What Braids, Arisen Nightmare does
Braids, Arisen Nightmare turns an end-step sacrifice into matching sacrifices from your opponents or life loss for them and cards for you.
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. Each opponent then chooses whether to sacrifice something sharing a card type with yours. Anyone who declines loses 2 life, and you draw a card for each of them. That makes your choice of sacrifice matter: a creature might be easy for the table to match, while an artifact could leave fewer opponents willing to pay.
The deck wants permanents that have already done their job or can come back cheaply. Ichor Wellspring supplies cards on both ends, while Reassembling Skeleton gives you repeatable fodder. The appeal is getting useful decisions every turn without needing to attack: you manage your resources, read opposing boards, and keep turning expendable permanents into cards or smaller enemy boards.
How Braids, Arisen Nightmare plays
Early on, develop your mana and find something you're happy to sacrifice. Ichor Wellspring replaces itself when it enters, while Reassembling Skeleton offers fodder you can recover later. Aim to cast Braids with a permanent ready for that turn's end step.
In the middle turns, choose sacrifices around opposing boards. Keep mana available to rebuild your fodder, and use Deadly Dispute or Corrupted Conviction when their immediate cards matter more than saving a creature for Braids.
You win by sustaining that exchange. Braids chips away at opponents who decline, and Bastion of Remembrance adds life loss whenever your creatures die. Keep those turns coming rather than spending everything at once.
Build Braids, Arisen Nightmare from your collection
The builder starts with Braids, Arisen Nightmare as your commander and fills the 99 from cards you own.
Build with this commanderKey staples
Synergy pieces
Bastion of Remembrance
Brings a creature token to sacrifice, then turns your creatures dying into life loss for every opponent and life gain for you.
Accursed Marauder
Makes each player sacrifice a nontoken creature; you can sacrifice the Marauder itself or keep it for Braids by sacrificing something else.
Corrupted Conviction
Trades a creature for two immediate cards, giving you a draw option that doesn't depend on opponents' choices.
Gravecrawler
Provides reusable creature fodder, provided you control a Zombie when you want to cast it from your graveyard.
Reassembling Skeleton
Returns from your graveyard tapped for {1}{B}, letting you keep feeding Braids without spending another card.
Ichor Wellspring
Draws when it enters and again when sacrificed from the battlefield, making it a useful artifact to offer Braids.
Bloodghast
Returns from your graveyard when a land enters under your control, turning land drops into fresh sacrifice fodder.
Staples in these colors
Solemn Simulacrum
Finds a basic land tapped on entry and can draw when it dies, though sacrificing it to Braids lets opponents match either artifact or creature.
Feed the Swarm
Destroys an opposing creature or enchantment you need gone, at a life cost equal to its mana value.
Victimize
Trades a creature on your battlefield for two targeted creature cards from your graveyard, returning both tapped.
Deadly Dispute
Sacrifices an artifact or creature for two cards and a Treasure, which you can spend for mana or save for Braids.
Night's Whisper
Draws two cards for 2 life without requiring sacrifice fodder or cooperation from your opponents.
Card images and card data courtesy of Scryfall. Magic: The Gathering is © Wizards of the Coast. ManaBuilder is unaffiliated with Wizards of the Coast.
The numbers
- 10 Draw
- 13 Ramp
- 35 Lands
- 29 Theme
- 3 Wipes
- 9 Removal
- 1 Commander
| Slot | Count |
|---|---|
| Draw | 10 |
| Ramp | 13 |
| Lands | 35 |
| Theme | 29 |
| Wipes | 3 |
| Removal | 9 |
| Commander | 1 |
- Draw
- Count 10
- Ramp
- Count 13
- Lands
- Count 35
- Theme
- Count 29
- Wipes
- Count 3
- Removal
- Count 9
- Commander
- Count 1
Reference build for Braids, Arisen Nightmare: 100 cards including the commander.
Sample decks
Budget build (~$38)
For the budget build, lean on the supplied cards' straightforward exchanges. Use Solemn Simulacrum to develop a basic land, then sacrifice it when its death draw is worth more than its board presence. Ichor Wellspring is a cleaner artifact offering when opponents have creatures to spare. Alternate Reassembling Skeleton and Bloodghast as your recurring fodder, saving land drops for Bloodghast when practical. Bastion of Remembrance rewards those creature deaths and helps offset life spent on Night's Whisper or Feed the Swarm. Accursed Marauder pressures nontoken creatures, while Victimize rebuilds two creatures from your graveyard after you've stocked it through sacrifices.
Decklist · 100 cards
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Upgraded build (~$499)
For the upgraded build, keep the same repeatable-sacrifice foundation rather than treating Braids as guaranteed draw. Reassembling Skeleton gives you a mana-based recovery option, while Bloodghast rewards continued land drops. Gravecrawler needs a Zombie on your battlefield before you can recast it, so check that condition before sacrificing it. Use Ichor Wellspring when an artifact sacrifice puts opponents in a harder spot than a creature would. Deadly Dispute supplies immediate cards and a Treasure; Night's Whisper draws without consuming a permanent. Feed the Swarm handles a specific creature or enchantment, and Victimize lets you turn expendable fodder into two returned creatures.
Decklist · 100 cards
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