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    Grixis Combo

    Commander
    Combo
    advanced

    A spell-slinger combo deck that chains together cantrips and rituals to find game-winning combos. Uses Kess to replay instants and sorceries from the graveyard for double value.

    You own 0/20 cards0%

    Creatures (3)

    Kess, Dissident Mage
    Kess, Dissident Mage1 + Blue + Black + Red

    Legendary Creature — Human Wizard

    Dockside Extortionist
    Dockside Extortionist1 + Red

    Creature — Goblin Pirate

    Thassa's Oracle
    Thassa's Oracle2 Blue

    Creature — Merfolk Wizard

    Kess, Dissident Mage
    Kess, Dissident Mage1 + Blue + Black + Red

    Legendary Creature — Human Wizard

    Flying Once during each of your turns, you may cast an instant or sorcery spell from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead.

    P/T: 3/4

    1
    Kess, Dissident Mage
    Kess, Dissident Mage1 + Blue + Black + Red

    Legendary Creature — Human Wizard

    Dockside Extortionist
    Dockside Extortionist1 + Red

    Creature — Goblin Pirate

    When this creature enters, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

    P/T: 1/2

    1
    Dockside Extortionist
    Dockside Extortionist1 + Red

    Creature — Goblin Pirate

    Thassa's Oracle
    Thassa's Oracle2 Blue

    Creature — Merfolk Wizard

    When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)

    P/T: 1/3

    1
    Thassa's Oracle
    Thassa's Oracle2 Blue

    Creature — Merfolk Wizard

    Instants (8)

    Vampiric Tutor
    Vampiric TutorBlack

    Instant

    Dark Ritual
    Dark RitualBlack

    Instant

    Cabal Ritual
    Cabal Ritual1 + Black

    Instant

    Mana Drain
    Mana Drain2 Blue

    Instant

    Counterspell
    Counterspell2 Blue

    Instant

    Cyclonic Rift
    Cyclonic Rift1 + Blue

    Instant

    Demonic Consultation
    Demonic ConsultationBlack

    Instant

    Brainstorm
    BrainstormBlue

    Instant

    Vampiric Tutor
    Vampiric TutorBlack

    Instant

    Search your library for a card, then shuffle and put that card on top. You lose 2 life.

    1
    Vampiric Tutor
    Vampiric TutorBlack

    Instant

    Dark Ritual
    Dark RitualBlack

    Instant

    Add {B}{B}{B}.

    1
    Dark Ritual
    Dark RitualBlack

    Instant

    Cabal Ritual
    Cabal Ritual1 + Black

    Instant

    Add {B}{B}{B}. Threshold — Add {B}{B}{B}{B}{B} instead if there are seven or more cards in your graveyard.

    1
    Cabal Ritual
    Cabal Ritual1 + Black

    Instant

    Mana Drain
    Mana Drain2 Blue

    Instant

    Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.

    1
    Mana Drain
    Mana Drain2 Blue

    Instant

    Counterspell
    Counterspell2 Blue

    Instant

    Counter target spell.

    1
    Counterspell
    Counterspell2 Blue

    Instant

    Cyclonic Rift
    Cyclonic Rift1 + Blue

    Instant

    Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

    1
    Cyclonic Rift
    Cyclonic Rift1 + Blue

    Instant

    Demonic Consultation
    Demonic ConsultationBlack

    Instant

    Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.

    1
    Demonic Consultation
    Demonic ConsultationBlack

    Instant

    Brainstorm
    BrainstormBlue

    Instant

    Draw three cards, then put two cards from your hand on top of your library in any order.

    1
    Brainstorm
    BrainstormBlue

    Instant

    Sorceries (3)

    Demonic Tutor
    Demonic Tutor1 + Black

    Sorcery

    Ponder
    PonderBlue

    Sorcery

    Preordain
    PreordainBlue

    Sorcery

    Demonic Tutor
    Demonic Tutor1 + Black

    Sorcery

    Search your library for a card, put that card into your hand, then shuffle.

    1
    Demonic Tutor
    Demonic Tutor1 + Black

    Sorcery

    Ponder
    PonderBlue

    Sorcery

    Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.

    1
    Ponder
    PonderBlue

    Sorcery

    Preordain
    PreordainBlue

    Sorcery

    Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

    1
    Preordain
    PreordainBlue

    Sorcery

    Artifacts (2)

    Sol Ring
    Sol Ring1

    Artifact

    Arcane Signet
    Arcane Signet2

    Artifact

    Sol Ring
    Sol Ring1

    Artifact

    {T}: Add {C}{C}.

    1
    Sol Ring
    Sol Ring1

    Artifact

    Arcane Signet
    Arcane Signet2

    Artifact

    {T}: Add one mana of any color in your commander's color identity.

    1
    Arcane Signet
    Arcane Signet2

    Artifact

    Lands (4)

    Command Tower
    Command Tower

    Land

    Underground Sea
    Underground Sea

    Land — Island Swamp

    Volcanic Island
    Volcanic Island

    Land — Island Mountain

    Badlands
    Badlands

    Land — Swamp Mountain

    Command Tower
    Command Tower

    Land

    {T}: Add one mana of any color in your commander's color identity.

    1
    Command Tower
    Command Tower

    Land

    Underground Sea
    Underground Sea

    Land — Island Swamp

    ({T}: Add {U} or {B}.)

    1
    Underground Sea
    Underground Sea

    Land — Island Swamp

    Volcanic Island
    Volcanic Island

    Land — Island Mountain

    ({T}: Add {U} or {R}.)

    1
    Volcanic Island
    Volcanic Island

    Land — Island Mountain

    Badlands
    Badlands

    Land — Swamp Mountain

    ({T}: Add {B} or {R}.)

    1
    Badlands
    Badlands

    Land — Swamp Mountain