What Krenko, Mob Boss does
Krenko, Mob Boss taps to create a 1/1 red Goblin token for each Goblin you control — and he counts himself. Every activation roughly doubles your board, and the new tokens count toward the next one, so two or three untaps turn a handful of Goblins into an army.
The catch is getting him to tap. Without haste he has to survive a full turn, so Crashing Drawbridge and Anger do real work here. Once he's going, the deck gives the tokens somewhere to go: attack, turn them into red mana with Skirk Prospector, or let Witty Roastmaster drain the table as they arrive.
Krenko stays popular because the core loop is simple but the decisions aren't. Sacrifice too many Goblins and your next activation shrinks. Commit the whole board to combat and one wipe sets you back to zero. You're always weighing growth against what you can afford to lose.
How Krenko, Mob Boss plays
Early: ramp toward Krenko's four mana with Sol Ring, Arcane Signet, and Mind Stone, and set up haste — Crashing Drawbridge on the battlefield, or Anger in the graveyard with a Mountain in play.
Mid: land Krenko and start doubling. Name Goblin with Metallic Mimic so every token arrives bigger and counts toward the next activation. Hold a little back — don't lose everything to one board wipe.
Win: a lethal swing from a doubled board, or Witty Roastmaster turning each new token into damage without attacking at all. Fiery Confluence closes games too — just watch its creature mode, which can burn down your own tokens.
Build Krenko, Mob Boss from your collection
The builder starts with Krenko, Mob Boss as your commander and fills the 99 from cards you own.
Build Krenko, Mob Boss from your collectionKey staples
Synergy pieces
Anger
In your graveyard with a Mountain under your control, it gives your creatures haste so Krenko and his new tokens can act immediately.
Relic of Legends
Makes mana itself and can tap an untapped Krenko for another mana, though that competes with his token activation.
Chain Reaction
Deals damage to every creature equal to the battlefield's creature count; your tokens increase the damage but are also caught in it.
Fire Diamond
Enters tapped, then provides red mana on later turns to help cast Krenko and your other spells.
Rising of the Day
Gives all your creatures haste and Krenko +1/+0, supporting both immediate token production and attacks with fresh Goblins.
Loyal Apprentice
With your commander in play at the beginning of your combat, it makes a flying Thopter with haste; that token isn't a Goblin for Krenko's count.
Crashing Drawbridge
Taps to give your current creatures haste for the turn, letting a newly cast Krenko activate but not covering tokens created afterward.
Staples in these colors
Sol Ring
Produces two colorless mana to cover Krenko's generic cost or help deploy support pieces.
Arcane Signet
Produces red mana in this deck, helping meet Krenko's two-red casting requirement.
Fellwar Stone
Provides mana based on opponents' lands; don't assume it can make red when planning Krenko's casting cost.
Blasphemous Act
Your crowded board reduces its casting cost, but its 13 damage to every creature also threatens Krenko and your tokens.
Chaos Warp
Answers any target permanent by shuffling it away, with the risk that its owner reveals a permanent to put onto the battlefield.
Card images and card data courtesy of Scryfall. Magic: The Gathering is © Wizards of the Coast. ManaBuilder is unaffiliated with Wizards of the Coast.
The numbers
- 6 Draw
- 17 Ramp
- 37 Lands
- 24 Theme
- 3 Wipes
- 12 Removal
- 1 Commander
| Slot | Count |
|---|---|
| Draw | 6 |
| Ramp | 17 |
| Lands | 37 |
| Theme | 24 |
| Wipes | 3 |
| Removal | 12 |
| Commander | 1 |
Draw
- Count
- 6
Ramp
- Count
- 17
Lands
- Count
- 37
Theme
- Count
- 24
Wipes
- Count
- 3
Removal
- Count
- 12
Commander
- Count
- 1
Reference build for Krenko, Mob Boss: 100 cards including the commander.
Sample decks
Budget build (~$37)
For the budget build, start with dependable mana: Sol Ring covers Krenko's generic cost, while Arcane Signet and Fire Diamond provide red. Set up Rising of the Day before Krenko when possible so you get tokens immediately. Crashing Drawbridge offers another route to that first activation, but its haste effect won't apply to tokens created afterward. Loyal Apprentice adds flying attackers without increasing your Goblin count. Grow your board through repeated Krenko activations, then attack when you can keep enough Goblins alive to continue producing tokens. Save Chain Reaction or Blasphemous Act for boards where resetting is better than keeping your own army.
