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    Elves

    Modern
    Tribal
    intermediate

    A classic tribal deck that generates enormous mana and overwhelms opponents with an elf army. Elvish Archdruid and Heritage Druid enable explosive turns that can end the game quickly.

    You own 0/60 cards0%

    Creatures (34)

    Llanowar Elves
    Llanowar ElvesGreen

    Creature — Elf Druid

    Elvish Mystic
    Elvish MysticGreen

    Creature — Elf Druid

    Heritage Druid
    Heritage DruidGreen

    Creature — Elf Druid

    Nettle Sentinel
    Nettle SentinelGreen

    Creature — Elf Warrior

    Elvish Archdruid
    Elvish Archdruid1 + 2 Green

    Creature — Elf Druid

    Dwynen's Elite
    Dwynen's Elite1 + Green

    Creature — Elf Warrior

    Elvish Warmaster
    Elvish Warmaster1 + Green

    Creature — Elf Warrior

    Allosaurus Shepherd
    Allosaurus ShepherdGreen

    Creature — Elf Shaman

    Shaman of the Pack
    Shaman of the Pack1 + Black + Green

    Creature — Elf Shaman

    Ezuri, Renegade Leader
    Ezuri, Renegade Leader1 + 2 Green

    Legendary Creature — Elf Warrior

    Card Details Qty
    Llanowar Elves
    Llanowar ElvesGreen

    Creature — Elf Druid

    {T}: Add {G}.

    P/T: 1/1

    4
    Llanowar Elves
    Llanowar ElvesGreen

    Creature — Elf Druid

    Elvish Mystic
    Elvish MysticGreen

    Creature — Elf Druid

    {T}: Add {G}.

    P/T: 1/1

    4
    Elvish Mystic
    Elvish MysticGreen

    Creature — Elf Druid

    Heritage Druid
    Heritage DruidGreen

    Creature — Elf Druid

    Tap three untapped Elves you control: Add {G}{G}{G}.

    P/T: 1/1

    4
    Heritage Druid
    Heritage DruidGreen

    Creature — Elf Druid

    Nettle Sentinel
    Nettle SentinelGreen

    Creature — Elf Warrior

    This creature doesn't untap during your untap step. Whenever you cast a green spell, you may untap this creature.

    P/T: 2/2

    4
    Nettle Sentinel
    Nettle SentinelGreen

    Creature — Elf Warrior

    Elvish Archdruid
    Elvish Archdruid1 + 2 Green

    Creature — Elf Druid

    Other Elf creatures you control get +1/+1. {T}: Add {G} for each Elf you control.

    P/T: 2/2

    4
    Elvish Archdruid
    Elvish Archdruid1 + 2 Green

    Creature — Elf Druid

    Dwynen's Elite
    Dwynen's Elite1 + Green

    Creature — Elf Warrior

    When this creature enters, if you control another Elf, create a 1/1 green Elf Warrior creature token.

    P/T: 2/2

    4
    Dwynen's Elite
    Dwynen's Elite1 + Green

    Creature — Elf Warrior

    Elvish Warmaster
    Elvish Warmaster1 + Green

    Creature — Elf Warrior

    Whenever one or more other Elves you control enter, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn. {5}{G}{G}: Elves you control get +2/+2 and gain deathtouch until end of turn.

    P/T: 2/2

    3
    Elvish Warmaster
    Elvish Warmaster1 + Green

    Creature — Elf Warrior

    Allosaurus Shepherd
    Allosaurus ShepherdGreen

    Creature — Elf Shaman

    This spell can't be countered. Green spells you control can't be countered. {4}{G}{G}: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types.

    P/T: 1/1

    3
    Allosaurus Shepherd
    Allosaurus ShepherdGreen

    Creature — Elf Shaman

    Shaman of the Pack
    Shaman of the Pack1 + Black + Green

    Creature — Elf Shaman

    When this creature enters, target opponent loses life equal to the number of Elves you control.

    P/T: 3/2

    2
    Shaman of the Pack
    Shaman of the Pack1 + Black + Green

    Creature — Elf Shaman

    Ezuri, Renegade Leader
    Ezuri, Renegade Leader1 + 2 Green

    Legendary Creature — Elf Warrior

    {G}: Regenerate another target Elf. {2}{G}{G}{G}: Elf creatures you control get +3/+3 and gain trample until end of turn.

    P/T: 2/2

    2
    Ezuri, Renegade Leader
    Ezuri, Renegade Leader1 + 2 Green

    Legendary Creature — Elf Warrior

    Instants (6)

    Collected Company
    Collected Company3 + Green

    Instant

    Chord of Calling
    Chord of CallingX + 3 Green

    Instant

    Card Details Qty
    Collected Company
    Collected Company3 + Green

    Instant

    Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.

    4
    Collected Company
    Collected Company3 + Green

    Instant

    Chord of Calling
    Chord of CallingX + 3 Green

    Instant

    Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.

    2
    Chord of Calling
    Chord of CallingX + 3 Green

    Instant

    Lands (20)

    Cavern of Souls
    Cavern of Souls

    Land

    Overgrown Tomb
    Overgrown Tomb

    Land — Swamp Forest

    Verdant Catacombs
    Verdant Catacombs

    Land

    Wooded Foothills
    Wooded Foothills

    Land

    Llanowar Wastes
    Llanowar Wastes

    Land

    Boseiju, Who Endures
    Boseiju, Who Endures

    Legendary Land

    Forest
    Forest

    Basic Land — Forest

    Card Details Qty
    Cavern of Souls
    Cavern of Souls

    Land

    As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

    4
    Cavern of Souls
    Cavern of Souls

    Land

    Overgrown Tomb
    Overgrown Tomb

    Land — Swamp Forest

    ({T}: Add {B} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

    1
    Overgrown Tomb
    Overgrown Tomb

    Land — Swamp Forest

    Verdant Catacombs
    Verdant Catacombs

    Land

    {T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.

    3
    Verdant Catacombs
    Verdant Catacombs

    Land

    Wooded Foothills
    Wooded Foothills

    Land

    {T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.

    2
    Wooded Foothills
    Wooded Foothills

    Land

    Llanowar Wastes
    Llanowar Wastes

    Land

    {T}: Add {C}. {T}: Add {B} or {G}. This land deals 1 damage to you.

    2
    Llanowar Wastes
    Llanowar Wastes

    Land

    Boseiju, Who Endures
    Boseiju, Who Endures

    Legendary Land

    {T}: Add {G}. Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.

    1
    Boseiju, Who Endures
    Boseiju, Who Endures

    Legendary Land

    Forest
    Forest

    Basic Land — Forest

    ({T}: Add {G}.)

    7
    Forest
    Forest

    Basic Land — Forest