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    Dimir Control

    Standard
    Control
    intermediate

    A reactive control deck that answers every threat with counterspells and removal, then wins with card advantage and powerful finishers. Patience is key — let your opponent overextend, then take over.

    You own 0/60 cards0%

    Creatures (11)

    Sheoldred, the Apocalypse
    Sheoldred, the Apocalypse2 + 2 Black

    Legendary Creature — Phyrexian Praetor

    Faerie Mastermind
    Faerie Mastermind1 + Blue

    Creature — Faerie Rogue

    Deep-Cavern Bat
    Deep-Cavern Bat1 + Black

    Creature — Bat

    Tishana's Tidebinder
    Tishana's Tidebinder2 + Blue

    Creature — Merfolk Wizard

    Card Details Qty
    Sheoldred, the Apocalypse
    Sheoldred, the Apocalypse2 + 2 Black

    Legendary Creature — Phyrexian Praetor

    Deathtouch Whenever you draw a card, you gain 2 life. Whenever an opponent draws a card, they lose 2 life.

    P/T: 4/5

    3
    Sheoldred, the Apocalypse
    Sheoldred, the Apocalypse2 + 2 Black

    Legendary Creature — Phyrexian Praetor

    Faerie Mastermind
    Faerie Mastermind1 + Blue

    Creature — Faerie Rogue

    Flash Flying Whenever an opponent draws their second card each turn, you draw a card. {3}{U}: Each player draws a card.

    P/T: 2/1

    3
    Faerie Mastermind
    Faerie Mastermind1 + Blue

    Creature — Faerie Rogue

    Deep-Cavern Bat
    Deep-Cavern Bat1 + Black

    Creature — Bat

    Flying, lifelink When this creature enters, look at target opponent's hand. You may exile a nonland card from it until this creature leaves the battlefield.

    P/T: 1/1

    3
    Deep-Cavern Bat
    Deep-Cavern Bat1 + Black

    Creature — Bat

    Tishana's Tidebinder
    Tishana's Tidebinder2 + Blue

    Creature — Merfolk Wizard

    Flash When this creature enters, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as this creature remains on the battlefield. (Mana abilities can't be targeted.)

    P/T: 3/2

    2
    Tishana's Tidebinder
    Tishana's Tidebinder2 + Blue

    Creature — Merfolk Wizard

    Instants (17)

    Phantom Interference
    Phantom InterferenceBlue

    Instant

    Three Steps Ahead
    Three Steps AheadBlue

    Instant

    Cut Down
    Cut DownBlack

    Instant

    Go for the Throat
    Go for the Throat1 + Black

    Instant

    Get Lost
    Get Lost1 + White

    Instant

    Card Details Qty
    Phantom Interference
    Phantom InterferenceBlue

    Instant

    Spree (Choose one or more additional costs.) + {3} — Create a 2/2 white Spirit creature token with flying. + {1} — Counter target spell unless its controller pays {2}.

    4
    Phantom Interference
    Phantom InterferenceBlue

    Instant

    Three Steps Ahead
    Three Steps AheadBlue

    Instant

    Spree (Choose one or more additional costs.) + {1}{U} — Counter target spell. + {3} — Create a token that's a copy of target artifact or creature you control. + {2} — Draw two cards, then discard a card.

    4
    Three Steps Ahead
    Three Steps AheadBlue

    Instant

    Cut Down
    Cut DownBlack

    Instant

    Destroy target creature with total power and toughness 5 or less.

    3
    Cut Down
    Cut DownBlack

    Instant

    Go for the Throat
    Go for the Throat1 + Black

    Instant

    Destroy target nonartifact creature.

    4
    Go for the Throat
    Go for the Throat1 + Black

    Instant

    Get Lost
    Get Lost1 + White

    Instant

    Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. (They're artifacts with "{1}, {T}, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")

    2
    Get Lost
    Get Lost1 + White

    Instant

    Sorceries (6)

    Duress
    DuressBlack

    Sorcery

    Stock Up
    Stock Up2 + Blue

    Sorcery

    Card Details Qty
    Duress
    DuressBlack

    Sorcery

    Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

    2
    Duress
    DuressBlack

    Sorcery

    Stock Up
    Stock Up2 + Blue

    Sorcery

    Look at the top five cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.

    4
    Stock Up
    Stock Up2 + Blue

    Sorcery

    Planeswalkers (3)

    Kaito, Bane of Nightmares
    Kaito, Bane of Nightmares2 + Blue + Black

    Legendary Planeswalker — Kaito

    Card Details Qty
    Kaito, Bane of Nightmares
    Kaito, Bane of Nightmares2 + Blue + Black

    Legendary Planeswalker — Kaito

    Ninjutsu {1}{U}{B} ({1}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) During your turn, as long as Kaito has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof. +1: You get an emblem with "Ninjas you control get +1/+1." 0: Surveil 2. Then draw a card for each opponent who lost life this turn. −2: Tap target creature. Put two stun counters on it.

    3
    Kaito, Bane of Nightmares
    Kaito, Bane of Nightmares2 + Blue + Black

    Legendary Planeswalker — Kaito

    Lands (23)

    Watery Grave
    Watery Grave

    Land — Island Swamp

    Underground River
    Underground River

    Land

    Undercity Sewers
    Undercity Sewers

    Land — Island Swamp

    Restless Reef
    Restless Reef

    Land

    Otawara, Soaring City
    Otawara, Soaring City

    Legendary Land

    Island
    Island

    Basic Land — Island

    Swamp
    Swamp

    Basic Land — Swamp

    Card Details Qty
    Watery Grave
    Watery Grave

    Land — Island Swamp

    ({T}: Add {U} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

    4
    Watery Grave
    Watery Grave

    Land — Island Swamp

    Underground River
    Underground River

    Land

    {T}: Add {C}. {T}: Add {U} or {B}. This land deals 1 damage to you.

    3
    Underground River
    Underground River

    Land

    Undercity Sewers
    Undercity Sewers

    Land — Island Swamp

    ({T}: Add {U} or {B}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

    4
    Undercity Sewers
    Undercity Sewers

    Land — Island Swamp

    Restless Reef
    Restless Reef

    Land

    This land enters tapped. {T}: Add {U} or {B}. {2}{U}{B}: Until end of turn, this land becomes a 4/4 blue and black Shark creature with deathtouch. It's still a land. Whenever this land attacks, target player mills four cards.

    2
    Restless Reef
    Restless Reef

    Land

    Otawara, Soaring City
    Otawara, Soaring City

    Legendary Land

    {T}: Add {U}. Channel — {3}{U}, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control.

    1
    Otawara, Soaring City
    Otawara, Soaring City

    Legendary Land

    Island
    Island

    Basic Land — Island

    ({T}: Add {U}.)

    5
    Island
    Island

    Basic Land — Island

    Swamp
    Swamp

    Basic Land — Swamp

    ({T}: Add {B}.)

    4
    Swamp
    Swamp

    Basic Land — Swamp