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    Yuriko Ninjas

    Commander
    Tempo
    advanced

    A stealthy Commander deck built around Yuriko's powerful triggered ability. Sneak in unblockable creatures, ninjutsu them back, and drain opponents with high-cost card reveals.

    You own 0/54 cards0%

    Creatures (11)

    Yuriko, the Tiger's Shadow
    Yuriko, the Tiger's Shadow
    Yuriko, the Tiger's Shadow1 + Blue + Black

    Legendary Creature — Human Ninja

    Changeling Outcast
    Changeling Outcast
    Changeling OutcastBlack

    Creature — Shapeshifter

    Ornithopter
    Ornithopter
    Ornithopter{0}

    Artifact Creature — Thopter

    Tormented Soul
    Tormented Soul
    Tormented SoulBlack

    Creature — Spirit

    Mist-Cloaked Herald
    Mist-Cloaked Herald
    Mist-Cloaked HeraldBlue

    Creature — Merfolk Warrior

    Ingenious Infiltrator
    Ingenious Infiltrator
    Ingenious Infiltrator2 + Blue + Black

    Creature — Vedalken Ninja

    Fallen Shinobi
    Fallen Shinobi
    Fallen Shinobi3 + Blue + Black

    Creature — Zombie Ninja

    Sakashima's Student
    Sakashima's Student
    Sakashima's Student2 + 2 Blue

    Creature — Human Ninja

    Moon-Circuit Hacker
    Moon-Circuit Hacker
    Moon-Circuit Hacker1 + Blue

    Enchantment Creature — Human Ninja

    Silver-Fur Master
    Silver-Fur Master
    Silver-Fur MasterBlue + Black

    Creature — Rat Ninja

    Draco
    Draco
    Draco16

    Artifact Creature — Dragon

    CardDetailsQty
    Yuriko, the Tiger's Shadow
    Yuriko, the Tiger's Shadow
    Yuriko, the Tiger's Shadow1 + Blue + Black

    Legendary Creature — Human Ninja

    Commander ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking.) Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value.

    P/T: 1/3

    1
    Changeling Outcast
    Changeling Outcast
    Changeling OutcastBlack

    Creature — Shapeshifter

    Changeling (This card is every creature type.) This creature can't block and can't be blocked.

    P/T: 1/1

    1
    Ornithopter
    Ornithopter
    Ornithopter{0}

    Artifact Creature — Thopter

    Flying

    P/T: 0/2

    1
    Tormented Soul
    Tormented Soul
    Tormented SoulBlack

    Creature — Spirit

    This creature can't block and can't be blocked.

    P/T: 1/1

    1
    Mist-Cloaked Herald
    Mist-Cloaked Herald
    Mist-Cloaked HeraldBlue

    Creature — Merfolk Warrior

    This creature can't be blocked.

    P/T: 1/1

    1
    Ingenious Infiltrator
    Ingenious Infiltrator
    Ingenious Infiltrator2 + Blue + Black

    Creature — Vedalken Ninja

    Ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever a Ninja you control deals combat damage to a player, draw a card.

    P/T: 2/3

    1
    Fallen Shinobi
    Fallen Shinobi
    Fallen Shinobi3 + Blue + Black

    Creature — Zombie Ninja

    Ninjutsu {2}{U}{B} ({2}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, that player exiles the top two cards of their library. Until end of turn, you may play those cards without paying their mana costs.

    P/T: 5/4

    1
    Sakashima's Student
    Sakashima's Student
    Sakashima's Student2 + 2 Blue

    Creature — Human Ninja

    Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) You may have this creature enter as a copy of any creature on the battlefield, except it's a Ninja in addition to its other creature types.

    P/T: 0/0

    1
    Moon-Circuit Hacker
    Moon-Circuit Hacker
    Moon-Circuit Hacker1 + Blue

    Enchantment Creature — Human Ninja

    Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card unless this creature entered this turn.

    P/T: 2/1

    1
    Silver-Fur Master
    Silver-Fur Master
    Silver-Fur MasterBlue + Black

    Creature — Rat Ninja

    Ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Ninjutsu abilities you activate cost {1} less to activate. Other Ninja and Rogue creatures you control get +1/+1.

