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    Elves

    Modern
    Tribal
    intermediate

    A classic tribal deck that generates enormous mana and overwhelms opponents with an elf army. Elvish Archdruid and Heritage Druid enable explosive turns that can end the game quickly.

    You own 0/58 cards0%

    Creatures (27)

    Llanowar Elves
    Llanowar ElvesGreen

    Creature — Elf Druid

    Elvish Mystic
    Elvish MysticGreen

    Creature — Elf Druid

    Heritage Druid
    Heritage DruidGreen

    Creature — Elf Druid

    Elvish Archdruid
    Elvish Archdruid1 + 2 Green

    Creature — Elf Druid

    Ezuri, Renegade Leader
    Ezuri, Renegade Leader1 + 2 Green

    Legendary Creature — Elf Warrior

    Dwynen's Elite
    Dwynen's Elite1 + Green

    Creature — Elf Warrior

    Shaman of the Pack
    Shaman of the Pack1 + Black + Green

    Creature — Elf Shaman

    Llanowar Elves
    Llanowar ElvesGreen

    Creature — Elf Druid

    {T}: Add {G}.

    P/T: 1/1

    4
    Llanowar Elves
    Llanowar ElvesGreen

    Creature — Elf Druid

    Elvish Mystic
    Elvish MysticGreen

    Creature — Elf Druid

    {T}: Add {G}.

    P/T: 1/1

    4
    Elvish Mystic
    Elvish MysticGreen

    Creature — Elf Druid

    Heritage Druid
    Heritage DruidGreen

    Creature — Elf Druid

    Tap three untapped Elves you control: Add {G}{G}{G}.

    P/T: 1/1

    4
    Heritage Druid
    Heritage DruidGreen

    Creature — Elf Druid

    Elvish Archdruid
    Elvish Archdruid1 + 2 Green

    Creature — Elf Druid

    Other Elf creatures you control get +1/+1. {T}: Add {G} for each Elf you control.

    P/T: 2/2

    4
    Elvish Archdruid
    Elvish Archdruid1 + 2 Green

    Creature — Elf Druid

    Ezuri, Renegade Leader
    Ezuri, Renegade Leader1 + 2 Green

    Legendary Creature — Elf Warrior

    {G}: Regenerate another target Elf. {2}{G}{G}{G}: Elf creatures you control get +3/+3 and gain trample until end of turn.

    P/T: 2/2

    3
    Ezuri, Renegade Leader
    Ezuri, Renegade Leader1 + 2 Green

    Legendary Creature — Elf Warrior

    Dwynen's Elite
    Dwynen's Elite1 + Green

    Creature — Elf Warrior

    When this creature enters, if you control another Elf, create a 1/1 green Elf Warrior creature token.

    P/T: 2/2

    4
    Dwynen's Elite
    Dwynen's Elite1 + Green

    Creature — Elf Warrior

    Shaman of the Pack
    Shaman of the Pack1 + Black + Green

    Creature — Elf Shaman

    When this creature enters, target opponent loses life equal to the number of Elves you control.

    P/T: 3/2

    4
    Shaman of the Pack
    Shaman of the Pack1 + Black + Green

    Creature — Elf Shaman

    Instants (4)

    Collected Company
    Collected Company3 + Green

    Instant

    Collected Company
    Collected Company3 + Green

    Instant

    Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.

    4
    Collected Company
    Collected Company3 + Green

    Instant

    Sorceries (3)

    Lead the Stampede
    Lead the Stampede2 + Green

    Sorcery

    Lead the Stampede
    Lead the Stampede2 + Green

    Sorcery

    Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.

    3
    Lead the Stampede
    Lead the Stampede2 + Green

    Sorcery

    Lands (24)

    Cavern of Souls
    Cavern of Souls

    Land

    Forest
    Forest
    10×

    Basic Land — Forest

    Blooming Marsh
    Blooming Marsh

    Land

    Gilt-Leaf Palace
    Gilt-Leaf Palace

    Land

    Overgrown Tomb
    Overgrown Tomb

    Land — Swamp Forest

    Cavern of Souls
    Cavern of Souls

    Land

    As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

    4
    Cavern of Souls
    Cavern of Souls

    Land

    Forest
    Forest

    Basic Land — Forest

    ({T}: Add {G}.)

    10
    Forest
    Forest
    10×

    Basic Land — Forest

    Blooming Marsh
    Blooming Marsh

    Land

    This land enters tapped unless you control two or fewer other lands. {T}: Add {B} or {G}.

    4
    Blooming Marsh
    Blooming Marsh

    Land

    Gilt-Leaf Palace
    Gilt-Leaf Palace

    Land

    As this land enters, you may reveal an Elf card from your hand. If you don't, this land enters tapped. {T}: Add {B} or {G}.

    4
    Gilt-Leaf Palace
    Gilt-Leaf Palace

    Land

    Overgrown Tomb
    Overgrown Tomb

    Land — Swamp Forest

    ({T}: Add {B} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

    2
    Overgrown Tomb
    Overgrown Tomb

    Land — Swamp Forest