Meren Graveyard Value
A graveyard-centric value engine that sacrifices creatures for profit, then brings them back with Meren's experience counters. Every creature dying makes your engine stronger.
Creatures (11)


Legendary Creature — Human Shaman
Whenever another creature you control dies, you get an experience counter. At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.
P/T: 3/4


Legendary Creature — Human Shaman


Creature — Snake Shaman
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
P/T: 1/1


Creature — Snake Shaman


Creature — Frog
Sacrifice this creature: Prevent all combat damage that would be dealt this turn.
P/T: 1/1


Creature — Frog


Creature — Vampire Wizard
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
P/T: 1/1


Creature — Vampire Wizard


Creature — Human Shaman
When this creature enters, each player sacrifices a creature or planeswalker of their choice. Each player who can't discards a card.
P/T: 3/2


Creature — Human Shaman


Creature — Zombie Warrior
When this creature enters, each player sacrifices a creature of their choice.
P/T: 3/1


Creature — Zombie Warrior


Creature — Human Shaman
When this creature enters, you may return target card from your graveyard to your hand.
P/T: 2/1


Creature — Human Shaman


Creature — Elf Scout
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
P/T: 1/1


Creature — Elf Scout


Creature — Beast Horror
When this creature enters, destroy target creature an opponent controls.
P/T: 2/2


Creature — Beast Horror


Creature — Zombie
When this creature enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
P/T: 2/4


Creature — Zombie


Legendary Creature — Zombie Snake
Deathtouch Exploit (When this creature enters, you may sacrifice a creature.) When Sidisi exploits a creature, you may search your library for a card, put it into your hand, then shuffle.
P/T: 4/6


Legendary Creature — Zombie Snake
Sorceries (1)


Sorcery
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.


Sorcery
Enchantments (2)


Enchantment
Whenever a creature you control dies, each other player sacrifices a creature of their choice.


Enchantment


Enchantment
Flash Whenever a creature you control dies, each opponent sacrifices a creature of their choice.


Enchantment
Artifacts (1)


Artifact
{T}: Add {C}{C}.


Artifact
Lands (31)


Land
{T}: Add one mana of any color in your commander's color identity.


Land


Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {B}{G}.


Land


Land — Swamp Forest
({T}: Add {B} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.


Land — Swamp Forest


Basic Land — Swamp
({T}: Add {B}.)


Basic Land — Swamp


Basic Land — Forest
({T}: Add {G}.)


Basic Land — Forest
