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    Lathril Elves

    Commander
    Tribal
    intermediate

    A Golgari elf tribal deck led by Lathril. Generate massive boards of elf tokens, then tap them with Lathril's ability to drain all opponents simultaneously.

    You own 0/52 cards0%

    Creatures (12)

    Lathril, Blade of the Elves
    Lathril, Blade of the Elves2 + Black + Green

    Legendary Creature — Elf Noble

    Llanowar Elves
    Llanowar ElvesGreen

    Creature — Elf Druid

    Elvish Mystic
    Elvish MysticGreen

    Creature — Elf Druid

    Fyndhorn Elves
    Fyndhorn ElvesGreen

    Creature — Elf Druid

    Elvish Archdruid
    Elvish Archdruid1 + 2 Green

    Creature — Elf Druid

    Priest of Titania
    Priest of Titania1 + Green

    Creature — Elf Druid

    Imperious Perfect
    Imperious Perfect2 + Green

    Creature — Elf Warrior

    Ezuri, Renegade Leader
    Ezuri, Renegade Leader1 + 2 Green

    Legendary Creature — Elf Warrior

    Elvish Warmaster
    Elvish Warmaster1 + Green

    Creature — Elf Warrior

    Beast Whisperer
    Beast Whisperer2 + 2 Green

    Creature — Elf Druid

    Wolverine Riders
    Wolverine Riders4 + 2 Green

    Creature — Elf Warrior

    Craterhoof Behemoth
    Craterhoof Behemoth5 + 3 Green

    Creature — Beast

    Lathril, Blade of the Elves
    Lathril, Blade of the Elves2 + Black + Green

    Legendary Creature — Elf Noble

    Menace (This creature can't be blocked except by two or more creatures.) Whenever Lathril deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens. {T}, Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life.

    P/T: 2/3

    1
    Lathril, Blade of the Elves
    Lathril, Blade of the Elves2 + Black + Green

    Legendary Creature — Elf Noble

    Llanowar Elves
    Llanowar ElvesGreen

    Creature — Elf Druid

    {T}: Add {G}.

    P/T: 1/1

    1
    Llanowar Elves
    Llanowar ElvesGreen

    Creature — Elf Druid

    Elvish Mystic
    Elvish MysticGreen

    Creature — Elf Druid

    {T}: Add {G}.

    P/T: 1/1

    1
    Elvish Mystic
    Elvish MysticGreen

    Creature — Elf Druid

    Fyndhorn Elves
    Fyndhorn ElvesGreen

    Creature — Elf Druid

    {T}: Add {G}.

    P/T: 1/1

    1
    Fyndhorn Elves
    Fyndhorn ElvesGreen

    Creature — Elf Druid

    Elvish Archdruid
    Elvish Archdruid1 + 2 Green

    Creature — Elf Druid

    Other Elf creatures you control get +1/+1. {T}: Add {G} for each Elf you control.

    P/T: 2/2

    1
    Elvish Archdruid
    Elvish Archdruid1 + 2 Green

    Creature — Elf Druid

    Priest of Titania
    Priest of Titania1 + Green

    Creature — Elf Druid

    {T}: Add {G} for each Elf on the battlefield.

    P/T: 1/1

    1
    Priest of Titania
    Priest of Titania1 + Green

    Creature — Elf Druid

    Imperious Perfect
    Imperious Perfect2 + Green

    Creature — Elf Warrior

    Other Elves you control get +1/+1. {G}, {T}: Create a 1/1 green Elf Warrior creature token.

    P/T: 2/2

    1
    Imperious Perfect
    Imperious Perfect2 + Green

    Creature — Elf Warrior

    Ezuri, Renegade Leader
    Ezuri, Renegade Leader1 + 2 Green

    Legendary Creature — Elf Warrior

    {G}: Regenerate another target Elf. {2}{G}{G}{G}: Elf creatures you control get +3/+3 and gain trample until end of turn.

    P/T: 2/2

    1
    Ezuri, Renegade Leader
    Ezuri, Renegade Leader1 + 2 Green

    Legendary Creature — Elf Warrior

    Elvish Warmaster
    Elvish Warmaster1 + Green

    Creature — Elf Warrior

    Whenever one or more other Elves you control enter, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn. {5}{G}{G}: Elves you control get +2/+2 and gain deathtouch until end of turn.

    P/T: 2/2

    1
    Elvish Warmaster
    Elvish Warmaster1 + Green

    Creature — Elf Warrior

    Beast Whisperer
    Beast Whisperer2 + 2 Green

    Creature — Elf Druid

    Whenever you cast a creature spell, draw a card.

    P/T: 2/3

    1
    Beast Whisperer
    Beast Whisperer2 + 2 Green

    Creature — Elf Druid

    Wolverine Riders
    Wolverine Riders4 + 2 Green

    Creature — Elf Warrior

    At the beginning of each upkeep, create a 1/1 green Elf Warrior creature token. Whenever another Elf you control enters, you gain life equal to its toughness.