    P/T: 2/2

    1
    Draco
    Draco
    Draco16

    Artifact Creature — Dragon

    Domain — This spell costs {2} less to cast for each basic land type among lands you control. Flying Domain — At the beginning of your upkeep, sacrifice this creature unless you pay {10}. This cost is reduced by {2} for each basic land type among lands you control.

    P/T: 9/9

    1
    Yuriko, the Tiger's Shadow
    Yuriko, the Tiger's Shadow
    Yuriko, the Tiger's Shadow1 + Blue + Black

    Legendary Creature — Human Ninja

    Commander ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking.) Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value.

    P/T: 1/3

    1
    Yuriko, the Tiger's Shadow
    Yuriko, the Tiger's Shadow
    Yuriko, the Tiger's Shadow1 + Blue + Black

    Legendary Creature — Human Ninja

    Changeling Outcast
    Changeling Outcast
    Changeling OutcastBlack

    Creature — Shapeshifter

    Changeling (This card is every creature type.) This creature can't block and can't be blocked.

    P/T: 1/1

    1
    Changeling Outcast
    Changeling Outcast
    Changeling OutcastBlack

    Creature — Shapeshifter

    Ornithopter
    Ornithopter
    Ornithopter{0}

    Artifact Creature — Thopter

    Flying

    P/T: 0/2

    1
    Ornithopter
    Ornithopter
    Ornithopter{0}

    Artifact Creature — Thopter

    Tormented Soul
    Tormented Soul
    Tormented SoulBlack

    Creature — Spirit

    This creature can't block and can't be blocked.

    P/T: 1/1

    1
    Tormented Soul
    Tormented Soul
    Tormented SoulBlack

    Creature — Spirit

    Mist-Cloaked Herald
    Mist-Cloaked Herald
    Mist-Cloaked HeraldBlue

    Creature — Merfolk Warrior

    This creature can't be blocked.

    P/T: 1/1

    1
    Mist-Cloaked Herald
    Mist-Cloaked Herald
    Mist-Cloaked HeraldBlue

    Creature — Merfolk Warrior

    Ingenious Infiltrator
    Ingenious Infiltrator
    Ingenious Infiltrator2 + Blue + Black

    Creature — Vedalken Ninja

    Ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever a Ninja you control deals combat damage to a player, draw a card.

    P/T: 2/3

    1
    Ingenious Infiltrator
    Ingenious Infiltrator
    Ingenious Infiltrator2 + Blue + Black

    Creature — Vedalken Ninja

    Fallen Shinobi
    Fallen Shinobi
    Fallen Shinobi3 + Blue + Black

    Creature — Zombie Ninja

    Ninjutsu {2}{U}{B} ({2}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, that player exiles the top two cards of their library. Until end of turn, you may play those cards without paying their mana costs.

    P/T: 5/4

    1
    Fallen Shinobi
    Fallen Shinobi
    Fallen Shinobi3 + Blue + Black

    Creature — Zombie Ninja

    Sakashima's Student
    Sakashima's Student
    Sakashima's Student2 + 2 Blue

    Creature — Human Ninja

    Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) You may have this creature enter as a copy of any creature on the battlefield, except it's a Ninja in addition to its other creature types.

    P/T: 0/0

    1
    Sakashima's Student
    Sakashima's Student
    Sakashima's Student2 + 2 Blue

    Creature — Human Ninja

    Moon-Circuit Hacker
    Moon-Circuit Hacker
    Moon-Circuit Hacker1 + Blue

    Enchantment Creature — Human Ninja

    Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card unless this creature entered this turn.

    P/T: 2/1

    1
    Moon-Circuit Hacker
    Moon-Circuit Hacker
    Moon-Circuit Hacker1 + Blue

    Enchantment Creature — Human Ninja

    Silver-Fur Master
    Silver-Fur Master
    Silver-Fur MasterBlue + Black

    Creature — Rat Ninja

    Ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Ninjutsu abilities you activate cost {1} less to activate. Other Ninja and Rogue creatures you control get +1/+1.

    P/T: 2/2

    1
    Silver-Fur Master
    Silver-Fur Master
    Silver-Fur MasterBlue + Black

    Creature — Rat Ninja

    Draco
    Draco
    Draco16

    Artifact Creature — Dragon

    Domain — This spell costs {2} less to cast for each basic land type among lands you control. Flying Domain — At the beginning of your upkeep, sacrifice this creature unless you pay {10}. This cost is reduced by {2} for each basic land type among lands you control.

