What Fire Lord Azula does
Fire Lord Azula copies every spell you cast while she's attacking and supplies two red mana when she attacks.
That makes combat your main window for getting extra value from spells. You don't need to connect with a player: once Azula is attacking, each spell you cast triggers a copy, with new targets available. Firebending supplies {R}{R} that lasts until the end of combat, helping pay for spells during that window. It doesn't change timing permissions, though, so you still need a legal way to cast each spell.
The appeal is deciding how much to commit to each attack. Consider gives you another round of surveil and draw, while Chaos Warp can answer a second permanent. Meanwhile, Guttersnipe and Young Pyromancer reward the original instant or sorcery casts, giving you damage and bodies alongside Azula's copies. You get a spells deck where combat matters for more than damage, and sequencing your hand matters as much as assembling your battlefield.
How Fire Lord Azula plays
Early on, develop your mana and keep spells available for later attacks. Fellwar Stone helps with colors, while Consider and Brainstorm help shape your hand. Young Pyromancer turns subsequent instant and sorcery casts into bodies.
In the middle turns, attack with Azula when you can keep her alive. Resolve firebending before spending its mana, then cast spells while she's still attacking. Use copied draw to refill or copied Chaos Warp to address multiple permanents. Don't save everything for combat if you need an answer sooner.
Finish through repeated Guttersnipe damage, creature attacks, or Niv-Mizzet, Parun with Curiosity. That last pairing can repeat draws and damage without requiring Azula.
Build Fire Lord Azula from your collection
The builder starts with Fire Lord Azula as your commander and fills the 99 from cards you own.
Build Fire Lord Azula from your collectionKey staples
Synergy pieces
Guttersnipe
Deals 2 damage to each opponent for each instant or sorcery you cast; Azula's copies aren't casts and don't trigger it.
Return the Favor
Copies a spell or ability, changes a single target, or does both with the chosen additional costs; Azula copies those chosen modes without another payment.
Curiosity
Turns enchanted-creature damage to opponents into optional draws, including the repeated draw-and-damage sequence with Niv-Mizzet, Parun.
Niv-Mizzet, Parun
Draws cards from any player's instant and sorcery casts and turns your draws into damage, with Curiosity allowing that sequence to repeat.
Expressive Iteration
Sorts your top three cards into hand, library bottom, and a temporary playable exile card; Azula alone doesn't let you cast this sorcery during combat.
Stormcatch Mentor
Reduces your instant and sorcery costs by one generic mana, while haste and prowess give it a supporting combat role.
Flusterstorm
Contests an instant or sorcery with multiple pay-one counters; Azula adds a copy, but that copy doesn't trigger storm again.
Staples in these colors
Sol Ring
Provides two colorless mana for generic costs, leaving your colored sources available for Azula and your spells.
Arcane Signet
Produces blue, black, or red mana to support Azula's three-color casting requirements.
Fellwar Stone
Adds mana in a color an opponent's land could produce, with its usefulness depending on the lands across the table.
Blasphemous Act
Gets cheaper as the battlefield fills and deals 13 damage to every creature, so plan around losing your own creatures too.
Chaos Warp
Answers any permanent with a possible replacement from its owner's library; cast it while Azula attacks to copy it onto another target.
Card images and card data courtesy of Scryfall. Magic: The Gathering is © Wizards of the Coast. ManaBuilder is unaffiliated with Wizards of the Coast.
The numbers
- 11 Draw
- 17 Ramp
- 36 Lands
- 19 Theme
- 1 Wipes
- 15 Removal
- 1 Commander
| Slot | Count |
|---|---|
| Draw | 11 |
| Ramp | 17 |
| Lands | 36 |
| Theme | 19 |
| Wipes | 1 |
| Removal | 15 |
| Commander | 1 |
Draw
- Count
- 11
Ramp
- Count
- 17
Lands
- Count
- 36
Theme
- Count
- 19
Wipes
- Count
- 1
Removal
- Count
- 15
Commander
- Count
- 1
Reference build for Fire Lord Azula: 100 cards including the commander.
