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    Simic Ramp

    Standard
    Ramp
    intermediate

    Accelerate your mana with ramp spells to cast game-ending threats far ahead of schedule. The strategy revolves around surviving the early game, then overwhelming opponents with massive spells.

    You own 0/60 cards0%

    Creatures (22)

    Llanowar Elves
    Llanowar ElvesGreen

    Creature — Elf Druid

    Topiary Stomper
    Topiary Stomper1 + 2 Green

    Creature — Plant Dinosaur

    Vaultborn Tyrant
    Vaultborn Tyrant5 + 2 Green

    Creature — Dinosaur

    Atraxa, Grand Unifier
    Atraxa, Grand Unifier3 + White + Blue + Black + Green

    Legendary Creature — Phyrexian Angel

    Tishana's Tidebinder
    Tishana's Tidebinder2 + Blue

    Creature — Merfolk Wizard

    Beza, the Bounding Spring
    Beza, the Bounding Spring2 + 2 White

    Legendary Creature — Elemental Elk

    Cultivator Colossus
    Cultivator Colossus4 + 3 Green

    Creature — Plant Beast

    Beanstalk Giant
    Beanstalk Giant8 + 2 Green

    Creature — Giant // Sorcery — Adventure

    Card Details Qty
    Llanowar Elves
    Llanowar ElvesGreen

    Creature — Elf Druid

    {T}: Add {G}.

    P/T: 1/1

    4
    Llanowar Elves
    Llanowar ElvesGreen

    Creature — Elf Druid

    Topiary Stomper
    Topiary Stomper1 + 2 Green

    Creature — Plant Dinosaur

    Vigilance (Attacking doesn't cause this creature to tap.) When this creature enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. This creature can't attack or block unless you control seven or more lands.

    P/T: 4/4

    4
    Topiary Stomper
    Topiary Stomper1 + 2 Green

    Creature — Plant Dinosaur

    Vaultborn Tyrant
    Vaultborn Tyrant5 + 2 Green

    Creature — Dinosaur

    Trample Whenever this creature or another creature you control with power 4 or greater enters, you gain 3 life and draw a card. When this creature dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types.

    P/T: 6/6

    3
    Vaultborn Tyrant
    Vaultborn Tyrant5 + 2 Green

    Creature — Dinosaur

    Atraxa, Grand Unifier
    Atraxa, Grand Unifier3 + White + Blue + Black + Green

    Legendary Creature — Phyrexian Angel

    Flying, vigilance, deathtouch, lifelink When Atraxa enters, reveal the top ten cards of your library. For each card type, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order. (Artifact, battle, creature, enchantment, instant, land, planeswalker, and sorcery are card types.)

    P/T: 7/7

    2
    Atraxa, Grand Unifier
    Atraxa, Grand Unifier3 + White + Blue + Black + Green

    Legendary Creature — Phyrexian Angel

    Tishana's Tidebinder
    Tishana's Tidebinder2 + Blue

    Creature — Merfolk Wizard

    Flash When this creature enters, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as this creature remains on the battlefield. (Mana abilities can't be targeted.)

    P/T: 3/2

    3
    Tishana's Tidebinder
    Tishana's Tidebinder2 + Blue

    Creature — Merfolk Wizard

    Beza, the Bounding Spring
    Beza, the Bounding Spring2 + 2 White

    Legendary Creature — Elemental Elk

    When Beza enters, create a Treasure token if an opponent controls more lands than you. You gain 4 life if an opponent has more life than you. Create two 1/1 blue Fish creature tokens if an opponent controls more creatures than you. Draw a card if an opponent has more cards in hand than you.

    P/T: 4/5

    2
    Beza, the Bounding Spring
    Beza, the Bounding Spring2 + 2 White

    Legendary Creature — Elemental Elk

    Cultivator Colossus
    Cultivator Colossus4 + 3 Green

    Creature — Plant Beast

    Trample Cultivator Colossus's power and toughness are each equal to the number of lands you control. When this creature enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.

