Orzhov Midrange
A grindy midrange deck combining removal, card advantage, and resilient threats. Sheoldred draws cards while draining opponents, backed by efficient removal and recursive threats.
Creatures (17)
| Card | Details | Qty | |
|---|---|---|---|
![]() ![]() Deep-Cavern Bat1 + Black
|
Creature — Bat Flying, lifelink When this creature enters, look at target opponent's hand. You may exile a nonland card from it until this creature leaves the battlefield. P/T: 1/1 |
4 | |
![]() ![]() Sheoldred, the Apocalypse2 + 2 Black
|
Legendary Creature — Phyrexian Praetor Deathtouch Whenever you draw a card, you gain 2 life. Whenever an opponent draws a card, they lose 2 life. P/T: 4/5 |
3 | |
![]() ![]() Caustic Bronco1 + Black
|
Creature — Snake Horse Mount Whenever this creature attacks, reveal the top card of your library and put it into your hand. You lose life equal to that card's mana value if this creature isn't saddled. Otherwise, each opponent loses that much life. Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) P/T: 2/2 |
3 | |
![]() ![]() Bloodletter of Aclazotz1 + 3 Black
|
Creature — Vampire Demon Flying If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.) P/T: 2/4 |
2 | |
![]() ![]() Preacher of the Schism2 + Black
|
Creature — Vampire Cleric Deathtouch Whenever this creature attacks the player with the most life or tied for most life, create a 1/1 white Vampire creature token with lifelink. Whenever this creature attacks while you have the most life or are tied for most life, you draw a card and you lose 1 life. P/T: 2/4 |
3 | |
![]() ![]() Glissa Sunslayer1 + Black + Green
|
Legendary Creature — Phyrexian Zombie Elf First strike, deathtouch Whenever Glissa Sunslayer deals combat damage to a player, choose one — • You draw a card and lose 1 life. • Destroy target enchantment. • Remove up to three counters from target permanent. P/T: 3/3 |
2 |


Creature — Bat
Flying, lifelink When this creature enters, look at target opponent's hand. You may exile a nonland card from it until this creature leaves the battlefield.
P/T: 1/1


Creature — Bat


Legendary Creature — Phyrexian Praetor
Deathtouch Whenever you draw a card, you gain 2 life. Whenever an opponent draws a card, they lose 2 life.
P/T: 4/5


Legendary Creature — Phyrexian Praetor


Creature — Snake Horse Mount
Whenever this creature attacks, reveal the top card of your library and put it into your hand. You lose life equal to that card's mana value if this creature isn't saddled. Otherwise, each opponent loses that much life. Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
P/T: 2/2


Creature — Snake Horse Mount


Creature — Vampire Demon
Flying If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.)
P/T: 2/4


Creature — Vampire Demon


Creature — Vampire Cleric
Deathtouch Whenever this creature attacks the player with the most life or tied for most life, create a 1/1 white Vampire creature token with lifelink. Whenever this creature attacks while you have the most life or are tied for most life, you draw a card and you lose 1 life.
P/T: 2/4


Creature — Vampire Cleric


Legendary Creature — Phyrexian Zombie Elf
First strike, deathtouch Whenever Glissa Sunslayer deals combat damage to a player, choose one — • You draw a card and lose 1 life. • Destroy target enchantment. • Remove up to three counters from target permanent.
P/T: 3/3


Legendary Creature — Phyrexian Zombie Elf
Instants (7)
| Card | Details | Qty | |
|---|---|---|---|
![]() ![]() Go for the Throat1 + Black
|
Instant Destroy target nonartifact creature. |
4 | |
![]() ![]() Cut DownBlack
|
Instant Destroy target creature with total power and toughness 5 or less. |
3 |


Instant
Destroy target nonartifact creature.


Instant


Instant
Destroy target creature with total power and toughness 5 or less.


Instant
Sorceries (2)
| Card | Details | Qty | |
|---|---|---|---|
![]() ![]() DuressBlack
|
Sorcery Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. |
2 |


Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.


