Lathril Elves
A Golgari elf tribal deck led by Lathril. Generate massive boards of elf tokens, then tap them with Lathril's ability to drain all opponents simultaneously.
Creatures (35)
| Card | Details | Qty | |
|---|---|---|---|
![]() ![]() Lathril, Blade of the Elves2 + Black + Green
|
Legendary Creature — Elf Noble Menace (This creature can't be blocked except by two or more creatures.) Whenever Lathril deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens. {T}, Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life. P/T: 2/3 |
1 | |
![]() ![]() Llanowar ElvesGreen
|
Creature — Elf Druid {T}: Add {G}. P/T: 1/1 |
1 | |
![]() ![]() Elvish MysticGreen
|
Creature — Elf Druid {T}: Add {G}. P/T: 1/1 |
1 | |
![]() ![]() Fyndhorn ElvesGreen
|
Creature — Elf Druid {T}: Add {G}. P/T: 1/1 |
1 | |
![]() ![]() Heritage DruidGreen
|
Creature — Elf Druid Tap three untapped Elves you control: Add {G}{G}{G}. P/T: 1/1 |
1 | |
![]() ![]() Elvish Archdruid1 + 2 Green
|
Creature — Elf Druid Other Elf creatures you control get +1/+1. {T}: Add {G} for each Elf you control. P/T: 2/2 |
1 | |
![]() ![]() Priest of Titania1 + Green
|
Creature — Elf Druid {T}: Add {G} for each Elf on the battlefield. P/T: 1/1 |
1 | |
![]() ![]() Marwyn, the Nurturer2 + Green
|
Legendary Creature — Elf Druid Whenever another Elf you control enters, put a +1/+1 counter on Marwyn. {T}: Add an amount of {G} equal to Marwyn's power. P/T: 1/1 |
1 | |
![]() ![]() Wirewood SymbioteGreen
|
Creature — Insect Return an Elf you control to its owner's hand: Untap target creature. Activate only once each turn. P/T: 1/1 |
1 | |
![]() ![]() Wirewood Hivemaster1 + Green
|
Creature — Elf Whenever another nontoken Elf enters, you may create a 1/1 green Insect creature token. P/T: 1/1 |
1 | |
![]() ![]() Wirewood Channeler3 + Green
|
Creature — Elf Druid {T}: Add X mana of any one color, where X is the number of Elves on the battlefield. P/T: 2/2 |
1 | |
![]() ![]() Joraga WarcallerGreen
|
Creature — Elf Warrior Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.) This creature enters with a +1/+1 counter on it for each time it was kicked. Other Elf creatures you control get +1/+1 for each +1/+1 counter on this creature. P/T: 1/1 |
1 | |
![]() ![]() Imperious Perfect2 + Green
|
Creature — Elf Warrior Other Elves you control get +1/+1. {G}, {T}: Create a 1/1 green Elf Warrior creature token. P/T: 2/2 |
1 | |
![]() ![]() Dwynen, Gilt-Leaf Daen2 + 2 Green
|
Legendary Creature — Elf Warrior Reach (This creature can block creatures with flying.) Other Elf creatures you control get +1/+1. Whenever Dwynen attacks, you gain 1 life for each attacking Elf you control. P/T: 3/4 |
1 | |
![]() ![]() Dwynen's Elite1 + Green
|
Creature — Elf Warrior When this creature enters, if you control another Elf, create a 1/1 green Elf Warrior creature token. P/T: 2/2 |
1 | |
![]() ![]() Drove of Elves3 + Green
|
Creature — Elf Hexproof Drove of Elves's power and toughness are each equal to the number of green permanents you control. P/T: */* |
1 | |
![]() ![]() Beast Whisperer2 + 2 Green
|
Creature — Elf Druid Whenever you cast a creature spell, draw a card. P/T: 2/3 |
1 | |
![]() ![]() Elvish Visionary1 + Green
|
Creature — Elf Shaman When this creature enters, draw a card. P/T: 1/1 |
1 | |
![]() ![]() Elvish Harbinger2 + Green
