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    Meren Graveyard Value

    Commander
    Value
    intermediate

    A graveyard-centric value engine that sacrifices creatures for profit, then brings them back with Meren's experience counters. Every creature dying makes your engine stronger.

    You own 0/46 cards0%

    Creatures (11)

    Meren of Clan Nel Toth
    Meren of Clan Nel Toth2 + Black + Green

    Legendary Creature — Human Shaman

    Sakura-Tribe Elder
    Sakura-Tribe Elder1 + Green

    Creature — Snake Shaman

    Spore Frog
    Spore FrogGreen

    Creature — Frog

    Viscera Seer
    Viscera SeerBlack

    Creature — Vampire Wizard

    Plaguecrafter
    Plaguecrafter2 + Black

    Creature — Human Shaman

    Fleshbag Marauder
    Fleshbag Marauder2 + Black

    Creature — Zombie Warrior

    Eternal Witness
    Eternal Witness1 + 2 Green

    Creature — Human Shaman

    Wood Elves
    Wood Elves2 + Green

    Creature — Elf Scout

    Ravenous Chupacabra
    Ravenous Chupacabra2 + 2 Black

    Creature — Beast Horror

    Gray Merchant of Asphodel
    Gray Merchant of Asphodel3 + 2 Black

    Creature — Zombie

    Sidisi, Undead Vizier
    Sidisi, Undead Vizier3 + 2 Black

    Legendary Creature — Zombie Snake

    Meren of Clan Nel Toth
    Meren of Clan Nel Toth2 + Black + Green

    Legendary Creature — Human Shaman

    Whenever another creature you control dies, you get an experience counter. At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.

    P/T: 3/4

    1
    Meren of Clan Nel Toth
    Meren of Clan Nel Toth2 + Black + Green

    Legendary Creature — Human Shaman

    Sakura-Tribe Elder
    Sakura-Tribe Elder1 + Green

    Creature — Snake Shaman

    Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

    P/T: 1/1

    1
    Sakura-Tribe Elder
    Sakura-Tribe Elder1 + Green

    Creature — Snake Shaman

    Spore Frog
    Spore FrogGreen

    Creature — Frog

    Sacrifice this creature: Prevent all combat damage that would be dealt this turn.

    P/T: 1/1

    1
    Spore Frog
    Spore FrogGreen

    Creature — Frog

    Viscera Seer
    Viscera SeerBlack

    Creature — Vampire Wizard

    Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

    P/T: 1/1

    1
    Viscera Seer
    Viscera SeerBlack

    Creature — Vampire Wizard

    Plaguecrafter
    Plaguecrafter2 + Black

    Creature — Human Shaman

    When this creature enters, each player sacrifices a creature or planeswalker of their choice. Each player who can't discards a card.

    P/T: 3/2

    1
    Plaguecrafter
    Plaguecrafter2 + Black

    Creature — Human Shaman

    Fleshbag Marauder
    Fleshbag Marauder2 + Black

    Creature — Zombie Warrior

    When this creature enters, each player sacrifices a creature of their choice.

    P/T: 3/1

    1
    Fleshbag Marauder
    Fleshbag Marauder2 + Black

    Creature — Zombie Warrior

    Eternal Witness
    Eternal Witness1 + 2 Green

    Creature — Human Shaman

    When this creature enters, you may return target card from your graveyard to your hand.

    P/T: 2/1

    1
    Eternal Witness
    Eternal Witness1 + 2 Green

    Creature — Human Shaman

    Wood Elves
    Wood Elves2 + Green

    Creature — Elf Scout

    When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.

    P/T: 1/1

    1
    Wood Elves
    Wood Elves2 + Green

    Creature — Elf Scout

    Ravenous Chupacabra
    Ravenous Chupacabra2 + 2 Black

    Creature — Beast Horror

    When this creature enters, destroy target creature an opponent controls.

    P/T: 2/2

    1
    Ravenous Chupacabra
    Ravenous Chupacabra2 + 2 Black

    Creature — Beast Horror

    Gray Merchant of Asphodel
    Gray Merchant of Asphodel3 + 2 Black

    Creature — Zombie

    When this creature enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)

    P/T: 2/4

    1
    Gray Merchant of Asphodel
    Gray Merchant of Asphodel3 + 2 Black

    Creature — Zombie

    Sidisi, Undead Vizier
    Sidisi, Undead Vizier3 + 2 Black

    Legendary Creature — Zombie Snake

    Deathtouch Exploit (When this creature enters, you may sacrifice a creature.) When Sidisi exploits a creature, you may search your library for a card, put it into your hand, then shuffle.

    P/T: 4/6

    1
    Sidisi, Undead Vizier
    Sidisi, Undead Vizier3 + 2 Black

    Legendary Creature — Zombie Snake

    Sorceries (1)

    Living Death
    Living Death3 + 2 Black

    Sorcery

    Living Death
    Living Death3 + 2 Black

    Sorcery

    Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.

    1
    Living Death
    Living Death3 + 2 Black

    Sorcery

    Enchantments (2)

    Grave Pact
    Grave Pact1 + 3 Black

    Enchantment

    Dictate of Erebos
    Dictate of Erebos3 + 2 Black

    Enchantment

    Grave Pact
    Grave Pact1 + 3 Black

    Enchantment

    Whenever a creature you control dies, each other player sacrifices a creature of their choice.

    1
    Grave Pact
    Grave Pact1 + 3 Black

    Enchantment

    Dictate of Erebos
    Dictate of Erebos3 + 2 Black

    Enchantment

    Flash Whenever a creature you control dies, each opponent sacrifices a creature of their choice.

    1
    Dictate of Erebos
    Dictate of Erebos3 + 2 Black

    Enchantment

    Artifacts (1)

    Sol Ring
    Sol Ring1

    Artifact

    Sol Ring
    Sol Ring1

    Artifact

    {T}: Add {C}{C}.

    1
    Sol Ring
    Sol Ring1

    Artifact

    Lands (31)

    Command Tower
    Command Tower

    Land

    Golgari Rot Farm
    Golgari Rot Farm

    Land

    Overgrown Tomb
    Overgrown Tomb

    Land — Swamp Forest

    Swamp
    Swamp
    14×

    Basic Land — Swamp

    Forest
    Forest
    14×

    Basic Land — Forest

    Command Tower
    Command Tower

    Land

    {T}: Add one mana of any color in your commander's color identity.

    1
    Command Tower
    Command Tower

    Land

    Golgari Rot Farm
    Golgari Rot Farm

    Land

    This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {B}{G}.

    1
    Golgari Rot Farm
    Golgari Rot Farm

    Land

    Overgrown Tomb
    Overgrown Tomb

    Land — Swamp Forest

    ({T}: Add {B} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

    1
    Overgrown Tomb
    Overgrown Tomb

    Land — Swamp Forest

    Swamp
    Swamp

    Basic Land — Swamp

    ({T}: Add {B}.)

    14
    Swamp
    Swamp
    14×

    Basic Land — Swamp

    Forest
    Forest

    Basic Land — Forest

    ({T}: Add {G}.)

    14
    Forest
    Forest
    14×

    Basic Land — Forest