Gruul Stompy
Big creatures, fast. This deck curves out with efficiently costed threats that hit hard. Bloodbraid Elf cascades into value while Bonecrusher Giant provides both removal and a body.
Creatures (20)
| Card | Details | Qty | |
|---|---|---|---|
![]() ![]() Bonecrusher Giant3 + 2 Red | Creature — Giant // Instant — Adventure P/T: 4/3 | 4 | |
![]() ![]() Bloodbraid Elf2 + Red + Green | Creature — Elf Berserker Haste (This creature can attack and {T} as soon as it comes under your control.) Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) P/T: 3/2 | 4 | |
![]() ![]() Tarmogoyf1 + Green | Creature — Lhurgoyf Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. P/T: */1+* | 4 | |
![]() ![]() Goblin GuideRed | Creature — Goblin Scout Haste Whenever this creature attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand. P/T: 2/2 | 4 | |
![]() ![]() Monastery SwiftspearRed | Creature — Human Monk Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) P/T: 1/2 | 4 |


Creature — Giant // Instant — Adventure
P/T: 4/3


Creature — Giant // Instant — Adventure


Creature — Elf Berserker
Haste (This creature can attack and {T} as soon as it comes under your control.) Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
P/T: 3/2


Creature — Elf Berserker


Creature — Lhurgoyf
Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
P/T: */1+*


Creature — Lhurgoyf


Creature — Goblin Scout
Haste Whenever this creature attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand.
P/T: 2/2


Creature — Goblin Scout


Creature — Human Monk
Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
P/T: 1/2


Creature — Human Monk
Instants (8)
| Card | Details | Qty | |
|---|---|---|---|
![]() ![]() Lightning BoltRed | Instant Lightning Bolt deals 3 damage to any target. | 4 | |
![]() ![]() Atarka's CommandRed + Green | Instant Choose two — • Your opponents can't gain life this turn. • Atarka's Command deals 3 damage to each opponent. • You may put a land card from your hand onto the battlefield. • Creatures you control get +1/+1 and gain reach until end of turn. | 4 |


Instant
Lightning Bolt deals 3 damage to any target.


Instant


Instant
Choose two — • Your opponents can't gain life this turn. • Atarka's Command deals 3 damage to each opponent. • You may put a land card from your hand onto the battlefield. • Creatures you control get +1/+1 and gain reach until end of turn.


Instant
Enchantments (3)
| Card | Details | Qty | |
|---|---|---|---|
![]() ![]() RancorGreen | Enchantment — Aura Enchant creature Enchanted creature gets +2/+0 and has trample. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand. | 3 |


Enchantment — Aura
Enchant creature Enchanted creature gets +2/+0 and has trample. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.


Enchantment — Aura
Lands (25)
| Card | Details | Qty | |
|---|---|---|---|
![]() ![]() Copperline Gorge | Land This land enters tapped unless you control two or fewer other lands. {T}: Add {R} or {G}. | 4 | |
![]() ![]() Stomping Ground | Land — Mountain Forest ({T}: Add {R} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. | 4 | |
![]() ![]() Wooded Foothills | Land {T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle. | 4 | |
![]() ![]() Mountain | Basic Land — Mountain ({T}: Add {R}.) | 6 | |
![]() ![]() Forest | Basic Land — Forest ({T}: Add {G}.) | 4 | |
![]() ![]() Karplusan Forest | Land {T}: Add {C}. {T}: Add {R} or {G}. This land deals 1 damage to you. | 3 |


Land
This land enters tapped unless you control two or fewer other lands. {T}: Add {R} or {G}.


Land


Land — Mountain Forest
({T}: Add {R} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.


Land — Mountain Forest


Land
{T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.


Land


Basic Land — Mountain
({T}: Add {R}.)


Basic Land — Mountain


Basic Land — Forest
({T}: Add {G}.)


Basic Land — Forest


Land
{T}: Add {C}. {T}: Add {R} or {G}. This land deals 1 damage to you.


Land