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    Gruul Stompy

    Modern
    Aggro
    beginner

    Big creatures, fast. This deck curves out with efficiently costed threats that hit hard. Bloodbraid Elf cascades into value while Bonecrusher Giant provides both removal and a body.

    You own 0/56 cards0%

    Creatures (20)

    Bonecrusher Giant
    Bonecrusher Giant3 + 2 Red

    Creature — Giant // Instant — Adventure

    Bloodbraid Elf
    Bloodbraid Elf2 + Red + Green

    Creature — Elf Berserker

    Tarmogoyf
    Tarmogoyf1 + Green

    Creature — Lhurgoyf

    Goblin Guide
    Goblin GuideRed

    Creature — Goblin Scout

    Monastery Swiftspear
    Monastery SwiftspearRed

    Creature — Human Monk

    Bonecrusher Giant
    Bonecrusher Giant3 + 2 Red

    Creature — Giant // Instant — Adventure

    P/T: 4/3

    4
    Bonecrusher Giant
    Bonecrusher Giant3 + 2 Red

    Creature — Giant // Instant — Adventure

    Bloodbraid Elf
    Bloodbraid Elf2 + Red + Green

    Creature — Elf Berserker

    Haste (This creature can attack and {T} as soon as it comes under your control.) Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

    P/T: 3/2

    4
    Bloodbraid Elf
    Bloodbraid Elf2 + Red + Green

    Creature — Elf Berserker

    Tarmogoyf
    Tarmogoyf1 + Green

    Creature — Lhurgoyf

    Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.

    P/T: */1+*

    4
    Tarmogoyf
    Tarmogoyf1 + Green

    Creature — Lhurgoyf

    Goblin Guide
    Goblin GuideRed

    Creature — Goblin Scout

    Haste Whenever this creature attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand.

    P/T: 2/2

    4
    Goblin Guide
    Goblin GuideRed

    Creature — Goblin Scout

    Monastery Swiftspear
    Monastery SwiftspearRed

    Creature — Human Monk

    Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

    P/T: 1/2

    4
    Monastery Swiftspear
    Monastery SwiftspearRed

    Creature — Human Monk

    Instants (8)

    Lightning Bolt
    Lightning BoltRed

    Instant

    Atarka's Command
    Atarka's CommandRed + Green

    Instant

    Lightning Bolt
    Lightning BoltRed

    Instant

    Lightning Bolt deals 3 damage to any target.

    4
    Lightning Bolt
    Lightning BoltRed

    Instant

    Atarka's Command
    Atarka's CommandRed + Green

    Instant

    Choose two — • Your opponents can't gain life this turn. • Atarka's Command deals 3 damage to each opponent. • You may put a land card from your hand onto the battlefield. • Creatures you control get +1/+1 and gain reach until end of turn.

    4
    Atarka's Command
    Atarka's CommandRed + Green

    Instant

    Enchantments (3)

    Rancor
    RancorGreen

    Enchantment — Aura

    Rancor
    RancorGreen

    Enchantment — Aura

    Enchant creature Enchanted creature gets +2/+0 and has trample. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.

    3
    Rancor
    RancorGreen

    Enchantment — Aura

    Lands (25)

    Copperline Gorge
    Copperline Gorge

    Land

    Stomping Ground
    Stomping Ground

    Land — Mountain Forest

    Wooded Foothills
    Wooded Foothills

    Land

    Mountain
    Mountain

    Basic Land — Mountain

    Forest
    Forest

    Basic Land — Forest

    Karplusan Forest
    Karplusan Forest

    Land

    Copperline Gorge
    Copperline Gorge

    Land

    This land enters tapped unless you control two or fewer other lands. {T}: Add {R} or {G}.

    4
    Copperline Gorge
    Copperline Gorge

    Land

    Stomping Ground
    Stomping Ground

    Land — Mountain Forest

    ({T}: Add {R} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

    4
    Stomping Ground
    Stomping Ground

    Land — Mountain Forest

    Wooded Foothills
    Wooded Foothills

    Land

    {T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.

    4
    Wooded Foothills
    Wooded Foothills

    Land

    Mountain
    Mountain

    Basic Land — Mountain

    ({T}: Add {R}.)

    6
    Mountain
    Mountain

    Basic Land — Mountain

    Forest
    Forest

    Basic Land — Forest

    ({T}: Add {G}.)

    4
    Forest
    Forest

    Basic Land — Forest

    Karplusan Forest
    Karplusan Forest

    Land

    {T}: Add {C}. {T}: Add {R} or {G}. This land deals 1 damage to you.

    3
    Karplusan Forest
    Karplusan Forest

    Land