|
Creature — Elf Druid When this creature enters, you may search your library for an Elf card, reveal it, then shuffle and put that card on top. {T}: Add one mana of any color. P/T: 1/2 |
1 | |
![]() ![]() Lys Alana Huntmaster2 + 2 Green
|
Creature — Elf Warrior Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token. P/T: 3/3 |
1 | |
![]() ![]() Sylvan Messenger3 + Green
|
Creature — Elf Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When this creature enters, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order. P/T: 2/2 |
1 | |
![]() ![]() Realmwalker2 + Green
|
Creature — Shapeshifter Changeling (This card is every creature type.) As this creature enters, choose a creature type. You may look at the top card of your library any time. You may cast creature spells of the chosen type from the top of your library. P/T: 2/3 |
1 | |
![]() ![]() Allosaurus ShepherdGreen
|
Creature — Elf Shaman This spell can't be countered. Green spells you control can't be countered. {4}{G}{G}: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types. P/T: 1/1 |
1 | |
![]() ![]() Ezuri, Renegade Leader1 + 2 Green
|
Legendary Creature — Elf Warrior {G}: Regenerate another target Elf. {2}{G}{G}{G}: Elf creatures you control get +3/+3 and gain trample until end of turn. P/T: 2/2 |
1 | |
![]() ![]() Skemfar Avenger1 + Black
|
Creature — Elf Berserker Whenever another nontoken Elf or Berserker you control dies, you draw a card and you lose 1 life. P/T: 3/1 |
1 | |
![]() ![]() Shaman of the Pack1 + Black + Green
|
Creature — Elf Shaman When this creature enters, target opponent loses life equal to the number of Elves you control. P/T: 3/2 |
1 | |
![]() ![]() Poison-Tip Archer2 + Black + Green
|
Creature — Elf Archer Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever another creature dies, each opponent loses 1 life. P/T: 2/3 |
1 | |
![]() ![]() Gilt-Leaf Archdruid3 + 2 Green
|
Creature — Elf Druid Whenever you cast a Druid spell, you may draw a card. Tap seven untapped Druids you control: Gain control of all lands target player controls. P/T: 3/3 |
1 | |
![]() ![]() Elvish Warmaster1 + Green
|
Creature — Elf Warrior Whenever one or more other Elves you control enter, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn. {5}{G}{G}: Elves you control get +2/+2 and gain deathtouch until end of turn. P/T: 2/2 |
1 | |
![]() ![]() Llanowar Visionary2 + Green
|
Creature — Elf Druid When this creature enters, draw a card. {T}: Add {G}. P/T: 2/2 |
1 | |
![]() ![]() Elvish Clancaller2 Green
|
Creature — Elf Druid Other Elves you control get +1/+1. {4}{G}{G}, {T}: Search your library for a card named Elvish Clancaller, put it onto the battlefield, then shuffle. P/T: 1/1 |
1 | |
![]() ![]() Farhaven Elf2 + Green
|
Creature — Elf Druid When this creature enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. P/T: 1/1 |
1 | |
![]() ![]() Wood Elves2 + Green
|
Creature — Elf Scout When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle. P/T: 1/1 |
1 | |
![]() ![]() Sylvan Ranger1 + Green
|
Creature — Elf Scout Ranger When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. P/T: 1/1 |
1 | |
![]() ![]() Craterhoof Behemoth5 + 3 Green
|
Creature — Beast Haste When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control. P/T: 5/5 |
1 |


