Selesnya Tokens Combo
Combine token generators with anthem effects and combo finishers. Populate the board with tokens, then use Craterhoof Behemoth or similar finishers to swing for lethal in one turn.
Creatures (19)
| Card | Details | Qty | |
|---|---|---|---|
![]() ![]() Heliod, Sun-Crowned2 + White
|
Legendary Enchantment Creature — God Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control. {1}{W}: Another target creature gains lifelink until end of turn. P/T: 5/5 |
4 | |
![]() ![]() Spike Feeder1 + 2 Green
|
Creature — Spike This creature enters with two +1/+1 counters on it. {2}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from this creature: You gain 2 life. P/T: 0/0 |
4 | |
![]() ![]() Walking Ballista2X
|
Artifact Creature — Construct This creature enters with X +1/+1 counters on it. {4}: Put a +1/+1 counter on this creature. Remove a +1/+1 counter from this creature: It deals 1 damage to any target. P/T: 0/0 |
4 | |
![]() ![]() Voice of ResurgenceWhite + Green
|
Creature — Elemental Whenever an opponent casts a spell during your turn and when this creature dies, create a green and white Elemental creature token with "This token's power and toughness are each equal to the number of creatures you control." P/T: 2/2 |
3 | |
![]() ![]() Scavenging Ooze1 + Green
|
Creature — Ooze {G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on this creature and you gain 1 life. P/T: 2/2 |
2 | |
![]() ![]() Selfless Spirit1 + White
|
Creature — Spirit Cleric Flying Sacrifice this creature: Creatures you control gain indestructible until end of turn. P/T: 2/1 |
2 |


Legendary Enchantment Creature — God
Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control. {1}{W}: Another target creature gains lifelink until end of turn.
P/T: 5/5


Legendary Enchantment Creature — God


Creature — Spike
This creature enters with two +1/+1 counters on it. {2}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from this creature: You gain 2 life.
P/T: 0/0


Creature — Spike


Artifact Creature — Construct
This creature enters with X +1/+1 counters on it. {4}: Put a +1/+1 counter on this creature. Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
P/T: 0/0


Artifact Creature — Construct


Creature — Elemental
Whenever an opponent casts a spell during your turn and when this creature dies, create a green and white Elemental creature token with "This token's power and toughness are each equal to the number of creatures you control."
P/T: 2/2


Creature — Elemental


Creature — Ooze
{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on this creature and you gain 1 life.
P/T: 2/2


Creature — Ooze


Creature — Spirit Cleric
Flying Sacrifice this creature: Creatures you control gain indestructible until end of turn.
P/T: 2/1


Creature — Spirit Cleric
Instants (11)
| Card | Details | Qty | |
|---|---|---|---|
![]() ![]() Collected Company3 + Green
|
Instant Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order. |
4 | |
![]() ![]() Chord of CallingX + 3 Green
|
Instant Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. |
3 | |
![]() ![]() Path to ExileWhite
|
Instant Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. |
4 |


Instant
Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.


Instant


Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.


Instant


Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.


Instant
Sorceries (4)
| Card | Details | Qty | |
|---|---|---|---|
![]() ![]() Prismatic EndingX + White
|
Sorcery Converge — Exile target nonland permanent if its mana value is less than or equal to the number of colors of mana spent to cast this spell. |
2 | |
![]() ![]() Spectral Procession3 (2/W)
|
Sorcery Create three 1/1 white Spirit creature tokens with flying. |
2 |


Sorcery
Converge — Exile target nonland permanent if its mana value is less than or equal to the number of colors of mana spent to cast this spell.


Sorcery


Sorcery
Create three 1/1 white Spirit creature tokens with flying.


Sorcery
Enchantments (2)
| Card | Details | Qty | |
|---|---|---|---|
![]() ![]() Intangible Virtue1 + White
|
Enchantment Creature tokens you control get +1/+1 and have vigilance. |
2 |


Enchantment
Creature tokens you control get +1/+1 and have vigilance.


Enchantment
Lands (24)
| Card | Details | Qty | |
|---|---|---|---|
![]() ![]() Temple Garden
|
Land — Forest Plains ({T}: Add {G} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. |
4 | |
![]() ![]() Windswept Heath
|
Land {T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle. |
4 | |
![]() ![]() Razorverge Thicket
|
Land This land enters tapped unless you control two or fewer other lands. {T}: Add {G} or {W}. |
4 | |
![]() ![]() Horizon Canopy
|
Land {T}, Pay 1 life: Add {G} or {W}. {1}, {T}, Sacrifice this land: Draw a card. |
2 | |
![]() ![]() Gavony Township
|
Land {T}: Add {C}. {2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control. |
2 | |
![]() ![]() Cavern of Souls
|
Land As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered. |
1 | |
![]() ![]() Boseiju, Who Endures
|
Legendary Land {T}: Add {G}. Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control. |
1 | |
![]() ![]() Forest
|
Basic Land — Forest ({T}: Add {G}.) |
3 | |
![]() ![]() Plains
|
Basic Land — Plains ({T}: Add {W}.) |
3 |


Land — Forest Plains
({T}: Add {G} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.


Land — Forest Plains


Land
{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.


Land


Land
This land enters tapped unless you control two or fewer other lands. {T}: Add {G} or {W}.


Land


Land
{T}, Pay 1 life: Add {G} or {W}. {1}, {T}, Sacrifice this land: Draw a card.


Land


Land
{T}: Add {C}. {2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.


Land


Land
As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.


Land


Legendary Land
{T}: Add {G}. Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.


Legendary Land


Basic Land — Forest
({T}: Add {G}.)


Basic Land — Forest


Basic Land — Plains
({T}: Add {W}.)


Basic Land — Plains