Boros Aggro
A fast, aggressive strategy that deploys cheap creatures and burn spells to end the game before your opponent can stabilize. Prioritize one-drops and combat tricks for maximum pressure.
Creatures (23)
| Card | Details | Qty | |
|---|---|---|---|
![]() ![]() Monastery SwiftspearRed
|
Creature — Human Monk Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) P/T: 1/2 |
4 | |
![]() ![]() Slickshot Show-Off1 + Red
|
Creature — Bird Wizard Flying, haste Whenever you cast a noncreature spell, this creature gets +2/+0 until end of turn. Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) P/T: 1/2 |
4 | |
![]() ![]() Heartfire HeroRed
|
Creature — Mouse Soldier Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, put a +1/+1 counter on it. When this creature dies, it deals damage equal to its power to each opponent. P/T: 1/1 |
4 | |
![]() ![]() Emberheart Challenger1 + Red
|
Creature — Mouse Warrior Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, exile the top card of your library. Until end of turn, you may play that card. P/T: 2/2 |
4 | |
![]() ![]() Manifold Mouse1 + Red
|
Creature — Mouse Soldier Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) At the beginning of combat on your turn, target Mouse you control gains your choice of double strike or trample until end of turn. P/T: 1/2 |
4 | |
![]() ![]() Screaming Nemesis2 + Red
|
Creature — Spirit Haste Whenever this creature is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game. P/T: 3/3 |
3 |


Creature — Human Monk
Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
P/T: 1/2


Creature — Human Monk


Creature — Bird Wizard
Flying, haste Whenever you cast a noncreature spell, this creature gets +2/+0 until end of turn. Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
P/T: 1/2


Creature — Bird Wizard


Creature — Mouse Soldier
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, put a +1/+1 counter on it. When this creature dies, it deals damage equal to its power to each opponent.
P/T: 1/1


Creature — Mouse Soldier


Creature — Mouse Warrior
Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, exile the top card of your library. Until end of turn, you may play that card.
P/T: 2/2


Creature — Mouse Warrior


Creature — Mouse Soldier
Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) At the beginning of combat on your turn, target Mouse you control gains your choice of double strike or trample until end of turn.
P/T: 1/2


Creature — Mouse Soldier


Creature — Spirit
Haste Whenever this creature is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game.
P/T: 3/3


Creature — Spirit
Instants (17)
| Card | Details | Qty | |
|---|---|---|---|
![]() ![]() Burst LightningRed
|
Instant Kicker {4} (You may pay an additional {4} as you cast this spell.) Burst Lightning deals 2 damage to any target. If this spell was kicked, it deals 4 damage instead. |
4 | |
![]() ![]() Lightning Strike1 + Red
|
Instant Lightning Strike deals 3 damage to any target. |
4 | |
![]() ![]() Boros CharmWhite + Red
|
Instant Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn. |
2 | |
![]() ![]() Witchstalker Frenzy3 + Red
|
Instant This spell costs {1} less to cast for each creature that attacked this turn. Witchstalker Frenzy deals 5 damage to target creature. |
3 | |
![]() ![]() Monstrous RageRed
|
Instant Target creature gets +2/+0 until end of turn. Create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.) |
4 |


Instant
Kicker {4} (You may pay an additional {4} as you cast this spell.) Burst Lightning deals 2 damage to any target. If this spell was kicked, it deals 4 damage instead.


Instant


Instant
Lightning Strike deals 3 damage to any target.


Instant


Instant
Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn.


Instant


Instant
This spell costs {1} less to cast for each creature that attacked this turn. Witchstalker Frenzy deals 5 damage to target creature.


Instant


Instant
Target creature gets +2/+0 until end of turn. Create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)


Instant
Lands (20)
| Card | Details | Qty | |
|---|---|---|---|
![]() ![]() Sacred Foundry
|
Land — Mountain Plains ({T}: Add {R} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. |
2 | |
![]() ![]() Inspiring Vantage
|
Land This land enters tapped unless you control two or fewer other lands. {T}: Add {R} or {W}. |
4 | |
![]() ![]() Elegant Parlor
|
Land — Mountain Plains ({T}: Add {R} or {W}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
4 | |
![]() ![]() Battlefield Forge
|
Land {T}: Add {C}. {T}: Add {R} or {W}. This land deals 1 damage to you. |
2 | |
![]() ![]() Mountain
|
Basic Land — Mountain ({T}: Add {R}.) |
6 | |
![]() ![]() Plains
|
Basic Land — Plains ({T}: Add {W}.) |
2 |


Land — Mountain Plains
({T}: Add {R} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.


Land — Mountain Plains


Land
This land enters tapped unless you control two or fewer other lands. {T}: Add {R} or {W}.


Land


Land — Mountain Plains
({T}: Add {R} or {W}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)


Land — Mountain Plains


Land
{T}: Add {C}. {T}: Add {R} or {W}. This land deals 1 damage to you.


Land


Basic Land — Mountain
({T}: Add {R}.)


Basic Land — Mountain


Basic Land — Plains
({T}: Add {W}.)


Basic Land — Plains