Gruul Stompy
Big creatures, fast. This deck curves out with efficiently costed threats that hit hard. Bloodbraid Elf cascades into value while Bonecrusher Giant provides both removal and a body.
Creatures (31)
| Card | Details | Qty | |
|---|---|---|---|
![]() ![]() Llanowar ElvesGreen
|
Creature — Elf Druid {T}: Add {G}. P/T: 1/1 |
4 | |
![]() ![]() Elvish MysticGreen
|
Creature — Elf Druid {T}: Add {G}. P/T: 1/1 |
4 | |
![]() ![]() Burning-Tree Emissary2 (R/G)
|
Creature — Human Shaman When this creature enters, add {R}{G}. P/T: 2/2 |
4 | |
![]() ![]() Steel Leaf Champion3 Green
|
Creature — Elf Knight This creature can't be blocked by creatures with power 2 or less. P/T: 5/4 |
4 | |
![]() ![]() Bonecrusher Giant3 + 2 Red
|
Creature — Giant // Instant — Adventure P/T: 4/3 |
4 | |
![]() ![]() Reckless Bushwhacker2 + Red
|
Creature — Goblin Warrior Ally Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Haste When this creature enters, if its surge cost was paid, other creatures you control get +1/+0 and gain haste until end of turn. P/T: 2/1 |
3 | |
![]() ![]() Goreclaw, Terror of Qal Sisma3 + Green
|
Legendary Creature — Bear Creature spells you cast with power 4 or greater cost {2} less to cast. Whenever Goreclaw attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn. P/T: 4/3 |
2 | |
![]() ![]() Surrak, the Hunt Caller2 + 2 Green
|
Legendary Creature — Human Warrior Formidable — At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn. (It can attack and {T} no matter when it came under your control.) P/T: 5/4 |
2 | |
![]() ![]() Ghalta, Primal Hunger10 + 2 Green
|
Legendary Creature — Elder Dinosaur This spell costs {X} less to cast, where X is the total power of creatures you control. Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) P/T: 12/12 |
2 | |
![]() ![]() Questing Beast2 + 2 Green
|
Legendary Creature — Beast Vigilance, deathtouch, haste Questing Beast can't be blocked by creatures with power 2 or less. Combat damage that would be dealt by creatures you control can't be prevented. Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls. P/T: 4/4 |
2 |


Creature — Elf Druid
{T}: Add {G}.
P/T: 1/1


Creature — Elf Druid


Creature — Elf Druid
{T}: Add {G}.
P/T: 1/1


Creature — Elf Druid


Creature — Human Shaman
When this creature enters, add {R}{G}.
P/T: 2/2


Creature — Human Shaman


Creature — Elf Knight
This creature can't be blocked by creatures with power 2 or less.
P/T: 5/4


Creature — Elf Knight


Creature — Giant // Instant — Adventure
P/T: 4/3


Creature — Giant // Instant — Adventure


Creature — Goblin Warrior Ally
Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Haste When this creature enters, if its surge cost was paid, other creatures you control get +1/+0 and gain haste until end of turn.
P/T: 2/1


Creature — Goblin Warrior Ally


Legendary Creature — Bear
Creature spells you cast with power 4 or greater cost {2} less to cast. Whenever Goreclaw attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
P/T: 4/3


Legendary Creature — Bear


Legendary Creature — Human Warrior
Formidable — At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn. (It can attack and {T} no matter when it came under your control.)
P/T: 5/4


Legendary Creature — Human Warrior


Legendary Creature — Elder Dinosaur
This spell costs {X} less to cast, where X is the total power of creatures you control. Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
P/T: 12/12


Legendary Creature — Elder Dinosaur


Legendary Creature — Beast
Vigilance, deathtouch, haste Questing Beast can't be blocked by creatures with power 2 or less. Combat damage that would be dealt by creatures you control can't be prevented. Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.
P/T: 4/4


Legendary Creature — Beast
Instants (9)
| Card | Details | Qty | |
|---|---|---|---|
![]() ![]() Lightning BoltRed
|
Instant Lightning Bolt deals 3 damage to any target. |
4 | |
![]() ![]() Atarka's CommandRed + Green
|
Instant Choose two — • Your opponents can't gain life this turn. • Atarka's Command deals 3 damage to each opponent. • You may put a land card from your hand onto the battlefield. • Creatures you control get +1/+1 and gain reach until end of turn. |
3 | |
![]() ![]() Collected Company3 + Green
|
Instant Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order. |
2 |


Instant
Lightning Bolt deals 3 damage to any target.


Instant


Instant
Choose two — • Your opponents can't gain life this turn. • Atarka's Command deals 3 damage to each opponent. • You may put a land card from your hand onto the battlefield. • Creatures you control get +1/+1 and gain reach until end of turn.


Instant


Instant
Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.


Instant
Lands (20)
| Card | Details | Qty | |
|---|---|---|---|
![]() ![]() Stomping Ground
|
Land — Mountain Forest ({T}: Add {R} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. |
3 | |
![]() ![]() Wooded Foothills
|
Land {T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle. |
4 | |
![]() ![]() Cinder Glade
|
Land — Mountain Forest ({T}: Add {R} or {G}.) This land enters tapped unless you control two or more basic lands. |
2 | |
![]() ![]() Karplusan Forest
|
Land {T}: Add {C}. {T}: Add {R} or {G}. This land deals 1 damage to you. |
2 | |
![]() ![]() Cavern of Souls
|
Land As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered. |
2 | |
![]() ![]() Boseiju, Who Endures
|
Legendary Land {T}: Add {G}. Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control. |
1 | |
![]() ![]() Forest
|
Basic Land — Forest ({T}: Add {G}.) |
5 | |
![]() ![]() Mountain
|
Basic Land — Mountain ({T}: Add {R}.) |
1 |


Land — Mountain Forest
({T}: Add {R} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.


Land — Mountain Forest


Land
{T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.


Land


Land — Mountain Forest
({T}: Add {R} or {G}.) This land enters tapped unless you control two or more basic lands.


Land — Mountain Forest


Land
{T}: Add {C}. {T}: Add {R} or {G}. This land deals 1 damage to you.


Land


Land
As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.


Land


Legendary Land
{T}: Add {G}. Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.


Legendary Land


Basic Land — Forest
({T}: Add {G}.)


Basic Land — Forest


Basic Land — Mountain
({T}: Add {R}.)


Basic Land — Mountain