    P/T: 9/9

    1
    Draco
    Draco
    Draco16

    Artifact Creature — Dragon

    Instants (5)

    Brainstorm
    Brainstorm
    BrainstormBlue

    Instant

    Vampiric Tutor
    Vampiric Tutor
    Vampiric TutorBlack

    Instant

    Mystical Tutor
    Mystical Tutor
    Mystical TutorBlue

    Instant

    Counterspell
    Counterspell
    Counterspell2 Blue

    Instant

    Commit // Memory
    Commit // Memory
    Commit // Memory7 + 3 Blue

    Instant // Sorcery

    CardDetailsQty
    Brainstorm
    Brainstorm
    BrainstormBlue

    Instant

    Draw three cards, then put two cards from your hand on top of your library in any order.

    1
    Vampiric Tutor
    Vampiric Tutor
    Vampiric TutorBlack

    Instant

    Search your library for a card, then shuffle and put that card on top. You lose 2 life.

    1
    Mystical Tutor
    Mystical Tutor
    Mystical TutorBlue

    Instant

    Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.

    1
    Counterspell
    Counterspell
    Counterspell2 Blue

    Instant

    Counter target spell.

    1
    Commit // Memory
    Commit // Memory
    Commit // Memory7 + 3 Blue

    Instant // Sorcery

    1
    Brainstorm
    Brainstorm
    BrainstormBlue

    Instant

    Draw three cards, then put two cards from your hand on top of your library in any order.

    1
    Brainstorm
    Brainstorm
    BrainstormBlue

    Instant

    Vampiric Tutor
    Vampiric Tutor
    Vampiric TutorBlack

    Instant

    Search your library for a card, then shuffle and put that card on top. You lose 2 life.

    1
    Vampiric Tutor
    Vampiric Tutor
    Vampiric TutorBlack

    Instant

    Mystical Tutor
    Mystical Tutor
    Mystical TutorBlue

    Instant

    Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.

    1
    Mystical Tutor
    Mystical Tutor
    Mystical TutorBlue

    Instant

    Counterspell
    Counterspell
    Counterspell2 Blue

    Instant

    Counter target spell.

    1
    Counterspell
    Counterspell
    Counterspell2 Blue

    Instant

    Commit // Memory
    Commit // Memory
    Commit // Memory7 + 3 Blue

    Instant // Sorcery

    1
    Commit // Memory
    Commit // Memory
    Commit // Memory7 + 3 Blue

    Instant // Sorcery

    Sorceries (1)

    Temporal Trespass
    Temporal Trespass
    Temporal Trespass8 + 3 Blue

    Sorcery

    CardDetailsQty
    Temporal Trespass
    Temporal Trespass
    Temporal Trespass8 + 3 Blue

    Sorcery

    Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Take an extra turn after this one. Exile Temporal Trespass.

    1
    Temporal Trespass
    Temporal Trespass
    Temporal Trespass8 + 3 Blue

    Sorcery

    Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Take an extra turn after this one. Exile Temporal Trespass.

    1
    Temporal Trespass
    Temporal Trespass
    Temporal Trespass8 + 3 Blue

    Sorcery

    Enchantments (2)

    Cover of Darkness
    Cover of Darkness
    Cover of Darkness1 + Black

    Enchantment

    Bitterblossom
    Bitterblossom
    Bitterblossom1 + Black

    Kindred Enchantment — Faerie

    CardDetailsQty
    Cover of Darkness
    Cover of Darkness
    Cover of Darkness1 + Black

    Enchantment

    As this enchantment enters, choose a creature type. Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)

    1
    Bitterblossom
    Bitterblossom
    Bitterblossom1 + Black

    Kindred Enchantment — Faerie

    At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.

    1
    Cover of Darkness
    Cover of Darkness
    Cover of Darkness1 + Black

    Enchantment

    As this enchantment enters, choose a creature type. Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)

    1
    Cover of Darkness
    Cover of Darkness
    Cover of Darkness1 + Black

    Enchantment

    Bitterblossom
    Bitterblossom
    Bitterblossom1 + Black

    Kindred Enchantment — Faerie

    At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.