    P/T: */*

    2
    Cultivator Colossus
    Cultivator Colossus4 + 3 Green

    Creature — Plant Beast

    Beanstalk Giant
    Beanstalk Giant8 + 2 Green

    Creature — Giant // Sorcery — Adventure

    P/T: */*

    2
    Beanstalk Giant
    Beanstalk Giant8 + 2 Green

    Creature — Giant // Sorcery — Adventure

    Instants (6)

    Three Steps Ahead
    Three Steps AheadBlue

    Instant

    Tear Asunder
    Tear Asunder1 + Green

    Instant

    Card Details Qty
    Three Steps Ahead
    Three Steps AheadBlue

    Instant

    Spree (Choose one or more additional costs.) + {1}{U} — Counter target spell. + {3} — Create a token that's a copy of target artifact or creature you control. + {2} — Draw two cards, then discard a card.

    3
    Three Steps Ahead
    Three Steps AheadBlue

    Instant

    Tear Asunder
    Tear Asunder1 + Green

    Instant

    Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.) Exile target artifact or enchantment. If this spell was kicked, exile target nonland permanent instead.

    3
    Tear Asunder
    Tear Asunder1 + Green

    Instant

    Sorceries (3)

    Stock Up
    Stock Up2 + Blue

    Sorcery

    Card Details Qty
    Stock Up
    Stock Up2 + Blue

    Sorcery

    Look at the top five cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.

    3
    Stock Up
    Stock Up2 + Blue

    Sorcery

    Enchantments (4)

    Up the Beanstalk
    Up the Beanstalk1 + Green

    Enchantment

    Card Details Qty
    Up the Beanstalk
    Up the Beanstalk1 + Green

    Enchantment

    When this enchantment enters and whenever you cast a spell with mana value 5 or greater, draw a card.

    4
    Up the Beanstalk
    Up the Beanstalk1 + Green

    Enchantment

    Lands (25)

    Breeding Pool
    Breeding Pool

    Land — Forest Island

    Yavimaya Coast
    Yavimaya Coast

    Land

    Hedge Maze
    Hedge Maze

    Land — Forest Island

    Restless Vinestalk
    Restless Vinestalk

    Land

    Boseiju, Who Endures
    Boseiju, Who Endures

    Legendary Land

    Otawara, Soaring City
    Otawara, Soaring City

    Legendary Land

    Forest
    Forest

    Basic Land — Forest

    Island
    Island

    Basic Land — Island

    Card Details Qty
    Breeding Pool
    Breeding Pool

    Land — Forest Island

    ({T}: Add {G} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

    4
    Breeding Pool
    Breeding Pool

    Land — Forest Island

    Yavimaya Coast
    Yavimaya Coast

    Land

    {T}: Add {C}. {T}: Add {G} or {U}. This land deals 1 damage to you.

    3
    Yavimaya Coast
    Yavimaya Coast

    Land

    Hedge Maze
    Hedge Maze

    Land — Forest Island

    ({T}: Add {G} or {U}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

    4
    Hedge Maze
    Hedge Maze

    Land — Forest Island

    Restless Vinestalk
    Restless Vinestalk

    Land

    This land enters tapped. {T}: Add {G} or {U}. {3}{G}{U}: Until end of turn, this land becomes a 5/5 green and blue Plant creature with trample. It's still a land. Whenever this land attacks, up to one other target creature has base power and toughness 3/3 until end of turn.

    3
    Restless Vinestalk
    Restless Vinestalk

    Land

    Boseiju, Who Endures
    Boseiju, Who Endures

    Legendary Land

    {T}: Add {G}. Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.

    1
    Boseiju, Who Endures
    Boseiju, Who Endures

    Legendary Land

    Otawara, Soaring City
    Otawara, Soaring City

    Legendary Land

    {T}: Add {U}. Channel — {3}{U}, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control.

    1
    Otawara, Soaring City
    Otawara, Soaring City

    Legendary Land

    Forest
    Forest

    Basic Land — Forest

    ({T}: Add {G}.)

    6
    Forest
    Forest

    Basic Land — Forest

    Island
    Island

    Basic Land — Island

    ({T}: Add {U}.)

    3
    Island
    Island

    Basic Land — Island