Elves
A classic tribal deck that generates enormous mana and overwhelms opponents with an elf army. Elvish Archdruid and Heritage Druid enable explosive turns that can end the game quickly.
Creatures (27)
| Card | Details | Qty | |
|---|---|---|---|
![]() ![]() Llanowar ElvesGreen | Creature — Elf Druid {T}: Add {G}. P/T: 1/1 | 4 | |
![]() ![]() Elvish MysticGreen | Creature — Elf Druid {T}: Add {G}. P/T: 1/1 | 4 | |
![]() ![]() Heritage DruidGreen | Creature — Elf Druid Tap three untapped Elves you control: Add {G}{G}{G}. P/T: 1/1 | 4 | |
![]() ![]() Elvish Archdruid1 + 2 Green | Creature — Elf Druid Other Elf creatures you control get +1/+1. {T}: Add {G} for each Elf you control. P/T: 2/2 | 4 | |
![]() ![]() Ezuri, Renegade Leader1 + 2 Green | Legendary Creature — Elf Warrior {G}: Regenerate another target Elf. {2}{G}{G}{G}: Elf creatures you control get +3/+3 and gain trample until end of turn. P/T: 2/2 | 3 | |
![]() ![]() Dwynen's Elite1 + Green | Creature — Elf Warrior When this creature enters, if you control another Elf, create a 1/1 green Elf Warrior creature token. P/T: 2/2 | 4 | |
![]() ![]() Shaman of the Pack1 + Black + Green | Creature — Elf Shaman When this creature enters, target opponent loses life equal to the number of Elves you control. P/T: 3/2 | 4 |


Creature — Elf Druid
{T}: Add {G}.
P/T: 1/1


Creature — Elf Druid


Creature — Elf Druid
{T}: Add {G}.
P/T: 1/1


Creature — Elf Druid


Creature — Elf Druid
Tap three untapped Elves you control: Add {G}{G}{G}.
P/T: 1/1


Creature — Elf Druid


Creature — Elf Druid
Other Elf creatures you control get +1/+1. {T}: Add {G} for each Elf you control.
P/T: 2/2


Creature — Elf Druid


Legendary Creature — Elf Warrior
{G}: Regenerate another target Elf. {2}{G}{G}{G}: Elf creatures you control get +3/+3 and gain trample until end of turn.
P/T: 2/2


Legendary Creature — Elf Warrior


Creature — Elf Warrior
When this creature enters, if you control another Elf, create a 1/1 green Elf Warrior creature token.
P/T: 2/2


Creature — Elf Warrior


Creature — Elf Shaman
When this creature enters, target opponent loses life equal to the number of Elves you control.
P/T: 3/2


Creature — Elf Shaman
Instants (4)
| Card | Details | Qty | |
|---|---|---|---|
![]() ![]() Collected Company3 + Green | Instant Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order. | 4 |


Instant
Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.


Instant
Sorceries (3)
| Card | Details | Qty | |
|---|---|---|---|
![]() ![]() Lead the Stampede2 + Green | Sorcery Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order. | 3 |


Sorcery
Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.


Sorcery
Lands (24)
| Card | Details | Qty | |
|---|---|---|---|
![]() ![]() Cavern of Souls | Land As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered. | 4 | |
![]() ![]() Forest | Basic Land — Forest ({T}: Add {G}.) | 10 | |
![]() ![]() Blooming Marsh | Land This land enters tapped unless you control two or fewer other lands. {T}: Add {B} or {G}. | 4 | |
![]() ![]() Gilt-Leaf Palace | Land As this land enters, you may reveal an Elf card from your hand. If you don't, this land enters tapped. {T}: Add {B} or {G}. | 4 | |
![]() ![]() Overgrown Tomb | Land — Swamp Forest ({T}: Add {B} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. | 2 |


Land
As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.


Land


Basic Land — Forest
({T}: Add {G}.)


Basic Land — Forest


Land
This land enters tapped unless you control two or fewer other lands. {T}: Add {B} or {G}.


Land


Land
As this land enters, you may reveal an Elf card from your hand. If you don't, this land enters tapped. {T}: Add {B} or {G}.


Land


Land — Swamp Forest
({T}: Add {B} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.


Land — Swamp Forest