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    Yuriko Ninjas

    Commander
    Tempo
    advanced

    A stealthy Commander deck built around Yuriko's powerful triggered ability. Sneak in unblockable creatures, ninjutsu them back, and drain opponents with high-cost card reveals.

    You own 0/54 cards0%

    Creatures (11)

    Yuriko, the Tiger's Shadow
    Yuriko, the Tiger's Shadow1 + Blue + Black

    Legendary Creature — Human Ninja

    Changeling Outcast
    Changeling OutcastBlack

    Creature — Shapeshifter

    Ornithopter
    Ornithopter{0}

    Artifact Creature — Thopter

    Tormented Soul
    Tormented SoulBlack

    Creature — Spirit

    Mist-Cloaked Herald
    Mist-Cloaked HeraldBlue

    Creature — Merfolk Warrior

    Ingenious Infiltrator
    Ingenious Infiltrator2 + Blue + Black

    Creature — Vedalken Ninja

    Fallen Shinobi
    Fallen Shinobi3 + Blue + Black

    Creature — Zombie Ninja

    Sakashima's Student
    Sakashima's Student2 + 2 Blue

    Creature — Human Ninja

    Moon-Circuit Hacker
    Moon-Circuit Hacker1 + Blue

    Enchantment Creature — Human Ninja

    Silver-Fur Master
    Silver-Fur MasterBlue + Black

    Creature — Rat Ninja

    Draco
    Draco16

    Artifact Creature — Dragon

    Yuriko, the Tiger's Shadow
    Yuriko, the Tiger's Shadow1 + Blue + Black

    Legendary Creature — Human Ninja

    Commander ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking.) Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value.

    P/T: 1/3

    1
    Yuriko, the Tiger's Shadow
    Yuriko, the Tiger's Shadow1 + Blue + Black

    Legendary Creature — Human Ninja

    Changeling Outcast
    Changeling OutcastBlack

    Creature — Shapeshifter

    Changeling (This card is every creature type.) This creature can't block and can't be blocked.

    P/T: 1/1

    1
    Changeling Outcast
    Changeling OutcastBlack

    Creature — Shapeshifter

    Ornithopter
    Ornithopter{0}

    Artifact Creature — Thopter

    Flying

    P/T: 0/2

    1
    Ornithopter
    Ornithopter{0}

    Artifact Creature — Thopter

    Tormented Soul
    Tormented SoulBlack

    Creature — Spirit

    This creature can't block and can't be blocked.

    P/T: 1/1

    1
    Tormented Soul
    Tormented SoulBlack

    Creature — Spirit

    Mist-Cloaked Herald
    Mist-Cloaked HeraldBlue

    Creature — Merfolk Warrior

    This creature can't be blocked.

    P/T: 1/1

    1
    Mist-Cloaked Herald
    Mist-Cloaked HeraldBlue

    Creature — Merfolk Warrior

    Ingenious Infiltrator
    Ingenious Infiltrator2 + Blue + Black

    Creature — Vedalken Ninja

    Ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever a Ninja you control deals combat damage to a player, draw a card.

    P/T: 2/3

    1
    Ingenious Infiltrator
    Ingenious Infiltrator2 + Blue + Black

    Creature — Vedalken Ninja

    Fallen Shinobi
    Fallen Shinobi3 + Blue + Black

    Creature — Zombie Ninja

    Ninjutsu {2}{U}{B} ({2}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, that player exiles the top two cards of their library. Until end of turn, you may play those cards without paying their mana costs.

    P/T: 5/4

    1
    Fallen Shinobi
    Fallen Shinobi3 + Blue + Black

    Creature — Zombie Ninja

    Sakashima's Student
    Sakashima's Student2 + 2 Blue

    Creature — Human Ninja

    Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) You may have this creature enter as a copy of any creature on the battlefield, except it's a Ninja in addition to its other creature types.

    P/T: 0/0

    1
    Sakashima's Student
    Sakashima's Student2 + 2 Blue

    Creature — Human Ninja

    Moon-Circuit Hacker
    Moon-Circuit Hacker1 + Blue

    Enchantment Creature — Human Ninja

    Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card unless this creature entered this turn.

    P/T: 2/1

    1
    Moon-Circuit Hacker
    Moon-Circuit Hacker1 + Blue

    Enchantment Creature — Human Ninja

    Silver-Fur Master
    Silver-Fur MasterBlue + Black

    Creature — Rat Ninja

    Ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Ninjutsu abilities you activate cost {1} less to activate. Other Ninja and Rogue creatures you control get +1/+1.

    P/T: 2/2

    1
    Silver-Fur Master
    Silver-Fur MasterBlue + Black

    Creature — Rat Ninja

    Draco
    Draco16

    Artifact Creature — Dragon

    Domain — This spell costs {2} less to cast for each basic land type among lands you control. Flying Domain — At the beginning of your upkeep, sacrifice this creature unless you pay {10}. This cost is reduced by {2} for each basic land type among lands you control.

