Simic Ramp
Accelerate your mana with ramp spells to cast game-ending threats far ahead of schedule. The strategy revolves around surviving the early game, then overwhelming opponents with massive spells.
Creatures (15)


Creature — Elf Druid
{T}: Add {G}.
P/T: 1/1


Creature — Elf Druid


Legendary Creature — Serpent
This spell can't be countered. At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil. Sacrifice another Serpent: Choose one — • Tap target permanent. Its activated abilities can't be activated this turn. • Koma gains indestructible until end of turn.
P/T: 6/6


Legendary Creature — Serpent


Creature — Kraken Horror
Flash This spell can't be countered. Whenever you cast a spell, choose up to one — • Return target spell you don't control to its owner's hand. • Return target nonland permanent to its owner's hand.
P/T: 7/8


Creature — Kraken Horror


Creature — Elemental Knight
Reach When this creature enters, reveal the top five cards of your library. Put a land card from among them onto the battlefield and the rest into your graveyard. When this creature dies, you may exile it. If you do, put another target card from your graveyard on top of your library.
P/T: 5/6


Creature — Elemental Knight


Creature — Jellyfish Hydra Beast
When you cast this spell, you gain half X life and draw half X cards. Round down each time. Flying, trample This creature enters with X +1/+1 counters on it.
P/T: 0/0


Creature — Jellyfish Hydra Beast
Instants (5)


Instant
Draw a card. You may put a land card from your hand onto the battlefield.


Instant


Instant
Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")


Instant
Sorceries (9)


Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.


Sorcery


Sorcery // Land


Sorcery // Land


Sorcery
Create two 1/1 blue Bird creature tokens with flying. Take an extra turn after this one. Exile Alrund's Epiphany. Foretell {4}{U}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)


Sorcery
Planeswalkers (3)


Legendary Planeswalker — Nissa
Whenever you tap a Forest for mana, add an additional {G}. +1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land. −8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.


Legendary Planeswalker — Nissa
Lands (28)


Land — Forest Island
({T}: Add {G} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.


Land — Forest Island


Land
This land enters tapped unless you control two or fewer other lands. {T}: Add {G} or {U}.


Land


Land // Land


Land // Land


Basic Land — Forest
({T}: Add {G}.)


Basic Land — Forest


Basic Land — Island
({T}: Add {U}.)


Basic Land — Island
