Elves
A classic tribal deck that generates enormous mana and overwhelms opponents with an elf army. Elvish Archdruid and Heritage Druid enable explosive turns that can end the game quickly.
Creatures (34)
| Card | Details | Qty | |
|---|---|---|---|
![]() ![]() Llanowar ElvesGreen
|
Creature — Elf Druid {T}: Add {G}. P/T: 1/1 |
4 | |
![]() ![]() Elvish MysticGreen
|
Creature — Elf Druid {T}: Add {G}. P/T: 1/1 |
4 | |
![]() ![]() Heritage DruidGreen
|
Creature — Elf Druid Tap three untapped Elves you control: Add {G}{G}{G}. P/T: 1/1 |
4 | |
![]() ![]() Nettle SentinelGreen
|
Creature — Elf Warrior This creature doesn't untap during your untap step. Whenever you cast a green spell, you may untap this creature. P/T: 2/2 |
4 | |
![]() ![]() Elvish Archdruid1 + 2 Green
|
Creature — Elf Druid Other Elf creatures you control get +1/+1. {T}: Add {G} for each Elf you control. P/T: 2/2 |
4 | |
![]() ![]() Dwynen's Elite1 + Green
|
Creature — Elf Warrior When this creature enters, if you control another Elf, create a 1/1 green Elf Warrior creature token. P/T: 2/2 |
4 | |
![]() ![]() Elvish Warmaster1 + Green
|
Creature — Elf Warrior Whenever one or more other Elves you control enter, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn. {5}{G}{G}: Elves you control get +2/+2 and gain deathtouch until end of turn. P/T: 2/2 |
3 | |
![]() ![]() Allosaurus ShepherdGreen
|
Creature — Elf Shaman This spell can't be countered. Green spells you control can't be countered. {4}{G}{G}: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types. P/T: 1/1 |
3 | |
![]() ![]() Shaman of the Pack1 + Black + Green
|
Creature — Elf Shaman When this creature enters, target opponent loses life equal to the number of Elves you control. P/T: 3/2 |
2 | |
![]() ![]() Ezuri, Renegade Leader1 + 2 Green
|
Legendary Creature — Elf Warrior {G}: Regenerate another target Elf. {2}{G}{G}{G}: Elf creatures you control get +3/+3 and gain trample until end of turn. P/T: 2/2 |
2 |


Creature — Elf Druid
{T}: Add {G}.
P/T: 1/1


Creature — Elf Druid


Creature — Elf Druid
{T}: Add {G}.
P/T: 1/1


Creature — Elf Druid


Creature — Elf Druid
Tap three untapped Elves you control: Add {G}{G}{G}.
P/T: 1/1


Creature — Elf Druid


Creature — Elf Warrior
This creature doesn't untap during your untap step. Whenever you cast a green spell, you may untap this creature.
P/T: 2/2


Creature — Elf Warrior


Creature — Elf Druid
Other Elf creatures you control get +1/+1. {T}: Add {G} for each Elf you control.
P/T: 2/2


Creature — Elf Druid


Creature — Elf Warrior
When this creature enters, if you control another Elf, create a 1/1 green Elf Warrior creature token.
P/T: 2/2


Creature — Elf Warrior


Creature — Elf Warrior
Whenever one or more other Elves you control enter, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn. {5}{G}{G}: Elves you control get +2/+2 and gain deathtouch until end of turn.
P/T: 2/2


Creature — Elf Warrior


Creature — Elf Shaman
This spell can't be countered. Green spells you control can't be countered. {4}{G}{G}: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types.
P/T: 1/1


Creature — Elf Shaman


Creature — Elf Shaman
When this creature enters, target opponent loses life equal to the number of Elves you control.
P/T: 3/2


Creature — Elf Shaman


Legendary Creature — Elf Warrior
{G}: Regenerate another target Elf. {2}{G}{G}{G}: Elf creatures you control get +3/+3 and gain trample until end of turn.
P/T: 2/2


Legendary Creature — Elf Warrior
Instants (6)
| Card | Details | Qty | |
|---|---|---|---|
![]() ![]() Collected Company3 + Green
|
Instant Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order. |
4 | |
![]() ![]() Chord of CallingX + 3 Green
|
Instant Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. |
2 |


Instant
Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.


Instant


Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.


Instant
Lands (20)
| Card | Details | Qty | |
|---|---|---|---|
![]() ![]() Cavern of Souls
|
Land As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered. |
4 | |
![]() ![]() Overgrown Tomb
|
Land — Swamp Forest ({T}: Add {B} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. |
1 | |
![]() ![]() Verdant Catacombs
|
Land {T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle. |
3 | |
![]() ![]() Wooded Foothills
|
Land {T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle. |
2 | |
![]() ![]() Llanowar Wastes
|
Land {T}: Add {C}. {T}: Add {B} or {G}. This land deals 1 damage to you. |
2 | |
![]() ![]() Boseiju, Who Endures
|
Legendary Land {T}: Add {G}. Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control. |
1 | |
![]() ![]() Forest
|
Basic Land — Forest ({T}: Add {G}.) |
7 |


Land
As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.


Land


Land — Swamp Forest
({T}: Add {B} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.


Land — Swamp Forest


Land
{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.


Land


Land
{T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.


Land


Land
{T}: Add {C}. {T}: Add {B} or {G}. This land deals 1 damage to you.


Land


Legendary Land
{T}: Add {G}. Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.


Legendary Land


Basic Land — Forest
({T}: Add {G}.)


Basic Land — Forest