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    Gruul Midrange

    Standard
    Midrange
    intermediate

    A powerful midrange deck that curves efficient creatures into devastating planeswalkers. Combines the best green beaters with red removal for a proactive yet flexible game plan.

    You own 0/60 cards0%

    Creatures (19)

    Llanowar Elves
    Llanowar ElvesGreen

    Creature — Elf Druid

    Vaultborn Tyrant
    Vaultborn Tyrant5 + 2 Green

    Creature — Dinosaur

    Manifold Mouse
    Manifold Mouse1 + Red

    Creature — Mouse Soldier

    Slickshot Show-Off
    Slickshot Show-Off1 + Red

    Creature — Bird Wizard

    Questing Druid
    Questing Druid2 + Red + Green

    Creature — Human Druid // Instant — Adventure

    Forsaken Miner
    Forsaken MinerBlack

    Creature — Skeleton Rogue

    Card Details Qty
    Llanowar Elves
    Llanowar ElvesGreen

    Creature — Elf Druid

    {T}: Add {G}.

    P/T: 1/1

    4
    Llanowar Elves
    Llanowar ElvesGreen

    Creature — Elf Druid

    Vaultborn Tyrant
    Vaultborn Tyrant5 + 2 Green

    Creature — Dinosaur

    Trample Whenever this creature or another creature you control with power 4 or greater enters, you gain 3 life and draw a card. When this creature dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types.

    P/T: 6/6

    3
    Vaultborn Tyrant
    Vaultborn Tyrant5 + 2 Green

    Creature — Dinosaur

    Manifold Mouse
    Manifold Mouse1 + Red

    Creature — Mouse Soldier

    Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) At the beginning of combat on your turn, target Mouse you control gains your choice of double strike or trample until end of turn.

    P/T: 1/2

    4
    Manifold Mouse
    Manifold Mouse1 + Red

    Creature — Mouse Soldier

    Slickshot Show-Off
    Slickshot Show-Off1 + Red

    Creature — Bird Wizard

    Flying, haste Whenever you cast a noncreature spell, this creature gets +2/+0 until end of turn. Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

    P/T: 1/2

    3
    Slickshot Show-Off
    Slickshot Show-Off1 + Red

    Creature — Bird Wizard

    Questing Druid
    Questing Druid2 + Red + Green

    Creature — Human Druid // Instant — Adventure

    P/T: 1/1

    3
    Questing Druid
    Questing Druid2 + Red + Green

    Creature — Human Druid // Instant — Adventure

    Forsaken Miner
    Forsaken MinerBlack

    Creature — Skeleton Rogue

    This creature can't block. Whenever you commit a crime, you may pay {B}. If you do, return this card from your graveyard to the battlefield. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

    P/T: 2/2

    2
    Forsaken Miner
    Forsaken MinerBlack

    Creature — Skeleton Rogue

    Instants (12)

    Witchstalker Frenzy
    Witchstalker Frenzy3 + Red

    Instant

    Monstrous Rage
    Monstrous RageRed

    Instant

    Lightning Strike
    Lightning Strike1 + Red

    Instant

    Burst Lightning
    Burst LightningRed

    Instant

    Card Details Qty
    Witchstalker Frenzy
    Witchstalker Frenzy3 + Red

    Instant

    This spell costs {1} less to cast for each creature that attacked this turn. Witchstalker Frenzy deals 5 damage to target creature.

    3
    Witchstalker Frenzy
    Witchstalker Frenzy3 + Red

    Instant

    Monstrous Rage
    Monstrous RageRed

    Instant

    Target creature gets +2/+0 until end of turn. Create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)

    4
    Monstrous Rage
    Monstrous RageRed

    Instant

    Lightning Strike
    Lightning Strike1 + Red

    Instant

    Lightning Strike deals 3 damage to any target.

    2
    Lightning Strike
    Lightning Strike1 + Red

    Instant

    Burst Lightning
    Burst LightningRed

    Instant

    Kicker {4} (You may pay an additional {4} as you cast this spell.) Burst Lightning deals 2 damage to any target. If this spell was kicked, it deals 4 damage instead.

    3
    Burst Lightning
    Burst LightningRed

    Instant

    Enchantments (3)

    Innkeeper's Talent
    Innkeeper's Talent1 + Green

    Enchantment — Class

    Card Details Qty
    Innkeeper's Talent
    Innkeeper's Talent1 + Green

    Enchantment — Class

    (Gain the next level as a sorcery to add its ability.) At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. {G}: Level 2 Permanents you control with counters on them have ward {1}. {3}{G}: Level 3 If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.

    3
    Innkeeper's Talent
    Innkeeper's Talent1 + Green

    Enchantment — Class

    Lands (26)

    Stomping Ground
    Stomping Ground

    Land — Mountain Forest

    Karplusan Forest
    Karplusan Forest

    Land

    Copperline Gorge
    Copperline Gorge

    Land

    Commercial District
    Commercial District

    Land — Mountain Forest

    Boseiju, Who Endures
    Boseiju, Who Endures

    Legendary Land

    Sokenzan, Crucible of Defiance
    Sokenzan, Crucible of Defiance

    Legendary Land

    Forest
    Forest

    Basic Land — Forest

    Mountain
    Mountain

    Basic Land — Mountain

    Card Details Qty
    Stomping Ground
    Stomping Ground

    Land — Mountain Forest

    ({T}: Add {R} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

    3
    Stomping Ground
    Stomping Ground

    Land — Mountain Forest

    Karplusan Forest
    Karplusan Forest

    Land

    {T}: Add {C}. {T}: Add {R} or {G}. This land deals 1 damage to you.

    3
    Karplusan Forest
    Karplusan Forest

    Land

    Copperline Gorge
    Copperline Gorge

    Land

    This land enters tapped unless you control two or fewer other lands. {T}: Add {R} or {G}.

    4
    Copperline Gorge
    Copperline Gorge

    Land

    Commercial District
    Commercial District

    Land — Mountain Forest

    ({T}: Add {R} or {G}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

    4
    Commercial District
    Commercial District

    Land — Mountain Forest

    Boseiju, Who Endures
    Boseiju, Who Endures

    Legendary Land

    {T}: Add {G}. Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.

    1
    Boseiju, Who Endures
    Boseiju, Who Endures

    Legendary Land

    Sokenzan, Crucible of Defiance
    Sokenzan, Crucible of Defiance

    Legendary Land

    {T}: Add {R}. Channel — {3}{R}, Discard this card: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs {1} less to activate for each legendary creature you control.

    1
    Sokenzan, Crucible of Defiance
    Sokenzan, Crucible of Defiance

    Legendary Land

    Forest
    Forest

    Basic Land — Forest

    ({T}: Add {G}.)

    7
    Forest
    Forest

    Basic Land — Forest

    Mountain
    Mountain

    Basic Land — Mountain

    ({T}: Add {R}.)

    3
    Mountain
    Mountain

    Basic Land — Mountain