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    Gruul Stompy

    Modern
    Aggro
    beginner

    Big creatures, fast. This deck curves out with efficiently costed threats that hit hard. Bloodbraid Elf cascades into value while Bonecrusher Giant provides both removal and a body.

    You own 0/60 cards0%

    Creatures (31)

    Llanowar Elves
    Llanowar ElvesGreen

    Creature — Elf Druid

    Elvish Mystic
    Elvish MysticGreen

    Creature — Elf Druid

    Burning-Tree Emissary
    Burning-Tree Emissary2 (R/G)

    Creature — Human Shaman

    Steel Leaf Champion
    Steel Leaf Champion3 Green

    Creature — Elf Knight

    Bonecrusher Giant
    Bonecrusher Giant3 + 2 Red

    Creature — Giant // Instant — Adventure

    Reckless Bushwhacker
    Reckless Bushwhacker2 + Red

    Creature — Goblin Warrior Ally

    Goreclaw, Terror of Qal Sisma
    Goreclaw, Terror of Qal Sisma3 + Green

    Legendary Creature — Bear

    Surrak, the Hunt Caller
    Surrak, the Hunt Caller2 + 2 Green

    Legendary Creature — Human Warrior

    Ghalta, Primal Hunger
    Ghalta, Primal Hunger10 + 2 Green

    Legendary Creature — Elder Dinosaur

    Questing Beast
    Questing Beast2 + 2 Green

    Legendary Creature — Beast

    Card Details Qty
    Llanowar Elves
    Llanowar ElvesGreen

    Creature — Elf Druid

    {T}: Add {G}.

    P/T: 1/1

    4
    Llanowar Elves
    Llanowar ElvesGreen

    Creature — Elf Druid

    Elvish Mystic
    Elvish MysticGreen

    Creature — Elf Druid

    {T}: Add {G}.

    P/T: 1/1

    4
    Elvish Mystic
    Elvish MysticGreen

    Creature — Elf Druid

    Burning-Tree Emissary
    Burning-Tree Emissary2 (R/G)

    Creature — Human Shaman

    When this creature enters, add {R}{G}.

    P/T: 2/2

    4
    Burning-Tree Emissary
    Burning-Tree Emissary2 (R/G)

    Creature — Human Shaman

    Steel Leaf Champion
    Steel Leaf Champion3 Green

    Creature — Elf Knight

    This creature can't be blocked by creatures with power 2 or less.

    P/T: 5/4

    4
    Steel Leaf Champion
    Steel Leaf Champion3 Green

    Creature — Elf Knight

    Bonecrusher Giant
    Bonecrusher Giant3 + 2 Red

    Creature — Giant // Instant — Adventure

    P/T: 4/3

    4
    Bonecrusher Giant
    Bonecrusher Giant3 + 2 Red

    Creature — Giant // Instant — Adventure

    Reckless Bushwhacker
    Reckless Bushwhacker2 + Red

    Creature — Goblin Warrior Ally

    Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Haste When this creature enters, if its surge cost was paid, other creatures you control get +1/+0 and gain haste until end of turn.

    P/T: 2/1

    3
    Reckless Bushwhacker
    Reckless Bushwhacker2 + Red

    Creature — Goblin Warrior Ally

    Goreclaw, Terror of Qal Sisma
    Goreclaw, Terror of Qal Sisma3 + Green

    Legendary Creature — Bear

    Creature spells you cast with power 4 or greater cost {2} less to cast. Whenever Goreclaw attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.

    P/T: 4/3

    2
    Goreclaw, Terror of Qal Sisma
    Goreclaw, Terror of Qal Sisma3 + Green

    Legendary Creature — Bear

    Surrak, the Hunt Caller
    Surrak, the Hunt Caller2 + 2 Green

    Legendary Creature — Human Warrior

    Formidable — At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn. (It can attack and {T} no matter when it came under your control.)

