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    Azorius Control

    Modern
    Control
    advanced

    The classic Modern control deck. Counter threats, draw cards, and close games with planeswalkers. Teferi and Counterspell keep opponents off balance while Supreme Verdict resets the board.

    You own 0/60 cards0%

    Creatures (9)

    Snapcaster Mage
    Snapcaster Mage1 + Blue

    Creature — Human Wizard

    Solitude
    Solitude3 + 2 White

    Creature — Elemental Incarnation

    Subtlety
    Subtlety2 + 2 Blue

    Creature — Elemental Incarnation

    Card Details Qty
    Snapcaster Mage
    Snapcaster Mage1 + Blue

    Creature — Human Wizard

    Flash When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

    P/T: 2/1

    3
    Snapcaster Mage
    Snapcaster Mage1 + Blue

    Creature — Human Wizard

    Solitude
    Solitude3 + 2 White

    Creature — Elemental Incarnation

    Flash Lifelink When this creature enters, exile up to one other target creature. That creature's controller gains life equal to its power. Evoke—Exile a white card from your hand.

    P/T: 3/2

    4
    Solitude
    Solitude3 + 2 White

    Creature — Elemental Incarnation

    Subtlety
    Subtlety2 + 2 Blue

    Creature — Elemental Incarnation

    Flash Flying When this creature enters, choose up to one target creature spell or planeswalker spell. Its owner puts it on their choice of the top or bottom of their library. Evoke—Exile a blue card from your hand.

    P/T: 3/3

    2
    Subtlety
    Subtlety2 + 2 Blue

    Creature — Elemental Incarnation

    Instants (17)

    Counterspell
    Counterspell2 Blue

    Instant

    Force of Negation
    Force of Negation1 + 2 Blue

    Instant

    Archmage's Charm
    Archmage's Charm3 Blue

    Instant

    Spell Pierce
    Spell PierceBlue

    Instant

    Path to Exile
    Path to ExileWhite

    Instant

    Memory Deluge
    Memory Deluge2 + 2 Blue

    Instant

    Card Details Qty
    Counterspell
    Counterspell2 Blue

    Instant

    Counter target spell.

    4
    Counterspell
    Counterspell2 Blue

    Instant

    Force of Negation
    Force of Negation1 + 2 Blue

    Instant

    If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost. Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

    2
    Force of Negation
    Force of Negation1 + 2 Blue

    Instant

    Archmage's Charm
    Archmage's Charm3 Blue

    Instant

    Choose one — • Counter target spell. • Target player draws two cards. • Gain control of target nonland permanent with mana value 1 or less.

    4
    Archmage's Charm
    Archmage's Charm3 Blue

    Instant

    Spell Pierce
    Spell PierceBlue

    Instant

    Counter target noncreature spell unless its controller pays {2}.

    1
    Spell Pierce
    Spell PierceBlue

    Instant

    Path to Exile
    Path to ExileWhite

    Instant

    Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

    4
    Path to Exile
    Path to ExileWhite

    Instant

    Memory Deluge
    Memory Deluge2 + 2 Blue

    Instant

    Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order. Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    2
    Memory Deluge
    Memory Deluge2 + 2 Blue

    Instant

    Sorceries (8)

    Prismatic Ending
    Prismatic EndingX + White

    Sorcery

    Supreme Verdict
    Supreme Verdict1 + 2 White + Blue

    Sorcery

    Wrath of God
    Wrath of God2 + 2 White

    Sorcery

    Day of Judgment
    Day of Judgment2 + 2 White

    Sorcery

    Card Details Qty
    Prismatic Ending
    Prismatic EndingX + White

    Sorcery

    Converge — Exile target nonland permanent if its mana value is less than or equal to the number of colors of mana spent to cast this spell.

    4
    Prismatic Ending
    Prismatic EndingX + White

    Sorcery

    Supreme Verdict
    Supreme Verdict1 + 2 White + Blue

    Sorcery

    This spell can't be countered. Destroy all creatures.

    2
    Supreme Verdict
    Supreme Verdict1 + 2 White + Blue

    Sorcery

    Wrath of God
    Wrath of God2 + 2 White

    Sorcery

    Destroy all creatures. They can't be regenerated.

    1
    Wrath of God
    Wrath of God2 + 2 White

    Sorcery

    Day of Judgment
    Day of Judgment2 + 2 White

    Sorcery

    Destroy all creatures.

