Yuriko Ninjas
A stealthy Commander deck built around Yuriko's powerful triggered ability. Sneak in unblockable creatures, ninjutsu them back, and drain opponents with high-cost card reveals.
Creatures (11)


Legendary Creature — Human Ninja
Commander ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking.) Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value.
P/T: 1/3


Legendary Creature — Human Ninja


Creature — Shapeshifter
Changeling (This card is every creature type.) This creature can't block and can't be blocked.
P/T: 1/1


Creature — Shapeshifter


Artifact Creature — Thopter
Flying
P/T: 0/2


Artifact Creature — Thopter


Creature — Spirit
This creature can't block and can't be blocked.
P/T: 1/1


Creature — Spirit


Creature — Merfolk Warrior
This creature can't be blocked.
P/T: 1/1


Creature — Merfolk Warrior


Creature — Vedalken Ninja
Ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever a Ninja you control deals combat damage to a player, draw a card.
P/T: 2/3


Creature — Vedalken Ninja


Creature — Zombie Ninja
Ninjutsu {2}{U}{B} ({2}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, that player exiles the top two cards of their library. Until end of turn, you may play those cards without paying their mana costs.
P/T: 5/4


Creature — Zombie Ninja


Creature — Human Ninja
Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) You may have this creature enter as a copy of any creature on the battlefield, except it's a Ninja in addition to its other creature types.
P/T: 0/0


Creature — Human Ninja


Enchantment Creature — Human Ninja
Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card unless this creature entered this turn.
P/T: 2/1


Enchantment Creature — Human Ninja


Creature — Rat Ninja
Ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Ninjutsu abilities you activate cost {1} less to activate. Other Ninja and Rogue creatures you control get +1/+1.
P/T: 2/2


Creature — Rat Ninja


Artifact Creature — Dragon
Domain — This spell costs {2} less to cast for each basic land type among lands you control. Flying Domain — At the beginning of your upkeep, sacrifice this creature unless you pay {10}. This cost is reduced by {2} for each basic land type among lands you control.
P/T: 9/9


Artifact Creature — Dragon
Instants (5)


Instant
Draw three cards, then put two cards from your hand on top of your library in any order.


Instant


Instant
Search your library for a card, then shuffle and put that card on top. You lose 2 life.


Instant


Instant
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.


Instant


Instant
Counter target spell.


Instant


Instant // Sorcery


Instant // Sorcery
Sorceries (1)


Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Take an extra turn after this one. Exile Temporal Trespass.


Sorcery
Enchantments (2)


Enchantment
As this enchantment enters, choose a creature type. Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)


Enchantment


Kindred Enchantment — Faerie
At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.


Kindred Enchantment — Faerie
Artifacts (3)


Artifact
{T}: Add {C}{C}.


Artifact


Artifact
{T}: Add one mana of any color in your commander's color identity.


Artifact


Artifact
{T}: Add {C}. {T}: Add {U} or {B}. This artifact deals 1 damage to you.


Artifact
Lands (32)


Land
{T}: Add one mana of any color in your commander's color identity.


Land


Land — Island Swamp
({T}: Add {U} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.


Land — Island Swamp


Land
{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.


Land


Land — Island Swamp
({T}: Add {U} or {B}.)


Land — Island Swamp


Land // Land


Land // Land


Basic Land — Island
({T}: Add {U}.)


Basic Land — Island


Basic Land — Swamp
({T}: Add {B}.)


Basic Land — Swamp
