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    Jeskai Control

    Standard
    Control
    advanced

    A three-color control deck that combines red's burn with blue's counters and white's removal. Flexible answers for every threat, finishing with powerful planeswalkers.

    You own 0/60 cards0%

    Creatures (2)

    Beza, the Bounding Spring
    Beza, the Bounding Spring2 + 2 White

    Legendary Creature — Elemental Elk

    Card Details Qty
    Beza, the Bounding Spring
    Beza, the Bounding Spring2 + 2 White

    Legendary Creature — Elemental Elk

    When Beza enters, create a Treasure token if an opponent controls more lands than you. You gain 4 life if an opponent has more life than you. Create two 1/1 blue Fish creature tokens if an opponent controls more creatures than you. Draw a card if an opponent has more cards in hand than you.

    P/T: 4/5

    2
    Beza, the Bounding Spring
    Beza, the Bounding Spring2 + 2 White

    Legendary Creature — Elemental Elk

    Instants (18)

    No More Lies
    No More LiesWhite + Blue

    Instant

    Three Steps Ahead
    Three Steps AheadBlue

    Instant

    Get Lost
    Get Lost1 + White

    Instant

    Lightning Helix
    Lightning HelixWhite + Red

    Instant

    Phantom Interference
    Phantom InterferenceBlue

    Instant

    Memory Deluge
    Memory Deluge2 + 2 Blue

    Instant

    Card Details Qty
    No More Lies
    No More LiesWhite + Blue

    Instant

    Counter target spell unless its controller pays {3}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

    4
    No More Lies
    No More LiesWhite + Blue

    Instant

    Three Steps Ahead
    Three Steps AheadBlue

    Instant

    Spree (Choose one or more additional costs.) + {1}{U} — Counter target spell. + {3} — Create a token that's a copy of target artifact or creature you control. + {2} — Draw two cards, then discard a card.

    3
    Three Steps Ahead
    Three Steps AheadBlue

    Instant

    Get Lost
    Get Lost1 + White

    Instant

    Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. (They're artifacts with "{1}, {T}, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")

    3
    Get Lost
    Get Lost1 + White

    Instant

    Lightning Helix
    Lightning HelixWhite + Red

    Instant

    Lightning Helix deals 3 damage to any target and you gain 3 life.

    3
    Lightning Helix
    Lightning HelixWhite + Red

    Instant

    Phantom Interference
    Phantom InterferenceBlue

    Instant

    Spree (Choose one or more additional costs.) + {3} — Create a 2/2 white Spirit creature token with flying. + {1} — Counter target spell unless its controller pays {2}.

    3
    Phantom Interference
    Phantom InterferenceBlue

    Instant

    Memory Deluge
    Memory Deluge2 + 2 Blue

    Instant

    Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order. Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    2
    Memory Deluge
    Memory Deluge2 + 2 Blue

    Instant

    Sorceries (9)

    Stock Up
    Stock Up2 + Blue

    Sorcery

    Sunfall
    Sunfall3 + 2 White

    Sorcery

    Day of Judgment
    Day of Judgment2 + 2 White

    Sorcery

    Card Details Qty
    Stock Up
    Stock Up2 + Blue

    Sorcery

    Look at the top five cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.

    4
    Stock Up
    Stock Up2 + Blue

    Sorcery

    Sunfall
    Sunfall3 + 2 White

    Sorcery

    Exile all creatures. Incubate X, where X is the number of creatures exiled this way. (Create an Incubator token with X +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)

    3
    Sunfall
    Sunfall3 + 2 White

    Sorcery

    Day of Judgment
    Day of Judgment2 + 2 White

    Sorcery

    Destroy all creatures.

    2
    Day of Judgment
    Day of Judgment2 + 2 White

    Sorcery

    Enchantments (5)

    Temporary Lockdown
    Temporary Lockdown1 + 2 White

    Enchantment

    Elspeth Conquers Death
    Elspeth Conquers Death3 + 2 White

    Enchantment — Saga

    Card Details Qty
    Temporary Lockdown
    Temporary Lockdown1 + 2 White

    Enchantment

    When this enchantment enters, exile each nonland permanent with mana value 2 or less until this enchantment leaves the battlefield.