Sample decks
Budget build (~$40)
For the budget build, start with Sol Ring, Arcane Signet, or Fellwar Stone, then establish Stormcatch Mentor or Guttersnipe before committing to a busy combat. Expressive Iteration helps prepare your hand outside combat; don't assume Azula changes its timing. Once Azula attacks, use Chaos Warp and Return the Favor to make that casting window count. Guttersnipe rewards the spells you actually cast, not their copies, so several casts matter more than a pile of copies alone. If combat stalls, Niv-Mizzet, Parun plus Curiosity offers a separate finish. Use Blasphemous Act when resetting creatures is worth losing your own setup.
Decklist · 100 cards
Commander (1)
- 1 Fire Lord Azula
Creatures (18)
- 1 Goblin Electromancer
- 1 Stormcatch Mentor
- 1 Nightscape Familiar
- 1 Siren Stormtamer
- 1 Young Pyromancer
- 1 Third Path Iconoclast
- 1 Firebrand Archer
- 1 Thermo-Alchemist
- 1 Guttersnipe
- 1 Balmor, Battlemage Captain
- 1 Thunderclap Drake
- 1 Archmage Emeritus
- 1 Talrand, Sky Summoner
- 1 Murmuring Mystic
- 1 Archaeomancer
- 1 Volatile Stormdrake
- 1 Venser, Shaper Savant
- 1 Niv-Mizzet, Parun
Artifacts (12)
- 1 Sol Ring
- 1 Arcane Signet
- 1 Fellwar Stone
- 1 Mind Stone
- 1 Talisman of Dominance
- 1 Talisman of Creativity
- 1 Talisman of Indulgence
- 1 Dimir Signet
- 1 Rakdos Signet
- 1 Izzet Signet
- 1 Wayfarer's Bauble
- 1 Commander's Sphere
Instants (22)
- 1 Brainstorm
- 1 Frantic Search
- 1 Deadly Dispute
- 1 Big Score
- 1 Thrill of Possibility
- 1 Opt
- 1 Consider
- 1 Fact or Fiction
- 1 Dig Through Time
- 1 Negate
- 1 Chaos Warp
- 1 Abrade
- 1 Rapid Hybridization
- 1 Terminate
- 1 Reality Shift
- 1 Bedevil
- 1 Prismari Command
- 1 Izzet Charm
- 1 Mystic Confluence
- 1 Aetherize
- 1 Return the Favor
- 1 Electrodominance
Sorceries (8)
- 1 Faithless Looting
- 1 Preordain
- 1 Expressive Iteration
- 1 Treasure Cruise
- 1 Reckless Impulse
- 1 Feed the Swarm
- 1 Blasphemous Act
- 1 Chain Reaction
Enchantments (3)
- 1 Fiery Inscription
- 1 Curiosity
- 1 Shark Typhoon
Lands (36)
- 1 Command Tower
- 1 Exotic Orchard
- 1 Path of Ancestry
- 1 Evolving Wilds
- 1 Terramorphic Expanse
- 1 Fabled Passage
- 1 Ash Barrens
- 1 Maestros Theater
- 1 Crumbling Necropolis
- 1 Sulfur Falls
- 1 Dragonskull Summit
- 1 Drowned Catacomb
- 1 Sunken Hollow
- 1 Smoldering Marsh
- 1 Shivan Reef
- 1 Underground River
- 1 Sulfurous Springs
- 1 Choked Estuary
- 1 Cascade Bluffs
- 1 Sunken Ruins
- 1 Darkwater Catacombs
- 1 Shadowblood Ridge
- 1 Foreboding Ruins
- 1 Frostboil Snarl
- 1 Bojuka Bog
- 1 Desolate Lighthouse
- 5 Island
- 1 Swamp
- 4 Mountain
Upgraded build (~$483)
For the upgraded build, keep the same Azula combat engine, but pay close attention to stack sequencing with Return the Favor and Flusterstorm. Lead with mana development from Arcane Signet, Fellwar Stone, and Sol Ring, then use Stormcatch Mentor to stretch your casting budget. Save Flusterstorm for an instant or sorcery that matters, especially after several spells have already been cast that turn. Azula's copies don't increase that storm count. Guttersnipe provides damage as you cast, while Niv-Mizzet, Parun and Curiosity supply an alternate finishing sequence. Keep Chaos Warp available for troublesome permanents rather than spending every resource on your own turn.
