Simic Ramp
Accelerate your mana with ramp spells to cast game-ending threats far ahead of schedule. The strategy revolves around surviving the early game, then overwhelming opponents with massive spells.
Creatures (22)
| Card | Details | Qty | |
|---|---|---|---|
![]() ![]() Llanowar ElvesGreen
|
Creature — Elf Druid {T}: Add {G}. P/T: 1/1 |
4 | |
![]() ![]() Topiary Stomper1 + 2 Green
|
Creature — Plant Dinosaur Vigilance (Attacking doesn't cause this creature to tap.) When this creature enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. This creature can't attack or block unless you control seven or more lands. P/T: 4/4 |
4 | |
![]() ![]() Vaultborn Tyrant5 + 2 Green
|
Creature — Dinosaur Trample Whenever this creature or another creature you control with power 4 or greater enters, you gain 3 life and draw a card. When this creature dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types. P/T: 6/6 |
3 | |
![]() ![]() Atraxa, Grand Unifier3 + White + Blue + Black + Green
|
Legendary Creature — Phyrexian Angel Flying, vigilance, deathtouch, lifelink When Atraxa enters, reveal the top ten cards of your library. For each card type, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order. (Artifact, battle, creature, enchantment, instant, land, planeswalker, and sorcery are card types.) P/T: 7/7 |
2 | |
![]() ![]() Tishana's Tidebinder2 + Blue
|
Creature — Merfolk Wizard Flash When this creature enters, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as this creature remains on the battlefield. (Mana abilities can't be targeted.) P/T: 3/2 |
3 | |
![]() ![]() Beza, the Bounding Spring2 + 2 White
|
Legendary Creature — Elemental Elk When Beza enters, create a Treasure token if an opponent controls more lands than you. You gain 4 life if an opponent has more life than you. Create two 1/1 blue Fish creature tokens if an opponent controls more creatures than you. Draw a card if an opponent has more cards in hand than you. P/T: 4/5 |
2 | |
![]() ![]() Cultivator Colossus4 + 3 Green
|
Creature — Plant Beast Trample Cultivator Colossus's power and toughness are each equal to the number of lands you control. When this creature enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process. P/T: */* |
2 | |
![]() ![]() Beanstalk Giant8 + 2 Green
|
Creature — Giant // Sorcery — Adventure P/T: */* |
2 |


Creature — Elf Druid
{T}: Add {G}.
P/T: 1/1


Creature — Elf Druid


Creature — Plant Dinosaur
Vigilance (Attacking doesn't cause this creature to tap.) When this creature enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. This creature can't attack or block unless you control seven or more lands.
P/T: 4/4


Creature — Plant Dinosaur


Creature — Dinosaur
Trample Whenever this creature or another creature you control with power 4 or greater enters, you gain 3 life and draw a card. When this creature dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types.
P/T: 6/6


Creature — Dinosaur


Legendary Creature — Phyrexian Angel
Flying, vigilance, deathtouch, lifelink When Atraxa enters, reveal the top ten cards of your library. For each card type, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order. (Artifact, battle, creature, enchantment, instant, land, planeswalker, and sorcery are card types.)
P/T: 7/7


Legendary Creature — Phyrexian Angel


Creature — Merfolk Wizard
Flash When this creature enters, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as this creature remains on the battlefield. (Mana abilities can't be targeted.)
P/T: 3/2


Creature — Merfolk Wizard


Legendary Creature — Elemental Elk
When Beza enters, create a Treasure token if an opponent controls more lands than you. You gain 4 life if an opponent has more life than you. Create two 1/1 blue Fish creature tokens if an opponent controls more creatures than you. Draw a card if an opponent has more cards in hand than you.
P/T: 4/5


Legendary Creature — Elemental Elk


Creature — Plant Beast
Trample Cultivator Colossus's power and toughness are each equal to the number of lands you control. When this creature enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
P/T: */*


Creature — Plant Beast


Creature — Giant // Sorcery — Adventure
P/T: */*


Creature — Giant // Sorcery — Adventure
Instants (6)
| Card | Details | Qty | |
|---|---|---|---|
![]() ![]() Three Steps AheadBlue
|
Instant Spree (Choose one or more additional costs.) + {1}{U} — Counter target spell. + {3} — Create a token that's a copy of target artifact or creature you control. + {2} — Draw two cards, then discard a card. |
3 | |
![]() ![]() Tear Asunder1 + Green
|
Instant Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.) Exile target artifact or enchantment. If this spell was kicked, exile target nonland permanent instead. |
3 |


Instant
Spree (Choose one or more additional costs.) + {1}{U} — Counter target spell. + {3} — Create a token that's a copy of target artifact or creature you control. + {2} — Draw two cards, then discard a card.


Instant


Instant
Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.) Exile target artifact or enchantment. If this spell was kicked, exile target nonland permanent instead.


Instant
Sorceries (3)
| Card | Details | Qty | |
|---|---|---|---|
![]() ![]() Stock Up2 + Blue
|
Sorcery Look at the top five cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. |
3 |


Sorcery
Look at the top five cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.


Sorcery
Enchantments (4)
| Card | Details | Qty | |
|---|---|---|---|
![]() ![]() Up the Beanstalk1 + Green
|
Enchantment When this enchantment enters and whenever you cast a spell with mana value 5 or greater, draw a card. |
4 |


Enchantment
When this enchantment enters and whenever you cast a spell with mana value 5 or greater, draw a card.


Enchantment
Lands (25)
| Card | Details | Qty | |
|---|---|---|---|
![]() ![]() Breeding Pool
|
Land — Forest Island ({T}: Add {G} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. |
4 | |
![]() ![]() Yavimaya Coast
|
Land {T}: Add {C}. {T}: Add {G} or {U}. This land deals 1 damage to you. |
3 | |
![]() ![]() Hedge Maze
|
Land — Forest Island ({T}: Add {G} or {U}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
4 | |
![]() ![]() Restless Vinestalk
|
Land This land enters tapped. {T}: Add {G} or {U}. {3}{G}{U}: Until end of turn, this land becomes a 5/5 green and blue Plant creature with trample. It's still a land. Whenever this land attacks, up to one other target creature has base power and toughness 3/3 until end of turn. |
3 | |
![]() ![]() Boseiju, Who Endures
|
Legendary Land {T}: Add {G}. Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control. |
1 | |
![]() ![]() Otawara, Soaring City
|
Legendary Land {T}: Add {U}. Channel — {3}{U}, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control. |
1 | |
![]() ![]() Forest
|
Basic Land — Forest ({T}: Add {G}.) |
6 | |
![]() ![]() Island
|
Basic Land — Island ({T}: Add {U}.) |
3 |


Land — Forest Island
({T}: Add {G} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.


Land — Forest Island


Land
{T}: Add {C}. {T}: Add {G} or {U}. This land deals 1 damage to you.


Land


Land — Forest Island
({T}: Add {G} or {U}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)


Land — Forest Island


Land
This land enters tapped. {T}: Add {G} or {U}. {3}{G}{U}: Until end of turn, this land becomes a 5/5 green and blue Plant creature with trample. It's still a land. Whenever this land attacks, up to one other target creature has base power and toughness 3/3 until end of turn.


Land


Legendary Land
{T}: Add {G}. Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.


Legendary Land


Legendary Land
{T}: Add {U}. Channel — {3}{U}, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control.


Legendary Land


Basic Land — Forest
({T}: Add {G}.)


Basic Land — Forest


Basic Land — Island
({T}: Add {U}.)


Basic Land — Island