    P/T: 9/9

    1
    Draco
    Draco16

    Artifact Creature — Dragon

    Instants (5)

    Brainstorm
    BrainstormBlue

    Instant

    Vampiric Tutor
    Vampiric TutorBlack

    Instant

    Mystical Tutor
    Mystical TutorBlue

    Instant

    Counterspell
    Counterspell2 Blue

    Instant

    Commit // Memory
    Commit // Memory7 + 3 Blue

    Instant // Sorcery

    Brainstorm
    BrainstormBlue

    Instant

    Draw three cards, then put two cards from your hand on top of your library in any order.

    1
    Brainstorm
    BrainstormBlue

    Instant

    Vampiric Tutor
    Vampiric TutorBlack

    Instant

    Search your library for a card, then shuffle and put that card on top. You lose 2 life.

    1
    Vampiric Tutor
    Vampiric TutorBlack

    Instant

    Mystical Tutor
    Mystical TutorBlue

    Instant

    Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.

    1
    Mystical Tutor
    Mystical TutorBlue

    Instant

    Counterspell
    Counterspell2 Blue

    Instant

    Counter target spell.

    1
    Counterspell
    Counterspell2 Blue

    Instant

    Commit // Memory
    Commit // Memory7 + 3 Blue

    Instant // Sorcery

    1
    Commit // Memory
    Commit // Memory7 + 3 Blue

    Instant // Sorcery

    Sorceries (1)

    Temporal Trespass
    Temporal Trespass8 + 3 Blue

    Sorcery

    Temporal Trespass
    Temporal Trespass8 + 3 Blue

    Sorcery

    Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Take an extra turn after this one. Exile Temporal Trespass.

    1
    Temporal Trespass
    Temporal Trespass8 + 3 Blue

    Sorcery

    Enchantments (2)

    Cover of Darkness
    Cover of Darkness1 + Black

    Enchantment

    Bitterblossom
    Bitterblossom1 + Black

    Kindred Enchantment — Faerie

    Cover of Darkness
    Cover of Darkness1 + Black

    Enchantment

    As this enchantment enters, choose a creature type. Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)

    1
    Cover of Darkness
    Cover of Darkness1 + Black

    Enchantment

    Bitterblossom
    Bitterblossom1 + Black

    Kindred Enchantment — Faerie

    At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.

    1
    Bitterblossom
    Bitterblossom1 + Black

    Kindred Enchantment — Faerie

    Artifacts (3)

    Sol Ring
    Sol Ring1

    Artifact

    Arcane Signet
    Arcane Signet2

    Artifact

    Talisman of Dominance
    Talisman of Dominance2

    Artifact

    Sol Ring
    Sol Ring1

    Artifact

    {T}: Add {C}{C}.

    1
    Sol Ring
    Sol Ring1

    Artifact

    Arcane Signet
    Arcane Signet2

    Artifact

    {T}: Add one mana of any color in your commander's color identity.

    1
    Arcane Signet
    Arcane Signet2

    Artifact

    Talisman of Dominance
    Talisman of Dominance2

    Artifact

    {T}: Add {C}. {T}: Add {U} or {B}. This artifact deals 1 damage to you.

    1
    Talisman of Dominance
    Talisman of Dominance2

    Artifact

    Lands (32)

    Command Tower
    Command Tower

    Land

    Watery Grave
    Watery Grave

    Land — Island Swamp

    Polluted Delta
    Polluted Delta

    Land

    Underground Sea
    Underground Sea

    Land — Island Swamp

    Clearwater Pathway
    Clearwater Pathway

    Land // Land

    Island
    Island
    15×

    Basic Land — Island

    Swamp
    Swamp
    12×

    Basic Land — Swamp

    Command Tower
    Command Tower

    Land

    {T}: Add one mana of any color in your commander's color identity.

    1
    Command Tower
    Command Tower

    Land

    Watery Grave
    Watery Grave

    Land — Island Swamp

    ({T}: Add {U} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

    1
    Watery Grave
    Watery Grave

    Land — Island Swamp

    Polluted Delta
    Polluted Delta

    Land

    {T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

    1
    Polluted Delta
    Polluted Delta

    Land

    Underground Sea
    Underground Sea

    Land — Island Swamp

    ({T}: Add {U} or {B}.)

    1
    Underground Sea
    Underground Sea

    Land — Island Swamp

    Clearwater Pathway
    Clearwater Pathway

    Land // Land

    1
    Clearwater Pathway
    Clearwater Pathway

    Land // Land

    Island
    Island

    Basic Land — Island

    ({T}: Add {U}.)

    15
    Island
    Island
    15×

    Basic Land — Island

    Swamp
    Swamp

    Basic Land — Swamp

    ({T}: Add {B}.)

    12
    Swamp
    Swamp
    12×

    Basic Land — Swamp