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    Simic Ramp

    Standard
    Ramp
    intermediate

    Accelerate your mana with ramp spells to cast game-ending threats far ahead of schedule. The strategy revolves around surviving the early game, then overwhelming opponents with massive spells.

    You own 0/60 cards0%

    Creatures (15)

    Llanowar Elves
    Llanowar ElvesGreen

    Creature — Elf Druid

    Koma, Cosmos Serpent
    Koma, Cosmos Serpent3 + 2 Blue + 2 Green

    Legendary Creature — Serpent

    Hullbreaker Horror
    Hullbreaker Horror5 + 2 Blue

    Creature — Kraken Horror

    Cavalier of Thorns
    Cavalier of Thorns2 + 3 Green

    Creature — Elemental Knight

    Hydroid Krasis
    Hydroid KrasisX + Blue + Green

    Creature — Jellyfish Hydra Beast

    Llanowar Elves
    Llanowar ElvesGreen

    Creature — Elf Druid

    {T}: Add {G}.

    P/T: 1/1

    4
    Llanowar Elves
    Llanowar ElvesGreen

    Creature — Elf Druid

    Koma, Cosmos Serpent
    Koma, Cosmos Serpent3 + 2 Blue + 2 Green

    Legendary Creature — Serpent

    This spell can't be countered. At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil. Sacrifice another Serpent: Choose one — • Tap target permanent. Its activated abilities can't be activated this turn. • Koma gains indestructible until end of turn.

    P/T: 6/6

    2
    Koma, Cosmos Serpent
    Koma, Cosmos Serpent3 + 2 Blue + 2 Green

    Legendary Creature — Serpent

    Hullbreaker Horror
    Hullbreaker Horror5 + 2 Blue

    Creature — Kraken Horror

    Flash This spell can't be countered. Whenever you cast a spell, choose up to one — • Return target spell you don't control to its owner's hand. • Return target nonland permanent to its owner's hand.

    P/T: 7/8

    2
    Hullbreaker Horror
    Hullbreaker Horror5 + 2 Blue

    Creature — Kraken Horror

    Cavalier of Thorns
    Cavalier of Thorns2 + 3 Green

    Creature — Elemental Knight

    Reach When this creature enters, reveal the top five cards of your library. Put a land card from among them onto the battlefield and the rest into your graveyard. When this creature dies, you may exile it. If you do, put another target card from your graveyard on top of your library.

    P/T: 5/6

    3
    Cavalier of Thorns
    Cavalier of Thorns2 + 3 Green

    Creature — Elemental Knight

    Hydroid Krasis
    Hydroid KrasisX + Blue + Green

    Creature — Jellyfish Hydra Beast

    When you cast this spell, you gain half X life and draw half X cards. Round down each time. Flying, trample This creature enters with X +1/+1 counters on it.

    P/T: 0/0

    4
    Hydroid Krasis
    Hydroid KrasisX + Blue + Green

    Creature — Jellyfish Hydra Beast

    Instants (5)

    Growth Spiral
    Growth SpiralBlue + Green

    Instant

    Cyclonic Rift
    Cyclonic Rift1 + Blue

    Instant

    Growth Spiral
    Growth SpiralBlue + Green

    Instant

    Draw a card. You may put a land card from your hand onto the battlefield.

    4
    Growth Spiral
    Growth SpiralBlue + Green

    Instant

    Cyclonic Rift
    Cyclonic Rift1 + Blue

    Instant

    Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

    1
    Cyclonic Rift
    Cyclonic Rift1 + Blue

    Instant

    Sorceries (9)

    Cultivate
    Cultivate2 + Green

    Sorcery

    Bala Ged Recovery
    Bala Ged Recovery

    Sorcery // Land

    Alrund's Epiphany
    Alrund's Epiphany5 + 2 Blue

    Sorcery

    Cultivate
    Cultivate2 + Green

    Sorcery

    Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

    4
    Cultivate
    Cultivate2 + Green

    Sorcery

    Bala Ged Recovery
    Bala Ged Recovery

    Sorcery // Land

    2
    Bala Ged Recovery
    Bala Ged Recovery

    Sorcery // Land

    Alrund's Epiphany
    Alrund's Epiphany5 + 2 Blue

    Sorcery

    Create two 1/1 blue Bird creature tokens with flying. Take an extra turn after this one. Exile Alrund's Epiphany. Foretell {4}{U}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

    3
    Alrund's Epiphany
    Alrund's Epiphany5 + 2 Blue

    Sorcery

    Planeswalkers (3)

    Nissa, Who Shakes the World
    Nissa, Who Shakes the World3 + 2 Green

    Legendary Planeswalker — Nissa

    Nissa, Who Shakes the World
    Nissa, Who Shakes the World3 + 2 Green

    Legendary Planeswalker — Nissa

    Whenever you tap a Forest for mana, add an additional {G}. +1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land. −8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.

    3
    Nissa, Who Shakes the World
    Nissa, Who Shakes the World3 + 2 Green

    Legendary Planeswalker — Nissa

    Lands (28)

    Breeding Pool
    Breeding Pool

    Land — Forest Island

    Botanical Sanctum
    Botanical Sanctum

    Land

    Barkchannel Pathway
    Barkchannel Pathway

    Land // Land

    Forest
    Forest
    10×

    Basic Land — Forest

    Island
    Island

    Basic Land — Island

    Breeding Pool
    Breeding Pool

    Land — Forest Island

    ({T}: Add {G} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

    4
    Breeding Pool
    Breeding Pool

    Land — Forest Island

    Botanical Sanctum
    Botanical Sanctum

    Land

    This land enters tapped unless you control two or fewer other lands. {T}: Add {G} or {U}.

    4
    Botanical Sanctum
    Botanical Sanctum

    Land

    Barkchannel Pathway
    Barkchannel Pathway

    Land // Land

    4
    Barkchannel Pathway
    Barkchannel Pathway

    Land // Land

    Forest
    Forest

    Basic Land — Forest

    ({T}: Add {G}.)

    10
    Forest
    Forest
    10×

    Basic Land — Forest

    Island
    Island

    Basic Land — Island

    ({T}: Add {U}.)

    6
    Island
    Island

    Basic Land — Island