Jeskai Control
A three-color control deck that combines red's burn with blue's counters and white's removal. Flexible answers for every threat, finishing with powerful planeswalkers.
Instants (11)


Instant
Lightning Helix deals 3 damage to any target and you gain 3 life.


Instant


Instant
Counter target spell.


Instant


Instant
Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order. Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)


Instant


Instant // Instant


Instant // Instant
Sorceries (5)


Sorcery
This spell can't be countered. Destroy all creatures.


Sorcery


Sorcery
Converge — Exile target nonland permanent if its mana value is less than or equal to the number of colors of mana spent to cast this spell.


Sorcery
Enchantments (2)


Enchantment
Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value. Cycling {X}{1}{U} ({X}{1}{U}, Discard this card: Draw a card.) When you cycle this card, create an X/X blue Shark creature token with flying.


Enchantment
Planeswalkers (5)


Legendary Planeswalker — Teferi
+1: Draw a card. At the beginning of the next end step, untap up to two lands. −3: Put target nonland permanent into its owner's library third from the top. −8: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."


Legendary Planeswalker — Teferi


Legendary Planeswalker
Flash As long as The Wandering Emperor entered this turn, you may activate her loyalty abilities any time you could cast an instant. +1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn. −1: Create a 2/2 white Samurai creature token with vigilance. −2: Exile target tapped creature. You gain 2 life.


Legendary Planeswalker
Lands (25)


Land — Plains Island
({T}: Add {W} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.


Land — Plains Island


Land — Mountain Plains
({T}: Add {R} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.


Land — Mountain Plains


Land — Island Mountain
({T}: Add {U} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.


Land — Island Mountain


Land — Island Mountain Plains
({T}: Add {U}, {R}, or {W}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)


Land — Island Mountain Plains


Basic Land — Island
({T}: Add {U}.)


Basic Land — Island


Basic Land — Plains
({T}: Add {W}.)


Basic Land — Plains


Basic Land — Mountain
({T}: Add {R}.)


Basic Land — Mountain


Land
{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.


Land