Legendary Creature — Elf Noble
Menace (This creature can't be blocked except by two or more creatures.) Whenever Lathril deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens. {T}, Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life.
P/T: 2/3


Legendary Creature — Elf Noble


Creature — Elf Druid
{T}: Add {G}.
P/T: 1/1


Creature — Elf Druid


Creature — Elf Druid
{T}: Add {G}.
P/T: 1/1


Creature — Elf Druid


Creature — Elf Druid
{T}: Add {G}.
P/T: 1/1


Creature — Elf Druid


Creature — Elf Druid
Tap three untapped Elves you control: Add {G}{G}{G}.
P/T: 1/1


Creature — Elf Druid


Creature — Elf Druid
Other Elf creatures you control get +1/+1. {T}: Add {G} for each Elf you control.
P/T: 2/2


Creature — Elf Druid


Creature — Elf Druid
{T}: Add {G} for each Elf on the battlefield.
P/T: 1/1


Creature — Elf Druid


Legendary Creature — Elf Druid
Whenever another Elf you control enters, put a +1/+1 counter on Marwyn. {T}: Add an amount of {G} equal to Marwyn's power.
P/T: 1/1


Legendary Creature — Elf Druid


Creature — Insect
Return an Elf you control to its owner's hand: Untap target creature. Activate only once each turn.
P/T: 1/1


Creature — Insect


Creature — Elf
Whenever another nontoken Elf enters, you may create a 1/1 green Insect creature token.
P/T: 1/1


Creature — Elf


Creature — Elf Druid
{T}: Add X mana of any one color, where X is the number of Elves on the battlefield.
P/T: 2/2


Creature — Elf Druid


Creature — Elf Warrior
Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.) This creature enters with a +1/+1 counter on it for each time it was kicked. Other Elf creatures you control get +1/+1 for each +1/+1 counter on this creature.
P/T: 1/1


Creature — Elf Warrior


Creature — Elf Warrior
Other Elves you control get +1/+1. {G}, {T}: Create a 1/1 green Elf Warrior creature token.
P/T: 2/2


Creature — Elf Warrior


Legendary Creature — Elf Warrior
Reach (This creature can block creatures with flying.) Other Elf creatures you control get +1/+1. Whenever Dwynen attacks, you gain 1 life for each attacking Elf you control.
P/T: 3/4


Legendary Creature — Elf Warrior


Creature — Elf Warrior
When this creature enters, if you control another Elf, create a 1/1 green Elf Warrior creature token.
P/T: 2/2


Creature — Elf Warrior


Creature — Elf
Hexproof Drove of Elves's power and toughness are each equal to the number of green permanents you control.
P/T: */*


Creature — Elf


Creature — Elf Druid
Whenever you cast a creature spell, draw a card.
P/T: 2/3


Creature — Elf Druid


Creature — Elf Shaman
When this creature enters, draw a card.
P/T: 1/1


Creature — Elf Shaman


Creature — Elf Druid
When this creature enters, you may search your library for an Elf card, reveal it, then shuffle and put that card on top. {T}: Add one mana of any color.
P/T: 1/2


Creature — Elf Druid


Creature — Elf Warrior
Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.
P/T: 3/3


Creature — Elf Warrior


Creature — Elf
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When this creature enters, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.
P/T: 2/2


Creature — Elf


Creature — Shapeshifter
Changeling (This card is every creature type.) As this creature enters, choose a creature type. You may look at the top card of your library any time. You may cast creature spells of the chosen type from the top of your library.
P/T: 2/3


Creature — Shapeshifter


Creature — Elf Shaman
This spell can't be countered. Green spells you control can't be countered. {4}{G}{G}: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types.
P/T: 1/1


Creature — Elf Shaman


Legendary Creature — Elf Warrior
{G}: Regenerate another target Elf. {2}{G}{G}{G}: Elf creatures you control get +3/+3 and gain trample until end of turn.
P/T: 2/2


Legendary Creature — Elf Warrior


Creature — Elf Berserker
Whenever another nontoken Elf or Berserker you control dies, you draw a card and you lose 1 life.
P/T: 3/1


