Jeskai Control
A three-color control deck that combines red's burn with blue's counters and white's removal. Flexible answers for every threat, finishing with powerful planeswalkers.
Creatures (2)
| Card | Details | Qty | |
|---|---|---|---|
![]() ![]() Beza, the Bounding Spring2 + 2 White
|
Legendary Creature — Elemental Elk When Beza enters, create a Treasure token if an opponent controls more lands than you. You gain 4 life if an opponent has more life than you. Create two 1/1 blue Fish creature tokens if an opponent controls more creatures than you. Draw a card if an opponent has more cards in hand than you. P/T: 4/5 |
2 |


Legendary Creature — Elemental Elk
When Beza enters, create a Treasure token if an opponent controls more lands than you. You gain 4 life if an opponent has more life than you. Create two 1/1 blue Fish creature tokens if an opponent controls more creatures than you. Draw a card if an opponent has more cards in hand than you.
P/T: 4/5


Legendary Creature — Elemental Elk
Instants (18)
| Card | Details | Qty | |
|---|---|---|---|
![]() ![]() No More LiesWhite + Blue
|
Instant Counter target spell unless its controller pays {3}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. |
4 | |
![]() ![]() Three Steps AheadBlue
|
Instant Spree (Choose one or more additional costs.) + {1}{U} — Counter target spell. + {3} — Create a token that's a copy of target artifact or creature you control. + {2} — Draw two cards, then discard a card. |
3 | |
![]() ![]() Get Lost1 + White
|
Instant Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. (They're artifacts with "{1}, {T}, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.") |
3 | |
![]() ![]() Lightning HelixWhite + Red
|
Instant Lightning Helix deals 3 damage to any target and you gain 3 life. |
3 | |
![]() ![]() Phantom InterferenceBlue
|
Instant Spree (Choose one or more additional costs.) + {3} — Create a 2/2 white Spirit creature token with flying. + {1} — Counter target spell unless its controller pays {2}. |
3 | |
![]() ![]() Memory Deluge2 + 2 Blue
|
Instant Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order. Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
2 |


Instant
Counter target spell unless its controller pays {3}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.


Instant


Instant
Spree (Choose one or more additional costs.) + {1}{U} — Counter target spell. + {3} — Create a token that's a copy of target artifact or creature you control. + {2} — Draw two cards, then discard a card.


Instant


Instant
Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. (They're artifacts with "{1}, {T}, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")


Instant


Instant
Lightning Helix deals 3 damage to any target and you gain 3 life.


Instant


Instant
Spree (Choose one or more additional costs.) + {3} — Create a 2/2 white Spirit creature token with flying. + {1} — Counter target spell unless its controller pays {2}.


Instant


Instant
Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order. Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)


Instant
Sorceries (9)
| Card | Details | Qty | |
|---|---|---|---|
![]() ![]() Stock Up2 + Blue
|
Sorcery Look at the top five cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. |
4 | |
![]() ![]() Sunfall3 + 2 White
|
Sorcery Exile all creatures. Incubate X, where X is the number of creatures exiled this way. (Create an Incubator token with X +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.) |
3 | |
![]() ![]() Day of Judgment2 + 2 White
|
Sorcery Destroy all creatures. |
2 |


Sorcery
Look at the top five cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.


Sorcery


Sorcery
Exile all creatures. Incubate X, where X is the number of creatures exiled this way. (Create an Incubator token with X +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)


Sorcery


Sorcery
Destroy all creatures.


Sorcery
Enchantments (5)
| Card | Details | Qty | |
|---|---|---|---|
![]() ![]() Temporary Lockdown1 + 2 White
|
Enchantment When this enchantment enters, exile each nonland permanent with mana value 2 or less until this enchantment leaves the battlefield. |
3 | |
![]() ![]() Elspeth Conquers Death3 + 2 White
|
Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile target permanent an opponent controls with mana value 3 or greater. II — Noncreature spells your opponents cast cost {2} more to cast until your next turn. III — Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it. |
2 |


Enchantment
When this enchantment enters, exile each nonland permanent with mana value 2 or less until this enchantment leaves the battlefield.


Enchantment


Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile target permanent an opponent controls with mana value 3 or greater. II — Noncreature spells your opponents cast cost {2} more to cast until your next turn. III — Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.


Enchantment — Saga
Lands (26)
| Card | Details | Qty | |
|---|---|---|---|
![]() ![]() Hallowed Fountain
|
Land — Plains Island ({T}: Add {W} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. |
2 | |
![]() ![]() Sacred Foundry
|
Land — Mountain Plains ({T}: Add {R} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. |
2 | |
![]() ![]() Steam Vents
|
Land — Island Mountain ({T}: Add {U} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. |
2 | |
![]() ![]() Meticulous Archive
|
Land — Plains Island ({T}: Add {W} or {U}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
4 | |
![]() ![]() Restless Anchorage
|
Land This land enters tapped. {T}: Add {W} or {U}. {1}{W}{U}: Until end of turn, this land becomes a 2/3 white and blue Bird creature with flying. It's still a land. Whenever this land attacks, create a Map token. |
2 | |
![]() ![]() Mystic Gate
|
Land {T}: Add {C}. {W/U}, {T}: Add {W}{W}, {W}{U}, or {U}{U}. |
1 | |
![]() ![]() Inspiring Vantage
|
Land This land enters tapped unless you control two or fewer other lands. {T}: Add {R} or {W}. |
2 | |
![]() ![]() Spirebluff Canal
|
Land This land enters tapped unless you control two or fewer other lands. {T}: Add {U} or {R}. |
2 | |
![]() ![]() Eiganjo, Seat of the Empire
|
Legendary Land {T}: Add {W}. Channel — {2}{W}, Discard this card: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control. |
1 | |
![]() ![]() Plains
|
Basic Land — Plains ({T}: Add {W}.) |
3 | |
![]() ![]() Island
|
Basic Land — Island ({T}: Add {U}.) |
5 |


Land — Plains Island
({T}: Add {W} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.


Land — Plains Island


Land — Mountain Plains
({T}: Add {R} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.


Land — Mountain Plains


Land — Island Mountain
({T}: Add {U} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.


Land — Island Mountain


Land — Plains Island
({T}: Add {W} or {U}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)


Land — Plains Island


Land
This land enters tapped. {T}: Add {W} or {U}. {1}{W}{U}: Until end of turn, this land becomes a 2/3 white and blue Bird creature with flying. It's still a land. Whenever this land attacks, create a Map token.


Land


Land
{T}: Add {C}. {W/U}, {T}: Add {W}{W}, {W}{U}, or {U}{U}.


Land


Land
This land enters tapped unless you control two or fewer other lands. {T}: Add {R} or {W}.


Land


Land
This land enters tapped unless you control two or fewer other lands. {T}: Add {U} or {R}.


Land


Legendary Land
{T}: Add {W}. Channel — {2}{W}, Discard this card: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control.


Legendary Land


Basic Land — Plains
({T}: Add {W}.)


Basic Land — Plains


Basic Land — Island
({T}: Add {U}.)


Basic Land — Island