Mono-Green Stompy
Simple and effective — curve out with efficient green creatures and overwhelm opponents. Old-Growth Troll and Steel Leaf Champion hit like trucks while Aspect of Hydra delivers lethal blows.
Creatures (23)
| Card | Details | Qty | |
|---|---|---|---|
![]() ![]() Llanowar ElvesGreen | Creature — Elf Druid {T}: Add {G}. P/T: 1/1 | 4 | |
![]() ![]() Elvish MysticGreen | Creature — Elf Druid {T}: Add {G}. P/T: 1/1 | 4 | |
![]() ![]() Steel Leaf Champion3 Green | Creature — Elf Knight This creature can't be blocked by creatures with power 2 or less. P/T: 5/4 | 4 | |
![]() ![]() Old-Growth Troll3 Green | Creature — Troll Warrior Trample When Old-Growth Troll dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has '{T}: Add {G}{G}' and '{1}, {T}, Sacrifice this land: Create a tapped 4/4 green Troll Warrior creature token with trample.'" P/T: 4/4 | 4 | |
![]() ![]() Werewolf Pack Leader2 Green | Creature — Human Werewolf Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card. {3}{G}: Until end of turn, this creature has base power and toughness 5/3, gains trample, and isn't a Human. P/T: 3/3 | 4 | |
![]() ![]() Ulvenwald Oddity | Creature — Beast // Creature — Beast Horror | 3 |


Creature — Elf Druid
{T}: Add {G}.
P/T: 1/1


Creature — Elf Druid


Creature — Elf Druid
{T}: Add {G}.
P/T: 1/1


Creature — Elf Druid


Creature — Elf Knight
This creature can't be blocked by creatures with power 2 or less.
P/T: 5/4


Creature — Elf Knight


Creature — Troll Warrior
Trample When Old-Growth Troll dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has '{T}: Add {G}{G}' and '{1}, {T}, Sacrifice this land: Create a tapped 4/4 green Troll Warrior creature token with trample.'"
P/T: 4/4


Creature — Troll Warrior


Creature — Human Werewolf
Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card. {3}{G}: Until end of turn, this creature has base power and toughness 5/3, gains trample, and isn't a Human.
P/T: 3/3


Creature — Human Werewolf


Creature — Beast // Creature — Beast Horror


Creature — Beast // Creature — Beast Horror
Instants (8)
| Card | Details | Qty | |
|---|---|---|---|
![]() ![]() Aspect of HydraGreen | Instant Target creature gets +X/+X until end of turn, where X is your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) | 3 | |
![]() ![]() Blossoming DefenseGreen | Instant Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) | 3 | |
![]() ![]() Snakeskin VeilGreen | Instant Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) | 2 |


Instant
Target creature gets +X/+X until end of turn, where X is your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)


Instant


Instant
Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)


Instant


Instant
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)


Instant
Lands (25)
| Card | Details | Qty | |
|---|---|---|---|
![]() ![]() Lair of the Hydra | Land If you control two or more other lands, this land enters tapped. {T}: Add {G}. {X}{G}: Until end of turn, this land becomes an X/X green Hydra creature. It's still a land. X can't be 0. | 3 | |
![]() ![]() Forest | Basic Land — Forest ({T}: Add {G}.) | 22 |


Land
If you control two or more other lands, this land enters tapped. {T}: Add {G}. {X}{G}: Until end of turn, this land becomes an X/X green Hydra creature. It's still a land. X can't be 0.


Land


Basic Land — Forest
({T}: Add {G}.)


Basic Land — Forest