    P/T: 5/4

    2
    Surrak, the Hunt Caller
    Surrak, the Hunt Caller2 + 2 Green

    Legendary Creature — Human Warrior

    Ghalta, Primal Hunger
    Ghalta, Primal Hunger10 + 2 Green

    Legendary Creature — Elder Dinosaur

    This spell costs {X} less to cast, where X is the total power of creatures you control. Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

    P/T: 12/12

    2
    Ghalta, Primal Hunger
    Ghalta, Primal Hunger10 + 2 Green

    Legendary Creature — Elder Dinosaur

    Questing Beast
    Questing Beast2 + 2 Green

    Legendary Creature — Beast

    Vigilance, deathtouch, haste Questing Beast can't be blocked by creatures with power 2 or less. Combat damage that would be dealt by creatures you control can't be prevented. Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.

    P/T: 4/4

    2
    Questing Beast
    Questing Beast2 + 2 Green

    Legendary Creature — Beast

    Instants (9)

    Lightning Bolt
    Lightning BoltRed

    Instant

    Atarka's Command
    Atarka's CommandRed + Green

    Instant

    Collected Company
    Collected Company3 + Green

    Instant

    Card Details Qty
    Lightning Bolt
    Lightning BoltRed

    Instant

    Lightning Bolt deals 3 damage to any target.

    4
    Lightning Bolt
    Lightning BoltRed

    Instant

    Atarka's Command
    Atarka's CommandRed + Green

    Instant

    Choose two — • Your opponents can't gain life this turn. • Atarka's Command deals 3 damage to each opponent. • You may put a land card from your hand onto the battlefield. • Creatures you control get +1/+1 and gain reach until end of turn.

    3
    Atarka's Command
    Atarka's CommandRed + Green

    Instant

    Collected Company
    Collected Company3 + Green

    Instant

    Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.

    2
    Collected Company
    Collected Company3 + Green

    Instant

    Lands (20)

    Stomping Ground
    Stomping Ground

    Land — Mountain Forest

    Wooded Foothills
    Wooded Foothills

    Land

    Cinder Glade
    Cinder Glade

    Land — Mountain Forest

    Karplusan Forest
    Karplusan Forest

    Land

    Cavern of Souls
    Cavern of Souls

    Land

    Boseiju, Who Endures
    Boseiju, Who Endures

    Legendary Land

    Forest
    Forest

    Basic Land — Forest

    Mountain
    Mountain

    Basic Land — Mountain

    Card Details Qty
    Stomping Ground
    Stomping Ground

    Land — Mountain Forest

    ({T}: Add {R} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

    3
    Stomping Ground
    Stomping Ground

    Land — Mountain Forest

    Wooded Foothills
    Wooded Foothills

    Land

    {T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.

    4
    Wooded Foothills
    Wooded Foothills

    Land

    Cinder Glade
    Cinder Glade

    Land — Mountain Forest

    ({T}: Add {R} or {G}.) This land enters tapped unless you control two or more basic lands.

    2
    Cinder Glade
    Cinder Glade

    Land — Mountain Forest

    Karplusan Forest
    Karplusan Forest

    Land

    {T}: Add {C}. {T}: Add {R} or {G}. This land deals 1 damage to you.

    2
    Karplusan Forest
    Karplusan Forest

    Land

    Cavern of Souls
    Cavern of Souls

    Land

    As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

    2
    Cavern of Souls
    Cavern of Souls

    Land

    Boseiju, Who Endures
    Boseiju, Who Endures

    Legendary Land

    {T}: Add {G}. Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.

    1
    Boseiju, Who Endures
    Boseiju, Who Endures

    Legendary Land

    Forest
    Forest

    Basic Land — Forest

    ({T}: Add {G}.)

    5
    Forest
    Forest

    Basic Land — Forest

    Mountain
    Mountain

    Basic Land — Mountain

    ({T}: Add {R}.)

    1
    Mountain
    Mountain

    Basic Land — Mountain