Gruul Midrange
A powerful midrange deck that curves efficient creatures into devastating planeswalkers. Combines the best green beaters with red removal for a proactive yet flexible game plan.
Creatures (19)
| Card | Details | Qty | |
|---|---|---|---|
![]() ![]() Llanowar ElvesGreen
|
Creature — Elf Druid {T}: Add {G}. P/T: 1/1 |
4 | |
![]() ![]() Vaultborn Tyrant5 + 2 Green
|
Creature — Dinosaur Trample Whenever this creature or another creature you control with power 4 or greater enters, you gain 3 life and draw a card. When this creature dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types. P/T: 6/6 |
3 | |
![]() ![]() Manifold Mouse1 + Red
|
Creature — Mouse Soldier Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) At the beginning of combat on your turn, target Mouse you control gains your choice of double strike or trample until end of turn. P/T: 1/2 |
4 | |
![]() ![]() Slickshot Show-Off1 + Red
|
Creature — Bird Wizard Flying, haste Whenever you cast a noncreature spell, this creature gets +2/+0 until end of turn. Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) P/T: 1/2 |
3 | |
![]() ![]() Questing Druid2 + Red + Green
|
Creature — Human Druid // Instant — Adventure P/T: 1/1 |
3 | |
![]() ![]() Forsaken MinerBlack
|
Creature — Skeleton Rogue This creature can't block. Whenever you commit a crime, you may pay {B}. If you do, return this card from your graveyard to the battlefield. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) P/T: 2/2 |
2 |


Creature — Elf Druid
{T}: Add {G}.
P/T: 1/1


Creature — Elf Druid


Creature — Dinosaur
Trample Whenever this creature or another creature you control with power 4 or greater enters, you gain 3 life and draw a card. When this creature dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types.
P/T: 6/6


Creature — Dinosaur


Creature — Mouse Soldier
Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) At the beginning of combat on your turn, target Mouse you control gains your choice of double strike or trample until end of turn.
P/T: 1/2


Creature — Mouse Soldier


Creature — Bird Wizard
Flying, haste Whenever you cast a noncreature spell, this creature gets +2/+0 until end of turn. Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
P/T: 1/2


Creature — Bird Wizard


Creature — Human Druid // Instant — Adventure
P/T: 1/1


Creature — Human Druid // Instant — Adventure


Creature — Skeleton Rogue
This creature can't block. Whenever you commit a crime, you may pay {B}. If you do, return this card from your graveyard to the battlefield. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
P/T: 2/2


Creature — Skeleton Rogue
Instants (12)
| Card | Details | Qty | |
|---|---|---|---|
![]() ![]() Witchstalker Frenzy3 + Red
|
Instant This spell costs {1} less to cast for each creature that attacked this turn. Witchstalker Frenzy deals 5 damage to target creature. |
3 | |
![]() ![]() Monstrous RageRed
|
Instant Target creature gets +2/+0 until end of turn. Create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.) |
4 | |
![]() ![]() Lightning Strike1 + Red
|
Instant Lightning Strike deals 3 damage to any target. |
2 | |
![]() ![]() Burst LightningRed
|
Instant Kicker {4} (You may pay an additional {4} as you cast this spell.) Burst Lightning deals 2 damage to any target. If this spell was kicked, it deals 4 damage instead. |
3 |


Instant
This spell costs {1} less to cast for each creature that attacked this turn. Witchstalker Frenzy deals 5 damage to target creature.


Instant


Instant
Target creature gets +2/+0 until end of turn. Create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)


Instant


Instant
Lightning Strike deals 3 damage to any target.


Instant


Instant
Kicker {4} (You may pay an additional {4} as you cast this spell.) Burst Lightning deals 2 damage to any target. If this spell was kicked, it deals 4 damage instead.


Instant
Enchantments (3)
| Card | Details | Qty | |
|---|---|---|---|
![]() ![]() Innkeeper's Talent1 + Green
|
Enchantment — Class (Gain the next level as a sorcery to add its ability.) At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. {G}: Level 2 Permanents you control with counters on them have ward {1}. {3}{G}: Level 3 If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead. |
3 |


Enchantment — Class
(Gain the next level as a sorcery to add its ability.) At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. {G}: Level 2 Permanents you control with counters on them have ward {1}. {3}{G}: Level 3 If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.


Enchantment — Class
Lands (26)
| Card | Details | Qty | |
|---|---|---|---|
![]() ![]() Stomping Ground
|
Land — Mountain Forest ({T}: Add {R} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. |
3 | |
![]() ![]() Karplusan Forest
|
Land {T}: Add {C}. {T}: Add {R} or {G}. This land deals 1 damage to you. |
3 | |
![]() ![]() Copperline Gorge
|
Land This land enters tapped unless you control two or fewer other lands. {T}: Add {R} or {G}. |
4 | |
![]() ![]() Commercial District
|
Land — Mountain Forest ({T}: Add {R} or {G}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
4 | |
![]() ![]() Boseiju, Who Endures
|
Legendary Land {T}: Add {G}. Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control. |
1 | |
![]() ![]() Sokenzan, Crucible of Defiance
|
Legendary Land {T}: Add {R}. Channel — {3}{R}, Discard this card: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs {1} less to activate for each legendary creature you control. |
1 | |
![]() ![]() Forest
|
Basic Land — Forest ({T}: Add {G}.) |
7 | |
![]() ![]() Mountain
|
Basic Land — Mountain ({T}: Add {R}.) |
3 |


Land — Mountain Forest
({T}: Add {R} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.


Land — Mountain Forest


Land
{T}: Add {C}. {T}: Add {R} or {G}. This land deals 1 damage to you.


Land


Land
This land enters tapped unless you control two or fewer other lands. {T}: Add {R} or {G}.


Land


Land — Mountain Forest
({T}: Add {R} or {G}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)


Land — Mountain Forest


Legendary Land
{T}: Add {G}. Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.


Legendary Land


Legendary Land
{T}: Add {R}. Channel — {3}{R}, Discard this card: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs {1} less to activate for each legendary creature you control.


Legendary Land


Basic Land — Forest
({T}: Add {G}.)


Basic Land — Forest


Basic Land — Mountain
({T}: Add {R}.)


Basic Land — Mountain