Decklist · 100 cards
Commander (1)
- 1 Fire Lord Azula
Artifacts (13)
- 1 Arcane Signet
- 1 Fellwar Stone
- 1 Talisman of Dominance
- 1 Talisman of Creativity
- 1 Talisman of Indulgence
- 1 Dimir Signet
- 1 Izzet Signet
- 1 Rakdos Signet
- 1 Lightning Greaves
- 1 Swiftfoot Boots
- 1 Sol Ring
- 1 Thought Vessel
- 1 Mind Stone
Instants (19)
- 1 Dark Ritual
- 1 Brainstorm
- 1 Frantic Search
- 1 Mystical Tutor
- 1 Demonic Consultation
- 1 Brain Freeze
- 1 Saw in Half
- 1 Return the Favor
- 1 Narset's Reversal
- 1 Swan Song
- 1 An Offer You Can't Refuse
- 1 Flusterstorm
- 1 Pact of Negation
- 1 Counterspell
- 1 Pyroblast
- 1 Chaos Warp
- 1 Abrade
- 1 Arcane Denial
- 1 Negate
Sorceries (16)
- 1 Rite of Flame
- 1 Ponder
- 1 Preordain
- 1 Gitaxian Probe
- 1 Faithless Looting
- 1 Windfall
- 1 Expressive Iteration
- 1 Gamble
- 1 Diabolic Intent
- 1 Solve the Equation
- 1 Toxic Deluge
- 1 Blasphemous Act
- 1 Reanimate
- 1 Feed the Swarm
- 1 Victimize
- 1 Vandalblast
Creatures (10)
- 1 Storm-Kiln Artist
- 1 Archmage Emeritus
- 1 Harmonic Prodigy
- 1 Veyran, Voice of Duality
- 1 Guttersnipe
- 1 Coruscation Mage
- 1 Dualcaster Mage
- 1 Stormcatch Mentor
- 1 Valley Floodcaller
- 1 Niv-Mizzet, Parun
Enchantments (5)
- 1 Mystic Remora
- 1 Underworld Breach
- 1 Impact Tremors
- 1 Curiosity
- 1 Propaganda
Lands (36)
- 1 Command Tower
- 1 Exotic Orchard
- 1 Path of Ancestry
- 1 City of Brass
- 1 Reflecting Pool
- 1 Xander's Lounge
- 1 Watery Grave
- 1 Steam Vents
- 1 Blood Crypt
- 1 Training Center
- 1 Luxury Suite
- 1 Drowned Catacomb
- 1 Sulfur Falls
- 1 Dragonskull Summit
- 1 Shipwreck Marsh
- 1 Stormcarved Coast
- 1 Haunted Ridge
- 1 Clearwater Pathway // Murkwater Pathway
- 1 Riverglide Pathway // Lavaglide Pathway
- 1 Blightstep Pathway // Searstep Pathway
- 1 Polluted Delta
- 1 Bloodstained Mire
- 1 Takenuma, Abandoned Mire
- 1 Bojuka Bog
- 1 Undercity Sewers
- 1 Thundering Falls
- 1 Raucous Theater
- 1 Fiery Islet
- 1 Island
- 1 Swamp
- 1 Mountain
- 1 Reliquary Tower
- 1 Rogue's Passage
- 1 Evolving Wilds
- 1 Terramorphic Expanse
- 1 Demolition Field
