MTG DeckbuilderMana builder
    Back to Inspire

    Boros Aggro

    Standard
    Aggro
    beginner

    A fast, aggressive strategy that deploys cheap creatures and burn spells to end the game before your opponent can stabilize. Prioritize one-drops and combat tricks for maximum pressure.

    You own 0/60 cards0%

    Creatures (23)

    Monastery Swiftspear
    Monastery SwiftspearRed

    Creature — Human Monk

    Slickshot Show-Off
    Slickshot Show-Off1 + Red

    Creature — Bird Wizard

    Heartfire Hero
    Heartfire HeroRed

    Creature — Mouse Soldier

    Emberheart Challenger
    Emberheart Challenger1 + Red

    Creature — Mouse Warrior

    Manifold Mouse
    Manifold Mouse1 + Red

    Creature — Mouse Soldier

    Screaming Nemesis
    Screaming Nemesis2 + Red

    Creature — Spirit

    Card Details Qty
    Monastery Swiftspear
    Monastery SwiftspearRed

    Creature — Human Monk

    Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

    P/T: 1/2

    4
    Monastery Swiftspear
    Monastery SwiftspearRed

    Creature — Human Monk

    Slickshot Show-Off
    Slickshot Show-Off1 + Red

    Creature — Bird Wizard

    Flying, haste Whenever you cast a noncreature spell, this creature gets +2/+0 until end of turn. Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

    P/T: 1/2

    4
    Slickshot Show-Off
    Slickshot Show-Off1 + Red

    Creature — Bird Wizard

    Heartfire Hero
    Heartfire HeroRed

    Creature — Mouse Soldier

    Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, put a +1/+1 counter on it. When this creature dies, it deals damage equal to its power to each opponent.

    P/T: 1/1

    4
    Heartfire Hero
    Heartfire HeroRed

    Creature — Mouse Soldier

    Emberheart Challenger
    Emberheart Challenger1 + Red

    Creature — Mouse Warrior

    Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, exile the top card of your library. Until end of turn, you may play that card.

    P/T: 2/2

    4
    Emberheart Challenger
    Emberheart Challenger1 + Red

    Creature — Mouse Warrior

    Manifold Mouse
    Manifold Mouse1 + Red

    Creature — Mouse Soldier

    Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) At the beginning of combat on your turn, target Mouse you control gains your choice of double strike or trample until end of turn.

    P/T: 1/2

    4
    Manifold Mouse
    Manifold Mouse1 + Red

    Creature — Mouse Soldier

    Screaming Nemesis
    Screaming Nemesis2 + Red

    Creature — Spirit

    Haste Whenever this creature is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game.

    P/T: 3/3

    3
    Screaming Nemesis
    Screaming Nemesis2 + Red

    Creature — Spirit

    Instants (17)

    Burst Lightning
    Burst LightningRed

    Instant

    Lightning Strike
    Lightning Strike1 + Red

    Instant

    Boros Charm
    Boros CharmWhite + Red

    Instant

    Witchstalker Frenzy
    Witchstalker Frenzy3 + Red

    Instant

    Monstrous Rage
    Monstrous RageRed

    Instant

    Card Details Qty
    Burst Lightning
    Burst LightningRed

    Instant

    Kicker {4} (You may pay an additional {4} as you cast this spell.) Burst Lightning deals 2 damage to any target. If this spell was kicked, it deals 4 damage instead.

    4
    Burst Lightning
    Burst LightningRed

    Instant

    Lightning Strike
    Lightning Strike1 + Red

    Instant

    Lightning Strike deals 3 damage to any target.

    4
    Lightning Strike
    Lightning Strike1 + Red

    Instant

    Boros Charm
    Boros CharmWhite + Red

    Instant

    Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn.

    2
    Boros Charm
    Boros CharmWhite + Red

    Instant

    Witchstalker Frenzy
    Witchstalker Frenzy3 + Red

    Instant

    This spell costs {1} less to cast for each creature that attacked this turn. Witchstalker Frenzy deals 5 damage to target creature.

    3
    Witchstalker Frenzy
    Witchstalker Frenzy3 + Red

    Instant

    Monstrous Rage
    Monstrous RageRed

    Instant

    Target creature gets +2/+0 until end of turn. Create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)

    4
    Monstrous Rage
    Monstrous RageRed

    Instant

    Lands (20)

    Sacred Foundry
    Sacred Foundry

    Land — Mountain Plains

    Inspiring Vantage
    Inspiring Vantage

    Land

    Elegant Parlor
    Elegant Parlor

    Land — Mountain Plains

    Battlefield Forge
    Battlefield Forge

    Land

    Mountain
    Mountain

    Basic Land — Mountain

    Plains
    Plains

    Basic Land — Plains

    Card Details Qty
    Sacred Foundry
    Sacred Foundry

    Land — Mountain Plains

    ({T}: Add {R} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

    2
    Sacred Foundry
    Sacred Foundry

    Land — Mountain Plains

    Inspiring Vantage
    Inspiring Vantage

    Land

    This land enters tapped unless you control two or fewer other lands. {T}: Add {R} or {W}.

    4
    Inspiring Vantage
    Inspiring Vantage

    Land

    Elegant Parlor
    Elegant Parlor

    Land — Mountain Plains

    ({T}: Add {R} or {W}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

    4
    Elegant Parlor
    Elegant Parlor

    Land — Mountain Plains

    Battlefield Forge
    Battlefield Forge

    Land

    {T}: Add {C}. {T}: Add {R} or {W}. This land deals 1 damage to you.

    2
    Battlefield Forge
    Battlefield Forge

    Land

    Mountain
    Mountain

    Basic Land — Mountain

    ({T}: Add {R}.)

    6
    Mountain
    Mountain

    Basic Land — Mountain

    Plains
    Plains

    Basic Land — Plains

    ({T}: Add {W}.)

    2
    Plains
    Plains

    Basic Land — Plains