Selesnya Tokens Combo
Combine token generators with anthem effects and combo finishers. Populate the board with tokens, then use Craterhoof Behemoth or similar finishers to swing for lethal in one turn.
Creatures (9)


Creature — Elemental
Whenever an opponent casts a spell during your turn and when this creature dies, create a green and white Elemental creature token with "This token's power and toughness are each equal to the number of creatures you control."
P/T: 2/2


Creature — Elemental


Creature — Elephant Soldier
This spell can't be countered. If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield instead of putting it into your graveyard.
P/T: 4/4


Creature — Elephant Soldier


Legendary Creature — Dryad
Whenever another creature you control enters, you gain life equal to that creature's toughness. {1}{G}{W}, {T}: Populate. (Create a token that's a copy of a creature token you control.)
P/T: 2/5


Legendary Creature — Dryad
Instants (14)


Instant
Create two 1/1 white Soldier creature tokens.


Instant


Instant
Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.


Instant


Instant
Create a 5/5 green Wurm creature token with trample.


Instant


Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.


Instant
Sorceries (4)


Sorcery
Create three 1/1 white Spirit creature tokens with flying.


Sorcery
Enchantments (8)


Enchantment
Creature tokens you control get +1/+1 and have vigilance.


Enchantment


Enchantment
White creatures you control get +1/+1.


Enchantment
Lands (24)


Land
{T}: Add {C}. {2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.


Land


Land — Forest Plains
({T}: Add {G} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.


Land — Forest Plains


Land
{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.


Land


Land
This land enters tapped unless you control two or fewer other lands. {T}: Add {G} or {W}.


Land


Basic Land — Plains
({T}: Add {W}.)


Basic Land — Plains


Basic Land — Forest
({T}: Add {G}.)


Basic Land — Forest
