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    Burn

    Modern
    Aggro
    beginner

    The most straightforward strategy in Magic — point burn spells at your opponent's face. With 20+ direct damage spells, you aim to deal 20 damage as fast as possible.

    You own 0/60 cards0%

    Creatures (12)

    Goblin Guide
    Goblin GuideRed

    Creature — Goblin Scout

    Monastery Swiftspear
    Monastery SwiftspearRed

    Creature — Human Monk

    Eidolon of the Great Revel
    Eidolon of the Great Revel2 Red

    Enchantment Creature — Spirit

    Card Details Qty
    Goblin Guide
    Goblin GuideRed

    Creature — Goblin Scout

    Haste Whenever this creature attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand.

    P/T: 2/2

    4
    Goblin Guide
    Goblin GuideRed

    Creature — Goblin Scout

    Monastery Swiftspear
    Monastery SwiftspearRed

    Creature — Human Monk

    Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

    P/T: 1/2

    4
    Monastery Swiftspear
    Monastery SwiftspearRed

    Creature — Human Monk

    Eidolon of the Great Revel
    Eidolon of the Great Revel2 Red

    Enchantment Creature — Spirit

    Whenever a player casts a spell with mana value 3 or less, this creature deals 2 damage to that player.

    P/T: 2/2

    4
    Eidolon of the Great Revel
    Eidolon of the Great Revel2 Red

    Enchantment Creature — Spirit

    Instants (17)

    Lightning Bolt
    Lightning BoltRed

    Instant

    Boros Charm
    Boros CharmWhite + Red

    Instant

    Lightning Helix
    Lightning HelixWhite + Red

    Instant

    Searing Blaze
    Searing Blaze2 Red

    Instant

    Skullcrack
    Skullcrack1 + Red

    Instant

    Card Details Qty
    Lightning Bolt
    Lightning BoltRed

    Instant

    Lightning Bolt deals 3 damage to any target.

    4
    Lightning Bolt
    Lightning BoltRed

    Instant

    Boros Charm
    Boros CharmWhite + Red

    Instant

    Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn.

    4
    Boros Charm
    Boros CharmWhite + Red

    Instant

    Lightning Helix
    Lightning HelixWhite + Red

    Instant

    Lightning Helix deals 3 damage to any target and you gain 3 life.

    4
    Lightning Helix
    Lightning HelixWhite + Red

    Instant

    Searing Blaze
    Searing Blaze2 Red

    Instant

    Searing Blaze deals 1 damage to target player or planeswalker and 1 damage to target creature that player or that planeswalker's controller controls. Landfall — If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player or planeswalker and 3 damage to that creature instead.

    3
    Searing Blaze
    Searing Blaze2 Red

    Instant

    Skullcrack
    Skullcrack1 + Red

    Instant

    Players can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player or planeswalker.

    2
    Skullcrack
    Skullcrack1 + Red

    Instant

    Sorceries (12)

    Lava Spike
    Lava SpikeRed

    Sorcery — Arcane

    Rift Bolt
    Rift Bolt2 + Red

    Sorcery

    Skewer the Critics
    Skewer the Critics2 + Red

    Sorcery

    Card Details Qty
    Lava Spike
    Lava SpikeRed

    Sorcery — Arcane

    Lava Spike deals 3 damage to target player or planeswalker.

    4
    Lava Spike
    Lava SpikeRed

    Sorcery — Arcane

    Rift Bolt
    Rift Bolt2 + Red

    Sorcery

    Rift Bolt deals 3 damage to any target. Suspend 1—{R} (Rather than cast this card from your hand, you may pay {R} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

    4
    Rift Bolt
    Rift Bolt2 + Red

    Sorcery

    Skewer the Critics
    Skewer the Critics2 + Red

    Sorcery

    Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Skewer the Critics deals 3 damage to any target.

    4
    Skewer the Critics
    Skewer the Critics2 + Red

    Sorcery

    Lands (19)

    Sacred Foundry
    Sacred Foundry

    Land — Mountain Plains

    Inspiring Vantage
    Inspiring Vantage

    Land

    Arid Mesa
    Arid Mesa

    Land

    Bloodstained Mire
    Bloodstained Mire

    Land

    Sunbaked Canyon
    Sunbaked Canyon

    Land

    Mountain
    Mountain

    Basic Land — Mountain

    Card Details Qty
    Sacred Foundry
    Sacred Foundry

    Land — Mountain Plains

    ({T}: Add {R} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

    4
    Sacred Foundry
    Sacred Foundry

    Land — Mountain Plains

    Inspiring Vantage
    Inspiring Vantage

    Land

    This land enters tapped unless you control two or fewer other lands. {T}: Add {R} or {W}.

    4
    Inspiring Vantage
    Inspiring Vantage

    Land

    Arid Mesa
    Arid Mesa

    Land

    {T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.

    4
    Arid Mesa
    Arid Mesa

    Land

    Bloodstained Mire
    Bloodstained Mire

    Land

    {T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.

    2
    Bloodstained Mire
    Bloodstained Mire

    Land

    Sunbaked Canyon
    Sunbaked Canyon

    Land

    {T}, Pay 1 life: Add {R} or {W}. {1}, {T}, Sacrifice this land: Draw a card.

    2
    Sunbaked Canyon
    Sunbaked Canyon

    Land

    Mountain
    Mountain

    Basic Land — Mountain

    ({T}: Add {R}.)

    3
    Mountain
    Mountain

    Basic Land — Mountain