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    Selesnya Tokens Combo

    Modern
    Combo
    intermediate

    Combine token generators with anthem effects and combo finishers. Populate the board with tokens, then use Craterhoof Behemoth or similar finishers to swing for lethal in one turn.

    You own 0/60 cards0%

    Creatures (19)

    Heliod, Sun-Crowned
    Heliod, Sun-Crowned2 + White

    Legendary Enchantment Creature — God

    Spike Feeder
    Spike Feeder1 + 2 Green

    Creature — Spike

    Walking Ballista
    Walking Ballista2X

    Artifact Creature — Construct

    Voice of Resurgence
    Voice of ResurgenceWhite + Green

    Creature — Elemental

    Scavenging Ooze
    Scavenging Ooze1 + Green

    Creature — Ooze

    Selfless Spirit
    Selfless Spirit1 + White

    Creature — Spirit Cleric

    Card Details Qty
    Heliod, Sun-Crowned
    Heliod, Sun-Crowned2 + White

    Legendary Enchantment Creature — God

    Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control. {1}{W}: Another target creature gains lifelink until end of turn.

    P/T: 5/5

    4
    Heliod, Sun-Crowned
    Heliod, Sun-Crowned2 + White

    Legendary Enchantment Creature — God

    Spike Feeder
    Spike Feeder1 + 2 Green

    Creature — Spike

    This creature enters with two +1/+1 counters on it. {2}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from this creature: You gain 2 life.

    P/T: 0/0

    4
    Spike Feeder
    Spike Feeder1 + 2 Green

    Creature — Spike

    Walking Ballista
    Walking Ballista2X

    Artifact Creature — Construct

    This creature enters with X +1/+1 counters on it. {4}: Put a +1/+1 counter on this creature. Remove a +1/+1 counter from this creature: It deals 1 damage to any target.

    P/T: 0/0

    4
    Walking Ballista
    Walking Ballista2X

    Artifact Creature — Construct

    Voice of Resurgence
    Voice of ResurgenceWhite + Green

    Creature — Elemental

    Whenever an opponent casts a spell during your turn and when this creature dies, create a green and white Elemental creature token with "This token's power and toughness are each equal to the number of creatures you control."

    P/T: 2/2

    3
    Voice of Resurgence
    Voice of ResurgenceWhite + Green

    Creature — Elemental

    Scavenging Ooze
    Scavenging Ooze1 + Green

    Creature — Ooze

    {G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on this creature and you gain 1 life.

    P/T: 2/2

    2
    Scavenging Ooze
    Scavenging Ooze1 + Green

    Creature — Ooze

    Selfless Spirit
    Selfless Spirit1 + White

    Creature — Spirit Cleric

    Flying Sacrifice this creature: Creatures you control gain indestructible until end of turn.

    P/T: 2/1

    2
    Selfless Spirit
    Selfless Spirit1 + White

    Creature — Spirit Cleric

    Instants (11)

    Collected Company
    Collected Company3 + Green

    Instant

    Chord of Calling
    Chord of CallingX + 3 Green

    Instant

    Path to Exile
    Path to ExileWhite

    Instant

    Card Details Qty
    Collected Company
    Collected Company3 + Green

    Instant

    Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.

    4
    Collected Company
    Collected Company3 + Green

    Instant

    Chord of Calling
    Chord of CallingX + 3 Green

    Instant

    Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.

    3
    Chord of Calling
    Chord of CallingX + 3 Green

    Instant

    Path to Exile
    Path to ExileWhite

    Instant

    Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

    4
    Path to Exile
    Path to ExileWhite

    Instant

    Sorceries (4)

    Prismatic Ending
    Prismatic EndingX + White

    Sorcery

    Spectral Procession
    Spectral Procession3 (2/W)

    Sorcery

    Card Details Qty
    Prismatic Ending
    Prismatic EndingX + White

    Sorcery

    Converge — Exile target nonland permanent if its mana value is less than or equal to the number of colors of mana spent to cast this spell.

    2
    Prismatic Ending
    Prismatic EndingX + White

    Sorcery

    Spectral Procession
    Spectral Procession3 (2/W)

    Sorcery

    Create three 1/1 white Spirit creature tokens with flying.

    2
    Spectral Procession
    Spectral Procession3 (2/W)

    Sorcery

    Enchantments (2)

    Intangible Virtue
    Intangible Virtue1 + White

    Enchantment

    Card Details Qty
    Intangible Virtue
    Intangible Virtue1 + White

    Enchantment

    Creature tokens you control get +1/+1 and have vigilance.

    2
    Intangible Virtue
    Intangible Virtue1 + White

    Enchantment

    Lands (24)

    Temple Garden
    Temple Garden

    Land — Forest Plains

    Windswept Heath
    Windswept Heath

    Land

    Razorverge Thicket
    Razorverge Thicket

    Land

    Horizon Canopy
    Horizon Canopy

    Land

    Gavony Township
    Gavony Township

    Land

    Cavern of Souls
    Cavern of Souls

    Land

    Boseiju, Who Endures
    Boseiju, Who Endures

    Legendary Land

    Forest
    Forest

    Basic Land — Forest

    Plains
    Plains

    Basic Land — Plains

    Card Details Qty
    Temple Garden
    Temple Garden

    Land — Forest Plains

    ({T}: Add {G} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

    4
    Temple Garden
    Temple Garden

    Land — Forest Plains

    Windswept Heath
    Windswept Heath

    Land

    {T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

    4
    Windswept Heath
    Windswept Heath

    Land

    Razorverge Thicket
    Razorverge Thicket

    Land

    This land enters tapped unless you control two or fewer other lands. {T}: Add {G} or {W}.

    4
    Razorverge Thicket
    Razorverge Thicket

    Land

    Horizon Canopy
    Horizon Canopy

    Land

    {T}, Pay 1 life: Add {G} or {W}. {1}, {T}, Sacrifice this land: Draw a card.

    2
    Horizon Canopy
    Horizon Canopy

    Land

    Gavony Township
    Gavony Township

    Land

    {T}: Add {C}. {2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.

    2
    Gavony Township
    Gavony Township

    Land

    Cavern of Souls
    Cavern of Souls

    Land

    As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

    1
    Cavern of Souls
    Cavern of Souls

    Land

    Boseiju, Who Endures
    Boseiju, Who Endures

    Legendary Land

    {T}: Add {G}. Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.

    1
    Boseiju, Who Endures
    Boseiju, Who Endures

    Legendary Land

    Forest
    Forest

    Basic Land — Forest

    ({T}: Add {G}.)

    3
    Forest
    Forest

    Basic Land — Forest

    Plains
    Plains

    Basic Land — Plains

    ({T}: Add {W}.)

    3
    Plains
    Plains

    Basic Land — Plains