Krenko Goblins
An explosive tribal commander deck that floods the board with goblin tokens. Krenko doubles your army every turn, and with haste enablers, one activation can end the game.
Creatures (8)


Legendary Creature — Goblin Warrior
{T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
P/T: 3/3


Legendary Creature — Goblin Warrior


Creature — Goblin
Haste (This creature can attack and {T} as soon as it comes under your control.) Other Goblin creatures you control get +1/+1 and have haste.
P/T: 2/2


Creature — Goblin


Creature — Goblin Warrior
Goblin spells you cast cost {1} less to cast. Goblins you control have haste.
P/T: 2/2


Creature — Goblin Warrior


Creature — Goblin
Sacrifice a Goblin: Add {R}.
P/T: 1/1


Creature — Goblin


Creature — Goblin
When this creature enters, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.
P/T: 1/1


Creature — Goblin


Creature — Goblin
When this creature enters, search your library for any number of Goblin cards, reveal them, then shuffle and put those cards on top in any order.
P/T: 1/1


Creature — Goblin


Creature — Goblin
Haste (This creature can attack and {T} as soon as it comes under your control.) When this creature enters, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.
P/T: 2/2


Creature — Goblin


Legendary Enchantment Creature — God
Indestructible As long as your devotion to red is less than five, Purphoros isn't a creature. Whenever another creature you control enters, Purphoros deals 2 damage to each opponent. {2}{R}: Creatures you control get +1/+0 until end of turn.
P/T: 6/5


Legendary Enchantment Creature — God
Enchantments (4)


Enchantment
Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.


Enchantment


Enchantment
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.


Enchantment


Enchantment
Sacrifice a creature: This enchantment deals 1 damage to any target.


Enchantment


Enchantment
Whenever a creature enters, you may add an amount of {C} equal to the number of creatures you control that share a creature type with it.


Enchantment
Artifacts (4)


Artifact
{T}: Add {C}{C}.


Artifact


Artifact
Red spells you cast cost {1} less to cast.


Artifact


Artifact — Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}


Artifact — Equipment


Artifact — Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)


Artifact — Equipment
Lands (33)


Basic Land — Mountain
({T}: Add {R}.)


Basic Land — Mountain


Land
As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.


Land


Land
This land enters tapped unless you control a Mountain. {T}: Add {R}. {1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn.


Land


Legendary Land
{T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)


Legendary Land
