Grixis Combo
A spell-slinger combo deck that chains together cantrips and rituals to find game-winning combos. Uses Kess to replay instants and sorceries from the graveyard for double value.
Creatures (3)


Legendary Creature — Human Wizard
Flying Once during each of your turns, you may cast an instant or sorcery spell from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead.
P/T: 3/4


Legendary Creature — Human Wizard


Creature — Goblin Pirate
When this creature enters, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
P/T: 1/2


Creature — Goblin Pirate


Creature — Merfolk Wizard
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
P/T: 1/3


Creature — Merfolk Wizard
Instants (8)


Instant
Search your library for a card, then shuffle and put that card on top. You lose 2 life.


Instant


Instant
Add {B}{B}{B}.


Instant


Instant
Add {B}{B}{B}. Threshold — Add {B}{B}{B}{B}{B} instead if there are seven or more cards in your graveyard.


Instant


Instant
Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.


Instant


Instant
Counter target spell.


Instant


Instant
Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")


Instant


Instant
Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.


Instant


Instant
Draw three cards, then put two cards from your hand on top of your library in any order.


Instant
Sorceries (3)


Sorcery
Search your library for a card, put that card into your hand, then shuffle.


Sorcery


Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.


Sorcery


Sorcery
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)


Sorcery
Artifacts (2)


Artifact
{T}: Add {C}{C}.


Artifact


Artifact
{T}: Add one mana of any color in your commander's color identity.


Artifact
Lands (4)


Land
{T}: Add one mana of any color in your commander's color identity.


Land


Land — Island Swamp
({T}: Add {U} or {B}.)


Land — Island Swamp


Land — Island Mountain
({T}: Add {U} or {R}.)


Land — Island Mountain


Land — Swamp Mountain
({T}: Add {B} or {R}.)


Land — Swamp Mountain
