Orzhov Midrange
A grindy midrange deck combining removal, card advantage, and resilient threats. Sheoldred draws cards while draining opponents, backed by efficient removal and recursive threats.
Creatures (13)


Legendary Creature — Phyrexian Praetor
Deathtouch Whenever you draw a card, you gain 2 life. Whenever an opponent draws a card, they lose 2 life.
P/T: 4/5


Legendary Creature — Phyrexian Praetor


Creature — Bat
Flying, lifelink When this creature enters, look at target opponent's hand. You may exile a nonland card from it until this creature leaves the battlefield.
P/T: 1/1


Creature — Bat


Creature — Vampire Cleric
Deathtouch Whenever this creature attacks the player with the most life or tied for most life, create a 1/1 white Vampire creature token with lifelink. Whenever this creature attacks while you have the most life or are tied for most life, you draw a card and you lose 1 life.
P/T: 2/4


Creature — Vampire Cleric


Legendary Creature — Sphinx Demon
Flying, ward {1} Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
P/T: 1/4


Legendary Creature — Sphinx Demon
Instants (7)


Instant
Destroy target nonartifact creature.


Instant


Instant
Destroy target creature with total power and toughness 5 or less.


Instant
Sorceries (4)


Enchantment // Sorcery — Adventure


Enchantment // Sorcery — Adventure


Sorcery
Each player mills ten cards. For each player, choose a creature or planeswalker card in that player's graveyard. Put those cards onto the battlefield under your control. Then each creature you control becomes a Phyrexian in addition to its other types.


Sorcery
Enchantments (3)


Enchantment // Enchantment


Enchantment // Enchantment
Lands (27)


Basic Land — Plains
({T}: Add {W}.)


Basic Land — Plains


Basic Land — Swamp
({T}: Add {B}.)


Basic Land — Swamp


Land
{T}: Add {C}. {T}: Add {W} or {B}. This land deals 1 damage to you.


Land


Land — Plains Swamp
({T}: Add {W} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.


Land — Plains Swamp


Land
This land enters tapped unless you control two or fewer other lands. {T}: Add {W} or {B}.


Land