    3
    Temporary Lockdown
    Temporary Lockdown1 + 2 White

    Enchantment

    Elspeth Conquers Death
    Elspeth Conquers Death3 + 2 White

    Enchantment — Saga

    (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile target permanent an opponent controls with mana value 3 or greater. II — Noncreature spells your opponents cast cost {2} more to cast until your next turn. III — Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.

    2
    Elspeth Conquers Death
    Elspeth Conquers Death3 + 2 White

    Enchantment — Saga

    Lands (26)

    Hallowed Fountain
    Hallowed Fountain

    Land — Plains Island

    Sacred Foundry
    Sacred Foundry

    Land — Mountain Plains

    Steam Vents
    Steam Vents

    Land — Island Mountain

    Meticulous Archive
    Meticulous Archive

    Land — Plains Island

    Restless Anchorage
    Restless Anchorage

    Land

    Mystic Gate
    Mystic Gate

    Land

    Inspiring Vantage
    Inspiring Vantage

    Land

    Spirebluff Canal
    Spirebluff Canal

    Land

    Eiganjo, Seat of the Empire
    Eiganjo, Seat of the Empire

    Legendary Land

    Plains
    Plains

    Basic Land — Plains

    Island
    Island

    Basic Land — Island

    Card Details Qty
    Hallowed Fountain
    Hallowed Fountain

    Land — Plains Island

    ({T}: Add {W} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

    2
    Hallowed Fountain
    Hallowed Fountain

    Land — Plains Island

    Sacred Foundry
    Sacred Foundry

    Land — Mountain Plains

    ({T}: Add {R} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

    2
    Sacred Foundry
    Sacred Foundry

    Land — Mountain Plains

    Steam Vents
    Steam Vents

    Land — Island Mountain

    ({T}: Add {U} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

    2
    Steam Vents
    Steam Vents

    Land — Island Mountain

    Meticulous Archive
    Meticulous Archive

    Land — Plains Island

    ({T}: Add {W} or {U}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

    4
    Meticulous Archive
    Meticulous Archive

    Land — Plains Island

    Restless Anchorage
    Restless Anchorage

    Land

    This land enters tapped. {T}: Add {W} or {U}. {1}{W}{U}: Until end of turn, this land becomes a 2/3 white and blue Bird creature with flying. It's still a land. Whenever this land attacks, create a Map token.

    2
    Restless Anchorage
    Restless Anchorage

    Land

    Mystic Gate
    Mystic Gate

    Land

    {T}: Add {C}. {W/U}, {T}: Add {W}{W}, {W}{U}, or {U}{U}.

    1
    Mystic Gate
    Mystic Gate

    Land

    Inspiring Vantage
    Inspiring Vantage

    Land

    This land enters tapped unless you control two or fewer other lands. {T}: Add {R} or {W}.

    2
    Inspiring Vantage
    Inspiring Vantage

    Land

    Spirebluff Canal
    Spirebluff Canal

    Land

    This land enters tapped unless you control two or fewer other lands. {T}: Add {U} or {R}.

    2
    Spirebluff Canal
    Spirebluff Canal

    Land

    Eiganjo, Seat of the Empire
    Eiganjo, Seat of the Empire

    Legendary Land

    {T}: Add {W}. Channel — {2}{W}, Discard this card: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control.

    1
    Eiganjo, Seat of the Empire
    Eiganjo, Seat of the Empire

    Legendary Land

    Plains
    Plains

    Basic Land — Plains

    ({T}: Add {W}.)

    3
    Plains
    Plains

    Basic Land — Plains

    Island
    Island

    Basic Land — Island

    ({T}: Add {U}.)

    5
    Island
    Island

    Basic Land — Island