Decklist · 100 cards
Commander (1)
- 1 Krenko, Mob Boss
Artifacts (14)
- 1 Sol Ring
- 1 Arcane Signet
- 1 Fellwar Stone
- 1 Mind Stone
- 1 Wayfarer's Bauble
- 1 Fire Diamond
- 1 Worn Powerstone
- 1 Relic of Legends
- 1 Hazoret's Monument
- 1 Hammer of Purphoros
- 1 Tome of Legends
- 1 Endless Atlas
- 1 Mask of Memory
- 1 Conqueror's Flail
Creatures (26)
- 1 Skirk Prospector
- 1 Iron Myr
- 1 Goblin Warchief
- 1 Crashing Drawbridge
- 1 Anger
- 1 Mogg War Marshal
- 1 Goblin Instigator
- 1 Impulsive Pilferer
- 1 Beetleback Chief
- 1 Siege-Gang Commander
- 1 Legion Warboss
- 1 Loyal Apprentice
- 1 Goblin Matron
- 1 Goblin Ringleader
- 1 Breeches, Eager Pillager
- 1 Grenzo, Havoc Raiser
- 1 Coercive Recruiter
- 1 Zada, Hedron Grinder
- 1 Metallic Mimic
- 1 Adaptive Automaton
- 1 Universal Automaton
- 1 Taurean Mauler
- 1 Ogre Battledriver
- 1 Witty Roastmaster
- 1 Molten Gatekeeper
- 1 Devilish Valet
Enchantments (6)
- 1 Rising of the Day
- 1 Raid Bombardment
- 1 Mechanized Warfare
- 1 Warstorm Surge
- 1 Gratuitous Violence
- 1 Outpost Siege
Sorceries (10)
- 1 Dragon Fodder
- 1 Krenko's Command
- 1 Hordeling Outburst
- 1 Faithless Looting
- 1 Reckless Impulse
- 1 Light Up the Stage
- 1 Mizzium Mortars
- 1 Fiery Confluence
- 1 Blasphemous Act
- 1 Chain Reaction
Instants (6)
- 1 Thrill of Possibility
- 1 Big Score
- 1 Chaos Warp
- 1 Abrade
- 1 Lightning Bolt
- 1 Return the Favor
Lands (37)
- 1 Command Tower
- 1 Path of Ancestry
- 1 Secluded Courtyard
- 1 Unclaimed Territory
- 1 Castle Embereth
- 1 Flamekin Village
- 1 Forgotten Cave
- 1 Spinerock Knoll
- 29 Mountain
Upgraded build (~$440)
For the upgraded build, keep the same sequencing discipline rather than assuming the extra options replace Krenko's basic needs. Sol Ring and Arcane Signet help deploy him alongside support, while Rising of the Day gives both him and each new batch of Goblins haste. Anger provides that same ongoing haste from your graveyard while you control a Mountain. Relic of Legends gives you a choice between using Krenko for mana and tapping him for tokens; favor tokens once your Goblin count is established. Hold Chaos Warp for a permanent that disrupts your plan, and treat your creature wipes as recovery tools rather than routine plays.
Decklist · 100 cards
Commander (1)
- 1 Krenko, Mob Boss
Artifacts (23)
- 1 Sol Ring
- 1 Arcane Signet
- 1 Fellwar Stone
- 1 Mind Stone
- 1 Thought Vessel
- 1 Fire Diamond
- 1 Ruby Medallion
- 1 Springleaf Drum
- 1 Relic of Legends
- 1 Skullclamp
- 1 Idol of Oblivion
- 1 Sensei's Divining Top
- 1 Brass's Tunnel-Grinder // Tecutlan, the Searing Rift
- 1 Coat of Arms
- 1 Thousand-Year Elixir
- 1 Patriar's Seal
- 1 Sting, the Glinting Dagger
- 1 Illusionist's Bracers
- 1 Lightning Greaves
- 1 Swiftfoot Boots
- 1 Maskwood Nexus
- 1 Ashnod's Altar
- 1 Rings of Brighthearth
Sorceries (9)
- 1 Faithless Looting
- 1 Light Up the Stage
- 1 Wheel of Misfortune
- 1 Jeska's Will
- 1 Gamble
- 1 Vandalblast
- 1 Blasphemous Act
- 1 Chain Reaction
- 1 Fiery Confluence
Creatures (18)
- 1 Goblin Matron
- 1 Imperial Recruiter
- 1 Skirk Prospector
- 1 Impulsive Pilferer
- 1 Krenko, Tin Street Kingpin
- 1 Siege-Gang Commander
- 1 Legion Warboss
- 1 Agate Instigator
- 1 Molten Gatekeeper
- 1 Witty Roastmaster
- 1 Purphoros, God of the Forge
- 1 Anger
- 1 Crashing Drawbridge
- 1 Harmonic Prodigy
- 1 Marvin, Murderous Mimic
- 1 Professional Face-Breaker
- 1 Magda, Brazen Outlaw
- 1 Loyal Apprentice
Enchantments (5)
- 1 Impact Tremors
- 1 Goblin Bombardment
- 1 Shared Animosity
- 1 Rising of the Day
- 1 Fable of the Mirror-Breaker // Reflection of Kiki-Jiki
Instants (8)
- 1 Chaos Warp
- 1 Abrade
- 1 Lightning Bolt
- 1 Pyroblast
- 1 Red Elemental Blast
- 1 Bolt Bend
- 1 Tibalt's Trickery
- 1 Battle Hymn
Lands (36)
- 26 Mountain
- 1 Command Tower
- 1 Path of Ancestry
- 1 Three Tree City
- 1 Great Furnace
- 1 Castle Embereth
- 1 Sokenzan, Crucible of Defiance
- 1 Mines of Moria
- 1 Spinerock Knoll
- 1 Valakut, the Molten Pinnacle
- 1 War Room
