Azorius Control
The classic Modern control deck. Counter threats, draw cards, and close games with planeswalkers. Teferi and Counterspell keep opponents off balance while Supreme Verdict resets the board.
Creatures (9)
| Card | Details | Qty | |
|---|---|---|---|
![]() ![]() Snapcaster Mage1 + Blue
|
Creature — Human Wizard Flash When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) P/T: 2/1 |
3 | |
![]() ![]() Solitude3 + 2 White
|
Creature — Elemental Incarnation Flash Lifelink When this creature enters, exile up to one other target creature. That creature's controller gains life equal to its power. Evoke—Exile a white card from your hand. P/T: 3/2 |
4 | |
![]() ![]() Subtlety2 + 2 Blue
|
Creature — Elemental Incarnation Flash Flying When this creature enters, choose up to one target creature spell or planeswalker spell. Its owner puts it on their choice of the top or bottom of their library. Evoke—Exile a blue card from your hand. P/T: 3/3 |
2 |


Creature — Human Wizard
Flash When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
P/T: 2/1


Creature — Human Wizard


Creature — Elemental Incarnation
Flash Lifelink When this creature enters, exile up to one other target creature. That creature's controller gains life equal to its power. Evoke—Exile a white card from your hand.
P/T: 3/2


Creature — Elemental Incarnation


Creature — Elemental Incarnation
Flash Flying When this creature enters, choose up to one target creature spell or planeswalker spell. Its owner puts it on their choice of the top or bottom of their library. Evoke—Exile a blue card from your hand.
P/T: 3/3


Creature — Elemental Incarnation
Instants (17)
| Card | Details | Qty | |
|---|---|---|---|
![]() ![]() Counterspell2 Blue
|
Instant Counter target spell. |
4 | |
![]() ![]() Force of Negation1 + 2 Blue
|
Instant If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost. Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. |
2 | |
![]() ![]() Archmage's Charm3 Blue
|
Instant Choose one — • Counter target spell. • Target player draws two cards. • Gain control of target nonland permanent with mana value 1 or less. |
4 | |
![]() ![]() Spell PierceBlue
|
Instant Counter target noncreature spell unless its controller pays {2}. |
1 | |
![]() ![]() Path to ExileWhite
|
Instant Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. |
4 | |
![]() ![]() Memory Deluge2 + 2 Blue
|
Instant Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order. Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
2 |


Instant
Counter target spell.


Instant


Instant
If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost. Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.


Instant


Instant
Choose one — • Counter target spell. • Target player draws two cards. • Gain control of target nonland permanent with mana value 1 or less.


Instant


Instant
Counter target noncreature spell unless its controller pays {2}.


Instant


Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.


Instant


Instant
Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order. Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)


Instant
Sorceries (8)
| Card | Details | Qty | |
|---|---|---|---|
![]() ![]() Prismatic EndingX + White
|
Sorcery Converge — Exile target nonland permanent if its mana value is less than or equal to the number of colors of mana spent to cast this spell. |
4 | |
![]() ![]() Supreme Verdict1 + 2 White + Blue
|
Sorcery This spell can't be countered. Destroy all creatures. |
2 | |
![]() ![]() Wrath of God2 + 2 White
|
Sorcery Destroy all creatures. They can't be regenerated. |
1 | |
![]() ![]() Day of Judgment2 + 2 White
|
Sorcery Destroy all creatures. |
1 |


Sorcery
Converge — Exile target nonland permanent if its mana value is less than or equal to the number of colors of mana spent to cast this spell.


Sorcery


Sorcery
This spell can't be countered. Destroy all creatures.


Sorcery


Sorcery
Destroy all creatures. They can't be regenerated.


Sorcery


Sorcery
Destroy all creatures.


Sorcery
Planeswalkers (5)
| Card | Details | Qty | |
|---|---|---|---|
![]() ![]() Teferi, Hero of Dominaria3 + White + Blue
|
Legendary Planeswalker — Teferi +1: Draw a card. At the beginning of the next end step, untap up to two lands. −3: Put target nonland permanent into its owner's library third from the top. −8: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls." |
3 | |
![]() ![]() Jace, the Mind Sculptor2 + 2 Blue
|
Legendary Planeswalker — Jace +2: Look at the top card of target player's library. You may put that card on the bottom of that player's library. 0: Draw three cards, then put two cards from your hand on top of your library in any order. −1: Return target creature to its owner's hand. −12: Exile all cards from target player's library, then that player shuffles their hand into their library. |
2 |


Legendary Planeswalker — Teferi
+1: Draw a card. At the beginning of the next end step, untap up to two lands. −3: Put target nonland permanent into its owner's library third from the top. −8: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."


Legendary Planeswalker — Teferi


Legendary Planeswalker — Jace
+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library. 0: Draw three cards, then put two cards from your hand on top of your library in any order. −1: Return target creature to its owner's hand. −12: Exile all cards from target player's library, then that player shuffles their hand into their library.


Legendary Planeswalker — Jace
Lands (21)
| Card | Details | Qty | |
|---|---|---|---|
![]() ![]() Hallowed Fountain
|
Land — Plains Island ({T}: Add {W} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. |
2 | |
![]() ![]() Flooded Strand
|
Land {T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle. |
4 | |
![]() ![]() Polluted Delta
|
Land {T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle. |
2 | |
![]() ![]() Misty Rainforest
|
Land {T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle. |
1 | |
![]() ![]() Otawara, Soaring City
|
Legendary Land {T}: Add {U}. Channel — {3}{U}, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control. |
1 | |
![]() ![]() Eiganjo, Seat of the Empire
|
Legendary Land {T}: Add {W}. Channel — {2}{W}, Discard this card: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control. |
1 | |
![]() ![]() Mystic Gate
|
Land {T}: Add {C}. {W/U}, {T}: Add {W}{W}, {W}{U}, or {U}{U}. |
1 | |
![]() ![]() Celestial Colonnade
|
Land This land enters tapped. {T}: Add {W} or {U}. {3}{W}{U}: Until end of turn, this land becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land. |
2 | |
![]() ![]() Hall of Storm Giants
|
Land If you control two or more other lands, this land enters tapped. {T}: Add {U}. {5}{U}: Until end of turn, this land becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) |
1 | |
![]() ![]() Island
|
Basic Land — Island ({T}: Add {U}.) |
4 | |
![]() ![]() Plains
|
Basic Land — Plains ({T}: Add {W}.) |
2 |


Land — Plains Island
({T}: Add {W} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.


Land — Plains Island


Land
{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.


Land


Land
{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.


Land


Land
{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.


Land


Legendary Land
{T}: Add {U}. Channel — {3}{U}, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control.


Legendary Land


Legendary Land
{T}: Add {W}. Channel — {2}{W}, Discard this card: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control.


Legendary Land


Land
{T}: Add {C}. {W/U}, {T}: Add {W}{W}, {W}{U}, or {U}{U}.


Land


Land
This land enters tapped. {T}: Add {W} or {U}. {3}{W}{U}: Until end of turn, this land becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.


Land


Land
If you control two or more other lands, this land enters tapped. {T}: Add {U}. {5}{U}: Until end of turn, this land becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)


Land


Basic Land — Island
({T}: Add {U}.)


Basic Land — Island


Basic Land — Plains
({T}: Add {W}.)


Basic Land — Plains