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    Burn

    Modern
    Aggro
    beginner

    The most straightforward strategy in Magic — point burn spells at your opponent's face. With 20+ direct damage spells, you aim to deal 20 damage as fast as possible.

    You own 0/62 cards0%

    Creatures (12)

    Goblin Guide
    Goblin GuideRed

    Creature — Goblin Scout

    Monastery Swiftspear
    Monastery SwiftspearRed

    Creature — Human Monk

    Eidolon of the Great Revel
    Eidolon of the Great Revel2 Red

    Enchantment Creature — Spirit

    Goblin Guide
    Goblin GuideRed

    Creature — Goblin Scout

    Haste Whenever this creature attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand.

    P/T: 2/2

    4
    Goblin Guide
    Goblin GuideRed

    Creature — Goblin Scout

    Monastery Swiftspear
    Monastery SwiftspearRed

    Creature — Human Monk

    Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

    P/T: 1/2

    4
    Monastery Swiftspear
    Monastery SwiftspearRed

    Creature — Human Monk

    Eidolon of the Great Revel
    Eidolon of the Great Revel2 Red

    Enchantment Creature — Spirit

    Whenever a player casts a spell with mana value 3 or less, this creature deals 2 damage to that player.

    P/T: 2/2

    4
    Eidolon of the Great Revel
    Eidolon of the Great Revel2 Red

    Enchantment Creature — Spirit

    Instants (14)

    Lightning Bolt
    Lightning BoltRed

    Instant

    Searing Blaze
    Searing Blaze2 Red

    Instant

    Skullcrack
    Skullcrack1 + Red

    Instant

    Shard Volley
    Shard VolleyRed

    Instant

    Lightning Bolt
    Lightning BoltRed

    Instant

    Lightning Bolt deals 3 damage to any target.

    4
    Lightning Bolt
    Lightning BoltRed

    Instant

    Searing Blaze
    Searing Blaze2 Red

    Instant

    Searing Blaze deals 1 damage to target player or planeswalker and 1 damage to target creature that player or that planeswalker's controller controls. Landfall — If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player or planeswalker and 3 damage to that creature instead.

    4
    Searing Blaze
    Searing Blaze2 Red

    Instant

    Skullcrack
    Skullcrack1 + Red

    Instant

    Players can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player or planeswalker.

    4
    Skullcrack
    Skullcrack1 + Red

    Instant

    Shard Volley
    Shard VolleyRed

    Instant

    As an additional cost to cast this spell, sacrifice a land. Shard Volley deals 3 damage to any target.

    2
    Shard Volley
    Shard VolleyRed

    Instant

    Sorceries (12)

    Lava Spike
    Lava SpikeRed

    Sorcery — Arcane

    Rift Bolt
    Rift Bolt2 + Red

    Sorcery

    Light Up the Stage
    Light Up the Stage2 + Red

    Sorcery

    Lava Spike
    Lava SpikeRed

    Sorcery — Arcane

    Lava Spike deals 3 damage to target player or planeswalker.

    4
    Lava Spike
    Lava SpikeRed

    Sorcery — Arcane

    Rift Bolt
    Rift Bolt2 + Red

    Sorcery

    Rift Bolt deals 3 damage to any target. Suspend 1—{R} (Rather than cast this card from your hand, you may pay {R} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

    4
    Rift Bolt
    Rift Bolt2 + Red

    Sorcery

    Light Up the Stage
    Light Up the Stage2 + Red

    Sorcery

    Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

    4
    Light Up the Stage
    Light Up the Stage2 + Red

    Sorcery

    Lands (24)

    Mountain
    Mountain
    16×

    Basic Land — Mountain

    Inspiring Vantage
    Inspiring Vantage

    Land

    Sacred Foundry
    Sacred Foundry

    Land — Mountain Plains

    Fiery Islet
    Fiery Islet

    Land

    Mountain
    Mountain

    Basic Land — Mountain

    ({T}: Add {R}.)

    16
    Mountain
    Mountain
    16×

    Basic Land — Mountain

    Inspiring Vantage
    Inspiring Vantage

    Land

    This land enters tapped unless you control two or fewer other lands. {T}: Add {R} or {W}.

    4
    Inspiring Vantage
    Inspiring Vantage

    Land

    Sacred Foundry
    Sacred Foundry

    Land — Mountain Plains

    ({T}: Add {R} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

    2
    Sacred Foundry
    Sacred Foundry

    Land — Mountain Plains

    Fiery Islet
    Fiery Islet

    Land

    {T}, Pay 1 life: Add {U} or {R}. {1}, {T}, Sacrifice this land: Draw a card.

    2
    Fiery Islet
    Fiery Islet

    Land