Creature — Elf Berserker


Creature — Elf Shaman
When this creature enters, target opponent loses life equal to the number of Elves you control.
P/T: 3/2


Creature — Elf Shaman


Creature — Elf Archer
Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever another creature dies, each opponent loses 1 life.
P/T: 2/3


Creature — Elf Archer


Creature — Elf Druid
Whenever you cast a Druid spell, you may draw a card. Tap seven untapped Druids you control: Gain control of all lands target player controls.
P/T: 3/3


Creature — Elf Druid


Creature — Elf Warrior
Whenever one or more other Elves you control enter, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn. {5}{G}{G}: Elves you control get +2/+2 and gain deathtouch until end of turn.
P/T: 2/2


Creature — Elf Warrior


Creature — Elf Druid
When this creature enters, draw a card. {T}: Add {G}.
P/T: 2/2


Creature — Elf Druid


Creature — Elf Druid
Other Elves you control get +1/+1. {4}{G}{G}, {T}: Search your library for a card named Elvish Clancaller, put it onto the battlefield, then shuffle.
P/T: 1/1


Creature — Elf Druid


Creature — Elf Druid
When this creature enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
P/T: 1/1


Creature — Elf Druid


Creature — Elf Scout
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
P/T: 1/1


Creature — Elf Scout


Creature — Elf Scout Ranger
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
P/T: 1/1


Creature — Elf Scout Ranger


Creature — Beast
Haste When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
P/T: 5/5


Creature — Beast
Instants (3)
| Card | Details | Qty | |
|---|---|---|---|
![]() ![]() Assassin's TrophyBlack + Green
|
Instant Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. |
1 | |
![]() ![]() Beast Within2 + Green
|
Instant Destroy target permanent. Its controller creates a 3/3 green Beast creature token. |
1 | |
![]() ![]() Putrefy1 + Black + Green
|
Instant Destroy target artifact or creature. It can't be regenerated. |
1 |


Instant
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.


Instant


Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.


Instant


Instant
Destroy target artifact or creature. It can't be regenerated.


Instant
Sorceries (8)
| Card | Details | Qty | |
|---|---|---|---|
![]() ![]() Elvish Promenade3 + Green
|
Kindred Sorcery — Elf Create a 1/1 green Elf Warrior creature token for each Elf you control. |
1 | |
![]() ![]() Toxic Deluge2 + Black
|
Sorcery As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn. |
1 | |
![]() ![]() Casualties of War2 + 2 Black + 2 Green
|
Sorcery Choose one or more — • Destroy target artifact. • Destroy target creature. • Destroy target enchantment. • Destroy target land. • Destroy target planeswalker. |
1 | |
![]() ![]() Maelstrom Pulse1 + Black + Green
|
Sorcery Destroy target nonland permanent and all other permanents with the same name as that permanent. |
1 | |
![]() ![]() Cultivate2 + Green
|
Sorcery Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. |
1 | |
![]() ![]() Kodama's Reach2 + Green
|
Sorcery — Arcane Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. |
1 | |
![]() ![]() Three Visits1 + Green
|
Sorcery Search your library for a Forest card, put it onto the battlefield, then shuffle. |
1 | |
![]() ![]() Nature's Lore1 + Green
|
Sorcery Search your library for a Forest card, put that card onto the battlefield, then shuffle. |
1 |


Kindred Sorcery — Elf
Create a 1/1 green Elf Warrior creature token for each Elf you control.


Kindred Sorcery — Elf


Sorcery
As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn.


Sorcery


Sorcery
Choose one or more — • Destroy target artifact. • Destroy target creature. • Destroy target enchantment. • Destroy target land. • Destroy target planeswalker.


Sorcery


Sorcery
Destroy target nonland permanent and all other permanents with the same name as that permanent.


Sorcery


Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.


Sorcery


Sorcery — Arcane
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.


Sorcery — Arcane


Sorcery
Search your library for a Forest card, put it onto the battlefield, then shuffle.


