Gruul Midrange
A powerful midrange deck that curves efficient creatures into devastating planeswalkers. Combines the best green beaters with red removal for a proactive yet flexible game plan.
Creatures (24)


Creature — Elf Druid
{T}: Add {G}.
P/T: 1/1


Creature — Elf Druid


Creature — Dragon
Flying, haste You may exert this creature as it attacks. When you do, it deals 4 damage to target non-Dragon creature an opponent controls. (An exerted creature won't untap during your next untap step.)
P/T: 4/4


Creature — Dragon


Creature — Giant // Instant — Adventure
P/T: 4/3


Creature — Giant // Instant — Adventure


Legendary Creature — Beast
Vigilance, deathtouch, haste Questing Beast can't be blocked by creatures with power 2 or less. Combat damage that would be dealt by creatures you control can't be prevented. Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.
P/T: 4/4


Legendary Creature — Beast


Creature — Ogre Warrior
Riot (This creature enters with your choice of a +1/+1 counter or haste.) Trample During your turn, you and this creature have hexproof.
P/T: 3/3


Creature — Ogre Warrior


Creature — Dinosaur
Menace Players can't gain life. Whenever another creature enters, this creature deals 1 damage to that creature's controller.
P/T: 3/3


Creature — Dinosaur


Creature — Ooze
{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on this creature and you gain 1 life.
P/T: 2/2


Creature — Ooze
Instants (4)


Instant
Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.


Instant
Sorceries (2)


Sorcery
Sweltering Suns deals 3 damage to each creature. Cycling {3} ({3}, Discard this card: Draw a card.)


Sorcery
Artifacts (2)


Legendary Artifact — Equipment
Flash This spell costs {1} less to cast for each attacking creature you control. When Embercleave enters, attach it to target creature you control. Equipped creature gets +1/+1 and has double strike and trample. Equip {3}


Legendary Artifact — Equipment
Planeswalkers (2)


Legendary Planeswalker — Domri
Creatures you control get +1/+0. +1: Add {R} or {G}. Creature spells you cast this turn can't be countered. −2: Target creature you control fights target creature you don't control.


Legendary Planeswalker — Domri
Lands (26)


Land — Mountain Forest
({T}: Add {R} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.


Land — Mountain Forest


Land
This land enters tapped unless you control two or more other lands. {T}: Add {R} or {G}.


Land


Land // Land


Land // Land


Basic Land — Mountain
({T}: Add {R}.)


Basic Land — Mountain


Basic Land — Forest
({T}: Add {G}.)


Basic Land — Forest