    1
    Bitterblossom
    Bitterblossom
    Bitterblossom1 + Black

    Kindred Enchantment — Faerie

    Artifacts (3)

    Sol Ring
    Sol Ring
    Sol Ring1

    Artifact

    Arcane Signet
    Arcane Signet
    Arcane Signet2

    Artifact

    Talisman of Dominance
    Talisman of Dominance
    Talisman of Dominance2

    Artifact

    CardDetailsQty
    Sol Ring
    Sol Ring
    Sol Ring1

    Artifact

    {T}: Add {C}{C}.

    1
    Arcane Signet
    Arcane Signet
    Arcane Signet2

    Artifact

    {T}: Add one mana of any color in your commander's color identity.

    1
    Talisman of Dominance
    Talisman of Dominance
    Talisman of Dominance2

    Artifact

    {T}: Add {C}. {T}: Add {U} or {B}. This artifact deals 1 damage to you.

    1
    Sol Ring
    Sol Ring
    Sol Ring1

    Artifact

    {T}: Add {C}{C}.

    1
    Sol Ring
    Sol Ring
    Sol Ring1

    Artifact

    Arcane Signet
    Arcane Signet
    Arcane Signet2

    Artifact

    {T}: Add one mana of any color in your commander's color identity.

    1
    Arcane Signet
    Arcane Signet
    Arcane Signet2

    Artifact

    Talisman of Dominance
    Talisman of Dominance
    Talisman of Dominance2

    Artifact

    {T}: Add {C}. {T}: Add {U} or {B}. This artifact deals 1 damage to you.

    1
    Talisman of Dominance
    Talisman of Dominance
    Talisman of Dominance2

    Artifact

    Lands (32)

    Command Tower
    Command Tower
    Command Tower

    Land

    Watery Grave
    Watery Grave
    Watery Grave

    Land — Island Swamp

    Polluted Delta
    Polluted Delta
    Polluted Delta

    Land

    Underground Sea
    Underground Sea
    Underground Sea

    Land — Island Swamp

    Clearwater Pathway
    Clearwater Pathway
    Clearwater Pathway

    Land // Land

    Island
    Island
    Island
    15×

    Basic Land — Island

    Swamp
    Swamp
    Swamp
    12×

    Basic Land — Swamp

    CardDetailsQty
    Command Tower
    Command Tower
    Command Tower

    Land

    {T}: Add one mana of any color in your commander's color identity.

    1
    Watery Grave
    Watery Grave
    Watery Grave

    Land — Island Swamp

    ({T}: Add {U} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

    1
    Polluted Delta
    Polluted Delta
    Polluted Delta

    Land

    {T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

    1
    Underground Sea
    Underground Sea
    Underground Sea

    Land — Island Swamp

    ({T}: Add {U} or {B}.)

    1
    Clearwater Pathway
    Clearwater Pathway
    Clearwater Pathway

    Land // Land

    1
    Island
    Island
    Island

    Basic Land — Island

    ({T}: Add {U}.)

    15
    Swamp
    Swamp
    Swamp

    Basic Land — Swamp

    ({T}: Add {B}.)

    12
    Command Tower
    Command Tower
    Command Tower

    Land

    {T}: Add one mana of any color in your commander's color identity.

    1
    Command Tower
    Command Tower
    Command Tower

    Land

    Watery Grave
    Watery Grave
    Watery Grave

    Land — Island Swamp

    ({T}: Add {U} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

    1
    Watery Grave
    Watery Grave
    Watery Grave

    Land — Island Swamp

    Polluted Delta
    Polluted Delta
    Polluted Delta

    Land

    {T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

    1
    Polluted Delta
    Polluted Delta
    Polluted Delta

    Land

    Underground Sea
    Underground Sea
    Underground Sea

    Land — Island Swamp

    ({T}: Add {U} or {B}.)

    1
    Underground Sea
    Underground Sea
    Underground Sea

    Land — Island Swamp

    Clearwater Pathway
    Clearwater Pathway
    Clearwater Pathway

    Land // Land

    1
    Clearwater Pathway
    Clearwater Pathway
    Clearwater Pathway

    Land // Land

    Island
    Island
    Island

    Basic Land — Island

    ({T}: Add {U}.)

    15
    Island
    Island
    Island
    15×

    Basic Land — Island

    Swamp
    Swamp
    Swamp

    Basic Land — Swamp

    ({T}: Add {B}.)

    12
    Swamp
    Swamp
    Swamp
    12×

    Basic Land — Swamp