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    Orzhov Midrange

    Standard
    Midrange
    intermediate

    A grindy midrange deck combining removal, card advantage, and resilient threats. Sheoldred draws cards while draining opponents, backed by efficient removal and recursive threats.

    You own 0/60 cards0%

    Creatures (17)

    Deep-Cavern Bat
    Deep-Cavern Bat1 + Black

    Creature — Bat

    Sheoldred, the Apocalypse
    Sheoldred, the Apocalypse2 + 2 Black

    Legendary Creature — Phyrexian Praetor

    Caustic Bronco
    Caustic Bronco1 + Black

    Creature — Snake Horse Mount

    Bloodletter of Aclazotz
    Bloodletter of Aclazotz1 + 3 Black

    Creature — Vampire Demon

    Preacher of the Schism
    Preacher of the Schism2 + Black

    Creature — Vampire Cleric

    Glissa Sunslayer
    Glissa Sunslayer1 + Black + Green

    Legendary Creature — Phyrexian Zombie Elf

    Card Details Qty
    Deep-Cavern Bat
    Deep-Cavern Bat1 + Black

    Creature — Bat

    Flying, lifelink When this creature enters, look at target opponent's hand. You may exile a nonland card from it until this creature leaves the battlefield.

    P/T: 1/1

    4
    Deep-Cavern Bat
    Deep-Cavern Bat1 + Black

    Creature — Bat

    Sheoldred, the Apocalypse
    Sheoldred, the Apocalypse2 + 2 Black

    Legendary Creature — Phyrexian Praetor

    Deathtouch Whenever you draw a card, you gain 2 life. Whenever an opponent draws a card, they lose 2 life.

    P/T: 4/5

    3
    Sheoldred, the Apocalypse
    Sheoldred, the Apocalypse2 + 2 Black

    Legendary Creature — Phyrexian Praetor

    Caustic Bronco
    Caustic Bronco1 + Black

    Creature — Snake Horse Mount

    Whenever this creature attacks, reveal the top card of your library and put it into your hand. You lose life equal to that card's mana value if this creature isn't saddled. Otherwise, each opponent loses that much life. Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

    P/T: 2/2

    3
    Caustic Bronco
    Caustic Bronco1 + Black

    Creature — Snake Horse Mount

    Bloodletter of Aclazotz
    Bloodletter of Aclazotz1 + 3 Black

    Creature — Vampire Demon

    Flying If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.)

    P/T: 2/4

    2
    Bloodletter of Aclazotz
    Bloodletter of Aclazotz1 + 3 Black

    Creature — Vampire Demon

    Preacher of the Schism
    Preacher of the Schism2 + Black

    Creature — Vampire Cleric

    Deathtouch Whenever this creature attacks the player with the most life or tied for most life, create a 1/1 white Vampire creature token with lifelink. Whenever this creature attacks while you have the most life or are tied for most life, you draw a card and you lose 1 life.

    P/T: 2/4

    3
    Preacher of the Schism
    Preacher of the Schism2 + Black

    Creature — Vampire Cleric

    Glissa Sunslayer
    Glissa Sunslayer1 + Black + Green

    Legendary Creature — Phyrexian Zombie Elf

    First strike, deathtouch Whenever Glissa Sunslayer deals combat damage to a player, choose one — • You draw a card and lose 1 life. • Destroy target enchantment. • Remove up to three counters from target permanent.

    P/T: 3/3

    2
    Glissa Sunslayer
    Glissa Sunslayer1 + Black + Green

    Legendary Creature — Phyrexian Zombie Elf

    Instants (7)

    Go for the Throat
    Go for the Throat1 + Black

    Instant

    Cut Down
    Cut DownBlack

    Instant

    Card Details Qty
    Go for the Throat
    Go for the Throat1 + Black

    Instant

    Destroy target nonartifact creature.

    4
    Go for the Throat
    Go for the Throat1 + Black

    Instant

    Cut Down
    Cut DownBlack

    Instant

    Destroy target creature with total power and toughness 5 or less.