Sorcery


Sorcery
Search your library for a Forest card, put that card onto the battlefield, then shuffle.


Sorcery
Enchantments (2)
| Card | Details | Qty | |
|---|---|---|---|
![]() ![]() Reflections of Littjara4 + Blue
|
Enchantment As this enchantment enters, choose a creature type. Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.) |
1 | |
![]() ![]() Cradle of Vitality3 + White
|
Enchantment Whenever you gain life, you may pay {1}{W}. If you do, put a +1/+1 counter on target creature for each 1 life you gained. |
1 |


Enchantment
As this enchantment enters, choose a creature type. Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)


Enchantment


Enchantment
Whenever you gain life, you may pay {1}{W}. If you do, put a +1/+1 counter on target creature for each 1 life you gained.


Enchantment
Artifacts (7)
| Card | Details | Qty | |
|---|---|---|---|
![]() ![]() Coat of Arms5
|
Artifact Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.) |
1 | |
![]() ![]() Door of Destinies4
|
Artifact As this artifact enters, choose a creature type. Whenever you cast a spell of the chosen type, put a charge counter on this artifact. Creatures you control of the chosen type get +1/+1 for each charge counter on this artifact. |
1 | |
![]() ![]() Vanquisher's Banner5
|
Artifact As this artifact enters, choose a creature type. Creatures you control of the chosen type get +1/+1. Whenever you cast a creature spell of the chosen type, draw a card. |
1 | |
![]() ![]() Skullclamp1
|
Artifact — Equipment Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1} |
1 | |
![]() ![]() Sol Ring1
|
Artifact {T}: Add {C}{C}. |
1 | |
![]() ![]() Arcane Signet2
|
Artifact {T}: Add one mana of any color in your commander's color identity. |
1 | |
![]() ![]() Golgari Signet2
|
Artifact {1}, {T}: Add {B}{G}. |
1 |


Artifact
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)


Artifact


Artifact
As this artifact enters, choose a creature type. Whenever you cast a spell of the chosen type, put a charge counter on this artifact. Creatures you control of the chosen type get +1/+1 for each charge counter on this artifact.


Artifact


Artifact
As this artifact enters, choose a creature type. Creatures you control of the chosen type get +1/+1. Whenever you cast a creature spell of the chosen type, draw a card.


Artifact


Artifact — Equipment
Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}


Artifact — Equipment


Artifact
{T}: Add {C}{C}.


Artifact


Artifact
{T}: Add one mana of any color in your commander's color identity.


Artifact


Artifact
{1}, {T}: Add {B}{G}.


Artifact
Planeswalkers (2)
| Card | Details | Qty | |
|---|---|---|---|
![]() ![]() Freyalise, Llanowar's Fury3 + 2 Green
|
Legendary Planeswalker — Freyalise +2: Create a 1/1 green Elf Druid creature token with "{T}: Add {G}." −2: Destroy target artifact or enchantment. −6: Draw a card for each green creature you control. Freyalise, Llanowar's Fury can be your commander. |
1 | |
![]() ![]() Nissa, Voice of Zendikar1 + 2 Green
|
Legendary Planeswalker — Nissa +1: Create a 0/1 green Plant creature token. −2: Put a +1/+1 counter on each creature you control. −7: You gain X life and draw X cards, where X is the number of lands you control. |
1 |


Legendary Planeswalker — Freyalise
+2: Create a 1/1 green Elf Druid creature token with "{T}: Add {G}." −2: Destroy target artifact or enchantment. −6: Draw a card for each green creature you control. Freyalise, Llanowar's Fury can be your commander.


Legendary Planeswalker — Freyalise


Legendary Planeswalker — Nissa
+1: Create a 0/1 green Plant creature token. −2: Put a +1/+1 counter on each creature you control. −7: You gain X life and draw X cards, where X is the number of lands you control.