Sorcery
Enchantments (4)
| Card | Details | Qty | |
|---|---|---|---|
![]() ![]() Sheltered by Ghosts1 + White
|
Enchantment — Aura Enchant creature you control When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield. Enchanted creature gets +1/+0 and has lifelink and ward {2}. |
4 |


Enchantment — Aura
Enchant creature you control When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield. Enchanted creature gets +1/+0 and has lifelink and ward {2}.


Enchantment — Aura
Planeswalkers (4)
| Card | Details | Qty | |
|---|---|---|---|
![]() ![]() Kaito, Bane of Nightmares2 + Blue + Black
|
Legendary Planeswalker — Kaito Ninjutsu {1}{U}{B} ({1}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) During your turn, as long as Kaito has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof. +1: You get an emblem with "Ninjas you control get +1/+1." 0: Surveil 2. Then draw a card for each opponent who lost life this turn. −2: Tap target creature. Put two stun counters on it. |
2 | |
![]() ![]() Vraska, Betrayal's Sting4 + Black + (B/P)
|
Legendary Planeswalker — Vraska Compleated ({B/P} can be paid with {B} or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.) 0: You draw a card and lose 1 life. Proliferate. −2: Target creature becomes a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color" and loses all other card types and abilities. −9: If target player has fewer than nine poison counters, they get a number of poison counters equal to the difference. |
2 |


Legendary Planeswalker — Kaito
Ninjutsu {1}{U}{B} ({1}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) During your turn, as long as Kaito has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof. +1: You get an emblem with "Ninjas you control get +1/+1." 0: Surveil 2. Then draw a card for each opponent who lost life this turn. −2: Tap target creature. Put two stun counters on it.


Legendary Planeswalker — Kaito


Legendary Planeswalker — Vraska
Compleated ({B/P} can be paid with {B} or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.) 0: You draw a card and lose 1 life. Proliferate. −2: Target creature becomes a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color" and loses all other card types and abilities. −9: If target player has fewer than nine poison counters, they get a number of poison counters equal to the difference.


Legendary Planeswalker — Vraska
Lands (26)
| Card | Details | Qty | |
|---|---|---|---|
![]() ![]() Godless Shrine
|
Land — Plains Swamp ({T}: Add {W} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. |
4 | |
![]() ![]() Concealed Courtyard
|
Land This land enters tapped unless you control two or fewer other lands. {T}: Add {W} or {B}. |
4 | |
![]() ![]() Caves of Koilos
|
Land {T}: Add {C}. {T}: Add {W} or {B}. This land deals 1 damage to you. |
3 | |
![]() ![]() Restless Fortress
|
Land This land enters tapped. {T}: Add {W} or {B}. {2}{W}{B}: This land becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land. Whenever this land attacks, defending player loses 2 life and you gain 2 life. |
3 | |
![]() ![]() Shadowy Backstreet
|
Land — Plains Swamp ({T}: Add {W} or {B}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
4 | |
![]() ![]() Takenuma, Abandoned Mire
|
Legendary Land {T}: Add {B}. Channel — {3}{B}, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control. |
1 | |
![]() ![]() Swamp
|
Basic Land — Swamp ({T}: Add {B}.) |
4 | |
![]() ![]() Plains
|
Basic Land — Plains ({T}: Add {W}.) |
3 |


Land — Plains Swamp
({T}: Add {W} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.


Land — Plains Swamp


Land
This land enters tapped unless you control two or fewer other lands. {T}: Add {W} or {B}.


Land


Land
{T}: Add {C}. {T}: Add {W} or {B}. This land deals 1 damage to you.


Land


Land
This land enters tapped. {T}: Add {W} or {B}. {2}{W}{B}: This land becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land. Whenever this land attacks, defending player loses 2 life and you gain 2 life.


Land


Land — Plains Swamp
({T}: Add {W} or {B}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)


Land — Plains Swamp


Legendary Land
{T}: Add {B}. Channel — {3}{B}, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control.


Legendary Land


Basic Land — Swamp
({T}: Add {B}.)


Basic Land — Swamp


Basic Land — Plains
({T}: Add {W}.)


Basic Land — Plains