    3
    Cut Down
    Cut DownBlack

    Instant

    Sorceries (2)

    Duress
    DuressBlack

    Sorcery

    Card Details Qty
    Duress
    DuressBlack

    Sorcery

    Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

    2
    Duress
    DuressBlack

    Sorcery

    Enchantments (4)

    Sheltered by Ghosts
    Sheltered by Ghosts1 + White

    Enchantment — Aura

    Card Details Qty
    Sheltered by Ghosts
    Sheltered by Ghosts1 + White

    Enchantment — Aura

    Enchant creature you control When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield. Enchanted creature gets +1/+0 and has lifelink and ward {2}.

    4
    Sheltered by Ghosts
    Sheltered by Ghosts1 + White

    Enchantment — Aura

    Planeswalkers (4)

    Kaito, Bane of Nightmares
    Kaito, Bane of Nightmares2 + Blue + Black

    Legendary Planeswalker — Kaito

    Vraska, Betrayal's Sting
    Vraska, Betrayal's Sting4 + Black + (B/P)

    Legendary Planeswalker — Vraska

    Card Details Qty
    Kaito, Bane of Nightmares
    Kaito, Bane of Nightmares2 + Blue + Black

    Legendary Planeswalker — Kaito

    Ninjutsu {1}{U}{B} ({1}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) During your turn, as long as Kaito has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof. +1: You get an emblem with "Ninjas you control get +1/+1." 0: Surveil 2. Then draw a card for each opponent who lost life this turn. −2: Tap target creature. Put two stun counters on it.

    2
    Kaito, Bane of Nightmares
    Kaito, Bane of Nightmares2 + Blue + Black

    Legendary Planeswalker — Kaito

    Vraska, Betrayal's Sting
    Vraska, Betrayal's Sting4 + Black + (B/P)

    Legendary Planeswalker — Vraska

    Compleated ({B/P} can be paid with {B} or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.) 0: You draw a card and lose 1 life. Proliferate. −2: Target creature becomes a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color" and loses all other card types and abilities. −9: If target player has fewer than nine poison counters, they get a number of poison counters equal to the difference.

    2
    Vraska, Betrayal's Sting
    Vraska, Betrayal's Sting4 + Black + (B/P)

    Legendary Planeswalker — Vraska

    Lands (26)

    Godless Shrine
    Godless Shrine

    Land — Plains Swamp

    Concealed Courtyard
    Concealed Courtyard

    Land

    Caves of Koilos
    Caves of Koilos

    Land

    Restless Fortress
    Restless Fortress

    Land

    Shadowy Backstreet
    Shadowy Backstreet

    Land — Plains Swamp

    Takenuma, Abandoned Mire
    Takenuma, Abandoned Mire

    Legendary Land

    Swamp
    Swamp

    Basic Land — Swamp

    Plains
    Plains

    Basic Land — Plains

    Card Details Qty
    Godless Shrine
    Godless Shrine

    Land — Plains Swamp

    ({T}: Add {W} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

    4
    Godless Shrine
    Godless Shrine

    Land — Plains Swamp

    Concealed Courtyard
    Concealed Courtyard

    Land

    This land enters tapped unless you control two or fewer other lands. {T}: Add {W} or {B}.

    4
    Concealed Courtyard
    Concealed Courtyard

    Land

    Caves of Koilos
    Caves of Koilos

    Land

    {T}: Add {C}. {T}: Add {W} or {B}. This land deals 1 damage to you.

    3
    Caves of Koilos
    Caves of Koilos

    Land

    Restless Fortress
    Restless Fortress

    Land

    This land enters tapped. {T}: Add {W} or {B}. {2}{W}{B}: This land becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land. Whenever this land attacks, defending player loses 2 life and you gain 2 life.

    3
    Restless Fortress
    Restless Fortress

    Land

    Shadowy Backstreet
    Shadowy Backstreet

    Land — Plains Swamp

    ({T}: Add {W} or {B}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

    4
    Shadowy Backstreet
    Shadowy Backstreet

    Land — Plains Swamp

    Takenuma, Abandoned Mire
    Takenuma, Abandoned Mire

    Legendary Land

    {T}: Add {B}. Channel — {3}{B}, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control.

    1
    Takenuma, Abandoned Mire
    Takenuma, Abandoned Mire

    Legendary Land

    Swamp
    Swamp

    Basic Land — Swamp

    ({T}: Add {B}.)

    4
    Swamp
    Swamp

    Basic Land — Swamp

    Plains
    Plains

    Basic Land — Plains

    ({T}: Add {W}.)

    3
    Plains
    Plains

    Basic Land — Plains