MTG Deckbuilder
    Back to Inspire

    Krenko Goblins

    Commander
    Aggro
    beginner

    An explosive tribal commander deck that floods the board with goblin tokens. Krenko doubles your army every turn, and with haste enablers, one activation can end the game.

    You own 0/49 cards0%

    Creatures (8)

    Krenko, Mob Boss
    Krenko, Mob Boss2 + 2 Red

    Legendary Creature — Goblin Warrior

    Goblin Chieftain
    Goblin Chieftain1 + 2 Red

    Creature — Goblin

    Goblin Warchief
    Goblin Warchief1 + 2 Red

    Creature — Goblin Warrior

    Skirk Prospector
    Skirk ProspectorRed

    Creature — Goblin

    Goblin Matron
    Goblin Matron2 + Red

    Creature — Goblin

    Goblin Recruiter
    Goblin Recruiter1 + Red

    Creature — Goblin

    Goblin Ringleader
    Goblin Ringleader3 + Red

    Creature — Goblin

    Purphoros, God of the Forge
    Purphoros, God of the Forge3 + Red

    Legendary Enchantment Creature — God

    Krenko, Mob Boss
    Krenko, Mob Boss2 + 2 Red

    Legendary Creature — Goblin Warrior

    {T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.

    P/T: 3/3

    1
    Krenko, Mob Boss
    Krenko, Mob Boss2 + 2 Red

    Legendary Creature — Goblin Warrior

    Goblin Chieftain
    Goblin Chieftain1 + 2 Red

    Creature — Goblin

    Haste (This creature can attack and {T} as soon as it comes under your control.) Other Goblin creatures you control get +1/+1 and have haste.

    P/T: 2/2

    1
    Goblin Chieftain
    Goblin Chieftain1 + 2 Red

    Creature — Goblin

    Goblin Warchief
    Goblin Warchief1 + 2 Red

    Creature — Goblin Warrior

    Goblin spells you cast cost {1} less to cast. Goblins you control have haste.

    P/T: 2/2

    1
    Goblin Warchief
    Goblin Warchief1 + 2 Red

    Creature — Goblin Warrior

    Skirk Prospector
    Skirk ProspectorRed

    Creature — Goblin

    Sacrifice a Goblin: Add {R}.

    P/T: 1/1

    1
    Skirk Prospector
    Skirk ProspectorRed

    Creature — Goblin

    Goblin Matron
    Goblin Matron2 + Red

    Creature — Goblin

    When this creature enters, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.

    P/T: 1/1

    1
    Goblin Matron
    Goblin Matron2 + Red

    Creature — Goblin

    Goblin Recruiter
    Goblin Recruiter1 + Red

    Creature — Goblin

    When this creature enters, search your library for any number of Goblin cards, reveal them, then shuffle and put those cards on top in any order.

    P/T: 1/1

    1
    Goblin Recruiter
    Goblin Recruiter1 + Red

    Creature — Goblin

    Goblin Ringleader
    Goblin Ringleader3 + Red

    Creature — Goblin

    Haste (This creature can attack and {T} as soon as it comes under your control.) When this creature enters, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.

    P/T: 2/2

    1
    Goblin Ringleader
    Goblin Ringleader3 + Red

    Creature — Goblin

    Purphoros, God of the Forge
    Purphoros, God of the Forge3 + Red

    Legendary Enchantment Creature — God

    Indestructible As long as your devotion to red is less than five, Purphoros isn't a creature. Whenever another creature you control enters, Purphoros deals 2 damage to each opponent. {2}{R}: Creatures you control get +1/+0 until end of turn.

    P/T: 6/5

    1
    Purphoros, God of the Forge
    Purphoros, God of the Forge3 + Red

    Legendary Enchantment Creature — God

    Enchantments (4)

    Impact Tremors
    Impact Tremors1 + Red

    Enchantment

    Shared Animosity
    Shared Animosity2 + Red

    Enchantment

    Goblin Bombardment
    Goblin Bombardment1 + Red

    Enchantment

    Mana Echoes
    Mana Echoes2 + 2 Red

    Enchantment

    Impact Tremors
    Impact Tremors1 + Red

    Enchantment

    Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.

    1
    Impact Tremors
    Impact Tremors1 + Red

    Enchantment

    Shared Animosity
    Shared Animosity2 + Red

    Enchantment

    Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.

    1
    Shared Animosity
    Shared Animosity2 + Red

    Enchantment

    Goblin Bombardment
    Goblin Bombardment1 + Red

    Enchantment

    Sacrifice a creature: This enchantment deals 1 damage to any target.

    1
    Goblin Bombardment
    Goblin Bombardment1 + Red

    Enchantment

    Mana Echoes
    Mana Echoes2 + 2 Red

    Enchantment

    Whenever a creature enters, you may add an amount of {C} equal to the number of creatures you control that share a creature type with it.

    1
    Mana Echoes
    Mana Echoes2 + 2 Red

    Enchantment

    Artifacts (4)

    Sol Ring
    Sol Ring1

    Artifact

    Ruby Medallion
    Ruby Medallion2

    Artifact

    Lightning Greaves
    Lightning Greaves2

    Artifact — Equipment

    Swiftfoot Boots
    Swiftfoot Boots2

    Artifact — Equipment

    Sol Ring
    Sol Ring1

    Artifact

    {T}: Add {C}{C}.

    1
    Sol Ring
    Sol Ring1

    Artifact

    Ruby Medallion
    Ruby Medallion2

    Artifact

    Red spells you cast cost {1} less to cast.

    1
    Ruby Medallion
    Ruby Medallion2

    Artifact

    Lightning Greaves
    Lightning Greaves2

    Artifact — Equipment

    Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

    1
    Lightning Greaves
    Lightning Greaves2

    Artifact — Equipment

    Swiftfoot Boots
    Swiftfoot Boots2

    Artifact — Equipment

    Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

    1
    Swiftfoot Boots
    Swiftfoot Boots2

    Artifact — Equipment

    Lands (33)

    Mountain
    Mountain
    30×

    Basic Land — Mountain

    Cavern of Souls
    Cavern of Souls

    Land

    Castle Embereth
    Castle Embereth

    Land

    Nykthos, Shrine to Nyx
    Nykthos, Shrine to Nyx

    Legendary Land

    Mountain
    Mountain

    Basic Land — Mountain

    ({T}: Add {R}.)

    30
    Mountain
    Mountain
    30×

    Basic Land — Mountain

    Cavern of Souls
    Cavern of Souls

    Land

    As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

    1
    Cavern of Souls
    Cavern of Souls

    Land

    Castle Embereth
    Castle Embereth

    Land

    This land enters tapped unless you control a Mountain. {T}: Add {R}. {1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn.

    1
    Castle Embereth
    Castle Embereth

    Land

    Nykthos, Shrine to Nyx
    Nykthos, Shrine to Nyx

    Legendary Land

    {T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)

    1
    Nykthos, Shrine to Nyx
    Nykthos, Shrine to Nyx

    Legendary Land