauble{0}

    Artifact

    Lands (21)

    Steam Vents
    Steam Vents

    Land — Island Mountain

    Spirebluff Canal
    Spirebluff Canal

    Land

    Scalding Tarn
    Scalding Tarn

    Land

    Island
    Island

    Basic Land — Island

    Mountain
    Mountain

    Basic Land — Mountain

    Steam Vents
    Steam Vents

    Land — Island Mountain

    ({T}: Add {U} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

    4
    Steam Vents
    Steam Vents

    Land — Island Mountain

    Spirebluff Canal
    Spirebluff Canal

    Land

    This land enters tapped unless you control two or fewer other lands. {T}: Add {U} or {R}.

    4
    Spirebluff Canal
    Spirebluff Canal

    Land

    Scalding Tarn
    Scalding Tarn

    Land

    {T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.

    4
    Scalding Tarn
    Scalding Tarn

    Land

    Island
    Island

    Basic Land — Island

    ({T}: Add {U}.)

    6
    Island
    Island

    Basic Land — Island

    Mountain
    Mountain

    Basic Land — Mountain

    ({T}: Add {R}.)

    3
    Mountain
    Mountain

    Basic Land — Mountain