    1
    Day of Judgment
    Day of Judgment2 + 2 White

    Sorcery

    Planeswalkers (5)

    Teferi, Hero of Dominaria
    Teferi, Hero of Dominaria3 + White + Blue

    Legendary Planeswalker — Teferi

    Jace, the Mind Sculptor
    Jace, the Mind Sculptor2 + 2 Blue

    Legendary Planeswalker — Jace

    Card Details Qty
    Teferi, Hero of Dominaria
    Teferi, Hero of Dominaria3 + White + Blue

    Legendary Planeswalker — Teferi

    +1: Draw a card. At the beginning of the next end step, untap up to two lands. −3: Put target nonland permanent into its owner's library third from the top. −8: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."

    3
    Teferi, Hero of Dominaria
    Teferi, Hero of Dominaria3 + White + Blue

    Legendary Planeswalker — Teferi

    Jace, the Mind Sculptor
    Jace, the Mind Sculptor2 + 2 Blue

    Legendary Planeswalker — Jace

    +2: Look at the top card of target player's library. You may put that card on the bottom of that player's library. 0: Draw three cards, then put two cards from your hand on top of your library in any order. −1: Return target creature to its owner's hand. −12: Exile all cards from target player's library, then that player shuffles their hand into their library.

    2
    Jace, the Mind Sculptor
    Jace, the Mind Sculptor2 + 2 Blue

    Legendary Planeswalker — Jace

    Lands (21)

    Hallowed Fountain
    Hallowed Fountain

    Land — Plains Island

    Flooded Strand
    Flooded Strand

    Land

    Polluted Delta
    Polluted Delta

    Land

    Misty Rainforest
    Misty Rainforest

    Land

    Otawara, Soaring City
    Otawara, Soaring City

    Legendary Land

    Eiganjo, Seat of the Empire
    Eiganjo, Seat of the Empire

    Legendary Land

    Mystic Gate
    Mystic Gate

    Land

    Celestial Colonnade
    Celestial Colonnade

    Land

    Hall of Storm Giants
    Hall of Storm Giants

    Land

    Island
    Island

    Basic Land — Island

    Plains
    Plains

    Basic Land — Plains

    Card Details Qty
    Hallowed Fountain
    Hallowed Fountain

    Land — Plains Island

    ({T}: Add {W} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

    2
    Hallowed Fountain
    Hallowed Fountain

    Land — Plains Island

    Flooded Strand
    Flooded Strand

    Land

    {T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

    4
    Flooded Strand
    Flooded Strand

    Land

    Polluted Delta
    Polluted Delta

    Land

    {T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

    2
    Polluted Delta
    Polluted Delta

    Land

    Misty Rainforest
    Misty Rainforest

    Land

    {T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.

    1
    Misty Rainforest
    Misty Rainforest

    Land

    Otawara, Soaring City
    Otawara, Soaring City

    Legendary Land

    {T}: Add {U}. Channel — {3}{U}, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control.

    1
    Otawara, Soaring City
    Otawara, Soaring City

    Legendary Land

    Eiganjo, Seat of the Empire
    Eiganjo, Seat of the Empire

    Legendary Land

    {T}: Add {W}. Channel — {2}{W}, Discard this card: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control.

    1
    Eiganjo, Seat of the Empire
    Eiganjo, Seat of the Empire

    Legendary Land

    Mystic Gate
    Mystic Gate

    Land

    {T}: Add {C}. {W/U}, {T}: Add {W}{W}, {W}{U}, or {U}{U}.

    1
    Mystic Gate
    Mystic Gate

    Land

    Celestial Colonnade
    Celestial Colonnade

    Land

    This land enters tapped. {T}: Add {W} or {U}. {3}{W}{U}: Until end of turn, this land becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.

    2
    Celestial Colonnade
    Celestial Colonnade

    Land

    Hall of Storm Giants
    Hall of Storm Giants

    Land

    If you control two or more other lands, this land enters tapped. {T}: Add {U}. {5}{U}: Until end of turn, this land becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)

    1
    Hall of Storm Giants
    Hall of Storm Giants

    Land

    Island
    Island

    Basic Land — Island

    ({T}: Add {U}.)

    4
    Island
    Island

    Basic Land — Island

    Plains
    Plains

    Basic Land — Plains

    ({T}: Add {W}.)

    2
    Plains
    Plains

    Basic Land — Plains