What Atarka, World Render does
Atarka, World Render gives each Dragon you control double strike whenever it attacks.
At seven mana, she's a commander you build toward rather than cast early. Flying and trample help her own attacks connect, while her triggered ability turns your other Dragons into much more threatening attackers. She doesn't need to attack herself to grant double strike, so Dragons already ready for combat can benefit the turn she arrives.
The appeal is straightforward: develop your mana, establish a few creatures, then make combat count. You don't need a crowded battlefield to threaten substantial damage, and you can spend the remaining slots on ramp, cards, and interaction. Hunter's Insight rewards a successful attack with cards, while Dragon's Hoard helps fund your spells or replenish your hand. The main tension is committing enough to pressure opponents without losing everything to a sweeper. If you enjoy creature combat with deliberate setup and a clear payoff, that's what Atarka offers.
How Atarka, World Render plays
Early on, prioritize lands and ramp. Arcane Signet and Talisman of Impulse help develop your mana, while Cultivate puts a basic onto the battlefield tapped and another into your hand. Keep hands that have a realistic route toward seven mana.
In the middle turns, establish Dragons before committing Atarka. Taurean Mauler qualifies through changeling, and Dragon's Hoard collects gold counters as your Dragons enter. Leave room to answer troublesome artifacts or enchantments rather than spending everything on creatures.
Win through combat, using Atarka to grant attacking Dragons double strike. Hunter's Insight can turn a connecting attacker into a refill. Avoid committing your whole hand when the battlefield already threatens enough damage.
Build Atarka, World Render from your collection
The builder starts with Atarka, World Render as your commander and fills the 99 from cards you own.
Build with this commanderKey staples
Synergy pieces
Skyshroud Claim
Finds up to two Forest cards and puts them onto the battlefield, helping you reach Atarka's seven-mana cost.
Nature's Claim
Removes an artifact or enchantment; its controller gains 4 life, a trade you'll often accept to clear a problem.
Talisman of Impulse
Adds colorless mana without damage or red or green at the cost of 1 damage to you.
Krosan Grip
Destroys an artifact or enchantment with split second, limiting opponents' responses while it's on the stack.
Taurean Mauler
Counts as a Dragon through changeling and can grow whenever opponents cast spells, making it a useful double-strike attacker.
Hunter's Insight
Turns a creature's combat damage to a player or planeswalker into cards, potentially paying off in both double-strike damage steps.
Dragon's Hoard
Taps for any color of mana or spends a gold counter earned from a Dragon entering to draw a card.
Staples in these colors
Arcane Signet
Taps for red or green to help cast your ramp, Dragons, and commander.
Fellwar Stone
Adds mana in a color an opponent's land could produce, though it won't always supply the color you need.
Cultivate
Finds up to two basics, putting one onto the battlefield tapped and the other into your hand to support continued land drops.
Blasphemous Act
Deals 13 damage to every creature and gets cheaper as the battlefield fills, giving you a reset when you're behind.
Farseek
Finds a Plains, Island, Swamp, or Mountain card and puts it onto the battlefield tapped; it can't find a basic Forest.
Card images and card data courtesy of Scryfall. Magic: The Gathering is © Wizards of the Coast. ManaBuilder is unaffiliated with Wizards of the Coast.
The numbers
- 8 Draw
- 14 Ramp
- 39 Lands
- 29 Theme
- 1 Wipes
- 8 Removal
- 1 Commander
| Slot | Count |
|---|---|
| Draw | 8 |
| Ramp | 14 |
| Lands | 39 |
| Theme | 29 |
| Wipes | 1 |
| Removal | 8 |
| Commander | 1 |
- Draw
- Count 8
- Ramp
- Count 14
- Lands
- Count 39
- Theme
- Count 29
- Wipes
- Count 1
- Removal
- Count 8
- Commander
- Count 1
Reference build for Atarka, World Render: 100 cards including the commander.
Sample decks
Budget build (~$45)
For the budget build, start with Arcane Signet, Talisman of Impulse, or Cultivate, then use Skyshroud Claim to keep developing toward Atarka. Taurean Mauler gives you a Dragon that can accumulate counters while opponents cast spells. Use Dragon's Hoard for mana during setup and cards when you can spare the tap. Once Atarka arrives, look for an attack that makes Hunter's Insight worthwhile rather than committing more creatures unnecessarily. Nature's Claim and Krosan Grip handle artifacts and enchantments that interfere with your plan. If you fall behind on creatures, Blasphemous Act offers a reset, though it hits your creatures too.
Decklist · 100 cards
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Upgraded build (~$486)
For the upgraded build, keep the same mana-first discipline rather than treating the larger budget as permission to keep slow hands. Farseek, Cultivate, and Skyshroud Claim support your land development, with Arcane Signet and Talisman of Impulse adding mana. The creature lineup includes Goldspan Dragon, Lathliss, Dragon Queen, and Drakuseth, Maw of Flames alongside Taurean Mauler. Build a threatening board before casting Atarka so her attack trigger matters immediately. Use Hunter's Insight to reload after connecting, and preserve Nature's Claim or Krosan Grip for relevant obstacles. Dragon's Hoard gives you a choice between funding another spell and drawing toward your next play.
Decklist · 100 cards
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