    P/T: 4/4

    1
    Wolverine Riders
    Wolverine Riders4 + 2 Green

    Creature — Elf Warrior

    Craterhoof Behemoth
    Craterhoof Behemoth5 + 3 Green

    Creature — Beast

    Haste When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.

    P/T: 5/5

    1
    Craterhoof Behemoth
    Craterhoof Behemoth5 + 3 Green

    Creature — Beast

    Instants (3)

    Kindred Summons
    Kindred Summons5 + 2 Green

    Instant

    Heroic Intervention
    Heroic Intervention1 + Green

    Instant

    Assassin's Trophy
    Assassin's TrophyBlack + Green

    Instant

    Kindred Summons
    Kindred Summons5 + 2 Green

    Instant

    Choose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library.

    1
    Kindred Summons
    Kindred Summons5 + 2 Green

    Instant

    Heroic Intervention
    Heroic Intervention1 + Green

    Instant

    Permanents you control gain hexproof and indestructible until end of turn.

    1
    Heroic Intervention
    Heroic Intervention1 + Green

    Instant

    Assassin's Trophy
    Assassin's TrophyBlack + Green

    Instant

    Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

    1
    Assassin's Trophy
    Assassin's TrophyBlack + Green

    Instant

    Enchantments (2)

    Growing Rites of Itlimoc
    Growing Rites of Itlimoc

    Legendary Enchantment // Legendary Land

    Sylvan Library
    Sylvan Library1 + Green

    Enchantment

    Growing Rites of Itlimoc
    Growing Rites of Itlimoc

    Legendary Enchantment // Legendary Land

    1
    Growing Rites of Itlimoc
    Growing Rites of Itlimoc

    Legendary Enchantment // Legendary Land

    Sylvan Library
    Sylvan Library1 + Green

    Enchantment

    At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

    1
    Sylvan Library
    Sylvan Library1 + Green

    Enchantment

    Artifacts (5)

    Sol Ring
    Sol Ring1

    Artifact

    Arcane Signet
    Arcane Signet2

    Artifact

    Golgari Signet
    Golgari Signet2

    Artifact

    Skullclamp
    Skullclamp1

    Artifact — Equipment

    Coat of Arms
    Coat of Arms5

    Artifact

    Sol Ring
    Sol Ring1

    Artifact

    {T}: Add {C}{C}.

    1
    Sol Ring
    Sol Ring1

    Artifact

    Arcane Signet
    Arcane Signet2

    Artifact

    {T}: Add one mana of any color in your commander's color identity.

    1
    Arcane Signet
    Arcane Signet2

    Artifact

    Golgari Signet
    Golgari Signet2

    Artifact

    {1}, {T}: Add {B}{G}.

    1
    Golgari Signet
    Golgari Signet2

    Artifact

    Skullclamp
    Skullclamp1

    Artifact — Equipment

    Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}

    1
    Skullclamp
    Skullclamp1

    Artifact — Equipment

    Coat of Arms
    Coat of Arms5

    Artifact

    Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)

    1
    Coat of Arms
    Coat of Arms5

    Artifact

    Lands (30)

    Command Tower
    Command Tower

    Land

    Overgrown Tomb
    Overgrown Tomb

    Land — Swamp Forest

    Woodland Cemetery
    Woodland Cemetery

    Land

    Blooming Marsh
    Blooming Marsh

    Land

    Forest
    Forest
    18×

    Basic Land — Forest

    Swamp
    Swamp

    Basic Land — Swamp

    Command Tower
    Command Tower

    Land

    {T}: Add one mana of any color in your commander's color identity.

    1
    Command Tower
    Command Tower

    Land

    Overgrown Tomb
    Overgrown Tomb

    Land — Swamp Forest

    ({T}: Add {B} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

    1
    Overgrown Tomb
    Overgrown Tomb

    Land — Swamp Forest

    Woodland Cemetery
    Woodland Cemetery

    Land

    This land enters tapped unless you control a Swamp or a Forest. {T}: Add {B} or {G}.

    1
    Woodland Cemetery
    Woodland Cemetery

    Land

    Blooming Marsh
    Blooming Marsh

    Land

    This land enters tapped unless you control two or fewer other lands. {T}: Add {B} or {G}.

    1
    Blooming Marsh
    Blooming Marsh

    Land

    Forest
    Forest

    Basic Land — Forest

    ({T}: Add {G}.)

    18
    Forest
    Forest
    18×

    Basic Land — Forest

    Swamp
    Swamp

    Basic Land — Swamp

    ({T}: Add {B}.)

    8
    Swamp
    Swamp

    Basic Land — Swamp