Legendary Planeswalker — Nissa
Lands (43)
| Card | Details | Qty | |
|---|---|---|---|
![]() ![]() Command Tower
|
Land {T}: Add one mana of any color in your commander's color identity. |
1 | |
![]() ![]() Overgrown Tomb
|
Land — Swamp Forest ({T}: Add {B} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. |
1 | |
![]() ![]() Verdant Catacombs
|
Land {T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle. |
1 | |
![]() ![]() Bayou
|
Land — Swamp Forest ({T}: Add {B} or {G}.) |
1 | |
![]() ![]() Llanowar Wastes
|
Land {T}: Add {C}. {T}: Add {B} or {G}. This land deals 1 damage to you. |
1 | |
![]() ![]() Woodland Cemetery
|
Land This land enters tapped unless you control a Swamp or a Forest. {T}: Add {B} or {G}. |
1 | |
![]() ![]() Hissing Quagmire
|
Land This land enters tapped. {T}: Add {B} or {G}. {1}{B}{G}: Until end of turn, this land becomes a 2/2 black and green Elemental creature with deathtouch. It's still a land. |
1 | |
![]() ![]() Twilight Mire
|
Land {T}: Add {C}. {B/G}, {T}: Add {B}{B}, {B}{G}, or {G}{G}. |
1 | |
![]() ![]() Cavern of Souls
|
Land As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered. |
1 | |
![]() ![]() Nykthos, Shrine to Nyx
|
Legendary Land {T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.) |
1 | |
![]() ![]() Castle Locthwain
|
Land This land enters tapped unless you control a Swamp. {T}: Add {B}. {1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand. |
1 | |
![]() ![]() Castle Garenbrig
|
Land This land enters tapped unless you control a Forest. {T}: Add {G}. {2}{G}{G}, {T}: Add six {G}. Spend this mana only to cast creature spells or activate abilities of creatures. |
1 | |
![]() ![]() Boseiju, Who Endures
|
Legendary Land {T}: Add {G}. Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control. |
1 | |
![]() ![]() Takenuma, Abandoned Mire
|
Legendary Land {T}: Add {B}. Channel — {3}{B}, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control. |
1 | |
![]() ![]() Forest
|
Basic Land — Forest ({T}: Add {G}.) |
19 | |
![]() ![]() Swamp
|
Basic Land — Swamp ({T}: Add {B}.) |
10 |


Land
{T}: Add one mana of any color in your commander's color identity.


Land


Land — Swamp Forest
({T}: Add {B} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.


Land — Swamp Forest


Land
{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.


Land


Land — Swamp Forest
({T}: Add {B} or {G}.)


Land — Swamp Forest


Land
{T}: Add {C}. {T}: Add {B} or {G}. This land deals 1 damage to you.


Land


Land
This land enters tapped unless you control a Swamp or a Forest. {T}: Add {B} or {G}.


Land


Land
This land enters tapped. {T}: Add {B} or {G}. {1}{B}{G}: Until end of turn, this land becomes a 2/2 black and green Elemental creature with deathtouch. It's still a land.


Land


Land
{T}: Add {C}. {B/G}, {T}: Add {B}{B}, {B}{G}, or {G}{G}.


Land


Land
As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.


Land


Legendary Land
{T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)


Legendary Land


Land
This land enters tapped unless you control a Swamp. {T}: Add {B}. {1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand.


Land


Land
This land enters tapped unless you control a Forest. {T}: Add {G}. {2}{G}{G}, {T}: Add six {G}. Spend this mana only to cast creature spells or activate abilities of creatures.


Land


Legendary Land
{T}: Add {G}. Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.


Legendary Land


Legendary Land
{T}: Add {B}. Channel — {3}{B}, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control.


Legendary Land


Basic Land — Forest
({T}: Add {G}.)


Basic Land — Forest


Basic Land — Swamp
({T}: Add {B}.)


Basic Land — Swamp